This is a continuation of the events from Turn 41.
http://intelser.org/forums/index.php?topic=609.0 (http://intelser.org/forums/index.php?topic=609.0)
Roger that,
Fed Suns Initiative
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Dark init
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
To those on Panpour, the arrival of the Davion forces had yet to spell actual relief. The Dark Warships had decimated the entirety of the Air and Naval Support. Where the Dark's Wings went, the strength of their attack achieved the ferociousness of their namesake predator. Years ago, the Star League had claimed the Smoke Jaguar had been destroyed. The people of Panpour were having a hard time believing that.
As the Dark ships maneuvered towards the dropships, General Mitchell was getting ready to give the command to push thru and pray enough of his own unit and the Mercenaries he brought with him would survive to face the bulk of the Dark Galaxy which had succeeded in taking down the 8th Syrtis and the rest of the Panpour defenders when several new large jump signatures arrived.
"Sir! The ships, they're ours!" The general shook his head at the ensign, "That's great lad, now if you can tell us WHO they are, that would be extra great." The tech coordinated with the code database due to a security override that was preventing the identification of one of the ships. "Sorry sir, we have two Fox Class Warships. The Antrim and The Fox...but we can't read the last ship. It, requires your security clearance sir." The General knew there were very few reasons for a commander on a ship to have to verify their clearance more than once. Once he did, the identy of the final ship came thru. The FSS Carpathia, Flagship of the 6th Fusiliers Honor Guard. The General took a sigh of relief, not only did they get some more Warships to help engage the Dark, but he was no longer in overall command. "Forward all the information we have to the Carpathia and tell all the other ships to hold off the charge."
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FSS Carpathia
Despite being seated for the journey, the man in the stateroom put his hand to his forehead as the wave of euphoria after the jump engulfed him. In his younger years, the travelling had acclimated him to the rigors of constant space travel, but now, in the twilight of his life, the effects of age ensure the euphoria lingered as he traveled less, but with the loss of so many, he could not sit by and continue to watch his people die without him. Their spirits were near broken, he was here because they needed him. Until now, the Dark had only hit the outback worlds, but Panpour was one of his worlds and the loss of his 8th Syrtis Fusiliers weighed heavily on the Duke. Despite trying to use all of his will to recover, he could not so he took the pills his aide offered him. "Thank you Malcolm. Tell Major Stevens I'll be there soon."
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"Admiral Yuan, we have another Warship coming in Sir! They're coming damn near on top of the coordinates we used!" The admiral studied the map. "There's no time to get the Duke out of here, tell the others to turn and protect the Duke!" There were a few assents as battle alarms went off. One of the Majors on near the terminal turned off the alarm "Sir, the profile, it's all too familiar the computer shows it's at least 80% chance that she's a Fox." The Admiral checked the data. "Looks like. Still, no need to make actions based off of assumptions. Order all hands to stand fast."
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FSS Syrtis
Appearing at the Jump coordinates they gleamed from the orders sent to the Robinson, Rear Admiral Vladi Novak stood and waited. "Sir there is..." he interrupted the tech, "Put it on the screen." The enlarged image of Admiral Yuan dominated the screen. "Admiral Novak, there had better be a good explanation as to why you're here instead of Gronholt, as YOUR ORDERS stated. So what is it? Have you gone rogue Admiral?"
Vladi lifted up his chin, "My officers and I accept full responsibility for our presence here and for the failure to follow the orders we received. However, we request that before we face our court-martial, you allow this ship to do what it was meant to do. We could not in good conscience sit over some back water planet and watch over militia forces when I heard what was happening here. The Syrtis was made for one thing! To protect the Duke, and the Duke...is here."
Admiral Yuan disappeared for a few moments from the screen. Vladi took the time to clear his throat, but didn't have to wait long. "Admiral Novak, your orders ARE....to take point. Flight formation Tango Bravo. The discussion over how you knew the Duke was here and of your court martial has been tabled by the Duke at this time. But don't think this will be blown over. There will be a reckoning for your actions Novak.
Fed Suns Forces entering the System.
Task Force Antrim, 23 FP
Task Force Robinson, 26.25 FP
Task Force Syrtis, 19 FP
6th Syrtis Fusiliers RCT (Honor), 10.25 FP - VIP: Duke George Hasek
6th Syrtis Fusiliers RCT (Aero) 13.5 FP
6th Syrtis Fusiliers RCT 43.75 FP
The response from the planet is explosions that destroy the Recharge Station the Shipyard and the two Military Factories. [OOC-The Dark Warships and ASF use the automatic defensive interdiction. The Dark have nothing new arriving in system. As a reminder on all of your BI rolls you need to use a +2 and I use a -2.]
