"I am Colonel Kristen Marik and I hereby claim Minderoo in the name of House Marik and request SafCon for my forces. With what force shall you oppose our Claim."
[ooc: gonna need Init here as I have forces that may or may not be here at the time of the FWL arrival]
Init
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
[with the FWL winning Init, then the "ACW" forces havent left yet]
"A pleasure to see you once again Colonel. You arrived just in time, your victory at Eutin was commendable,as well as the one at Vorzel, but now you not only face the 2nd Donegal Guards, but the 1st Donegal Jaegers as well. And after your defeat here, we shall move on to remove the stench of the FWL from other rightfully ACW worlds."
"So let's make this interesting shall we, best of three. A portion of the 2nd Guards and the 1st Jaegs for rounds one and two, the victor determined when the opposing force is reduced to half effectiveness or less. Those still functional merging for the third."
[ooc: 2FP each for rounds 1 and 2, if a round 3 is needed, then the remnants merge for the final and deciding round]
OOC: Not really sure about the Eutin additions to the subject line. I have forces on Eutin too. Are your forces that were heading for Eutin just staying here?
Are you drawing from both units on Minderoo? And are you trying to trial for both worlds or just the one?
[the units that are now on Minderoo were on Eutin and Vorzel, then moved here after losing their Trials (I was told that they loser moves to the nearest friendly hex). They were planning on moving but the FWL got here before they could leave.
The Trial is for just Minderoo, I just decided to make it interesting]
OOC: Sounds good.
1st Trial 2FP
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
2nd Trial 2 FP
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
3rd Trial 2 FP
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
2nd Trial Crit possibility
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
1st Trial Damage
2* 60% = 1.2 goes to 1.25 FP (as closest .25) damage dealt.
2nd Trial Damage
2 *65% = 1.3 goes to 1.25 FP (as closest .25) damage dealt
3rd Trial Damage
2 *45%= .9 goes to 1 FP (as closest .25) damage dealt
Adder Side Damage
Trial 1
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Trial 2
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Trial 3
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Adder Trial Roll to see if there are Crits Roll's
Trial 2 Crit Roll
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Trial 3 Crit Roll
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Adder Damage
1st Trial Damage
2* 45% = .9 goes to 1 FP (as closest .25) damage dealt.
2nd Trial Damage
2 *65% = 1.3 goes to 1.25 FP (as closest .25) damage dealt
3rd Trial Damage
2 *65% = 1.3 goes to 1.25 FP (as closest .25) damage dealt
No crits
end Result
1 FWL Win
1 Adder Win
1 Tie
"The outcome is a tie Star Colonel, You get to bury your dead and die a few days from now."
Hex is Contested.