If you know both yourself and your enemy, you can win a hundred battles without a single loss.
Suddenly and completely unsuspected a SpiritCat Fleet arrived in the system, instantly setting up a blockade while several other ships move into the system, searching for hostile troops or ships
Forces on blockade:
Severon Leroux Black Lion (Clan)
Future Triumph Fredasa
Righteous Return Vincent (Mk. 42)
Forces on naval engagement:
Promise Aegis (Clan)
Spirit Vision Vincent (Mk. 42)
Perilous Vision Carrack (Military)
RWR forces attempting to depart system -- initiative roll required.
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Upon arrival of CSC forces, the battalions boosting for the jump point turned about and returned to the surface -- defending Halifax was infinitely more important.
FWL Init
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
*Tight Beam to Halifax Garrison*
"Captain-General isn't paying me and mine enough to commit suicide, if you've got a plan I'am all ear's. If not we might not have the strength to win but we have more then enough to make them stand aside for a run to the jump point. Please advise on your plans Halifax command."
*Tight Beam return to the FWL ships*
"Burn out if you can -- we'll hold them on the ground. Hope to see in you a couple of months."
suddenly the CSC ships take a course that brings them away from any other object in space that is of any interest and obviously prepare for a reactor - charge...