Defensive Interdiction 47.5 FP
Warships 22.5 FP
Tendency Congress (SLDF) Mobile Regular Fanatical 11.5
Micer Congress (SLDF) Mobile Regular Fanatical 11
ASF 25 FP
Shadow Galaxy 104 Aero detatchment Aero Cluster Mobile Regular Fanatical 5
Mist Galaxy 201 Aero detatchment Aero Cluster Mobile Regular Fanatical 4
Mist Galaxy 202 Aero detatchment Aero Cluster Mobile Regular Fanatical 4
Mist Galaxy 204 Aero detatchment Aero Cluster Mobile Regular Fanatical 4
Mist Galaxy 205 Aero detatchment Aero Cluster Mobile Regular Fanatical 4
Ground Forces 75FP
Shadow Galaxy 102 Assault Cluster Mech cluster Mobile Regular Fanatical 9
Shadow Galaxy 101 Machinized Cluster Mech cluster Mobile Veteran Fanatical 9
Mist Galaxy Black Keshik Mech cluster Mobile Elite Fanatical 9
Mist Galaxy 201 Mechanized Cluster Mech cluster Mobile Veteran Fanatical 11.25
Mist Galaxy 202 Mechanized Cluster Mech cluster Mobile Veteran Fanatical 11.75
Mist Galaxy 201 Scout Cluster Mech cluster Mobile Regular Fanatical 8
Mist Galaxy 201 Cavalry Cluster Mech cluster Mobile Regular Fanatical 8
Mist Galaxy 202 Cavalry Cluster Mech cluster Mobile Regular Fanatical 9
With Warships in the system, the Federated Suns will use Naval Engagement Orders to deal with the Dark's Interdiction as all three Foxes move to engage.
Federated Suns Task Force: 81.75 FP
Antrim (Fox), 23 FP
Robinson (Fox), 26.25 FP
Syrtis (Fox), 19 FP
6th Syrtis Fusiliers RCT (Aero) 13.5 FP
Our luck with getting to play games out has been poor, plus I'm not familiar with the Fed Suns equipment list yet. I will post a Simple Resolution and if you want to handle this another way, you can remove it later.
Naval Engagement
Federated Suns Task Force: 81.75 FP
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
There is not enough of a Fed Suns presense to get better then even odds and apparently the Dark is still very good at dodging my shots.
FS rolls 5 = 45%
81.75 * .45 = 36.75
The Dark combat roll
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
The Dark crit check
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
The Dark roll 11 which is 80%.
47.50x0.80= 38 FP
Warship Survival rolls
Tendency
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Micer
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Damage to the Dark
Tendency Congress (SLDF) Mobile Regular Fanatical 11.5-11.50=0
Micer Congress (SLDF) Mobile Regular Fanatical 11-0.25=10.75
Shadow Galaxy 104 Aero detatchment Aero Cluster Mobile Regular Fanatical 5-5=0
Mist Galaxy 201 Aero detatchment Aero Cluster Mobile Regular Fanatical 4-4=0
Mist Galaxy 202 Aero detatchment Aero Cluster Mobile Regular Fanatical 4-4=0
Mist Galaxy 204 Aero detatchment Aero Cluster Mobile Regular Fanatical 4-4=0
Mist Galaxy 205 Aero detatchment Aero Cluster Mobile Regular Fanatical 4-4=0
Salvage roll needing a 10+
Tendency
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Warship survival Rolls - Federated Suns
FSS Antrim
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
FSS Robinson
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
FSS Syrtis
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Antrim (Fox), 23 - 12.5 = 10.5 FP
Robinson (Fox), 26.25 - 6.5 = 19.75 FP
Syrtis (Fox), 19 - 11 = 8 FP
6th Syrtis Fusiliers RCT (Aero) 13.5 - 8 = 5.5 FP
Fed Suns Total: 43.75 FP
Dark Total: 10.75 FP
Fed Suns Initiative - Round 2
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Dark Init roll
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
The three Federated Suns ship attempt to corner the last Congress of the Dark, while the Fusiliers Aero goes back to prepare for ground support with the rest of the unit.
Fed Suns Total: 35.25 FP
Federated Suns Naval Engagement Roll
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Crit Chance
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
With the loss of the Tendancy, the Fed Suns engage the Micer at better then 3 to 1 odds.
FS rolls 8 = 80%
38.25 * .8 = 30.5
The Dark combat roll
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
The Dark Damage
10.75x0.20=2.15 which rounds to 2.25
The Micer is destroyed.
Micer Salvage roll
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Warship survival Rolls - Federated Suns
FSS Antrim
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
FSS Robinson
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
FSS Syrtis
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
As if the Dark recognized the Robinson from the previous engagements that earned the Robinson it's reputation, the remaining Dark vessel set upon it with a furious veneance. Nearly sinking her. As her guns began to falter, her armor to give, she barely had time to yaw and avoid more serious internal damage. Meanwhile the Micer cracked like an egg under the weight of the three ships and escorts. The light's faded as the Congress slipped further into Darkness becoming one with the Void. If there were survivors, no one moved to get them.
Antrim (Fox), 10.5 FP
Robinson (Fox), 19.75 -2.25 = 17.5 FP
Syrtis (Fox), 8 FP
6th Syrtis Fusiliers RCT (Aero) 5.5 FP
As he watched the facilities on Panpour get rampaged by the Dark's Mechs, Duke Hasek seethed inside. "You have no right!" he thought to himself. Panpour was at the edge of his March. The people that lived, the people that died, they were his people. "You have no right." He hit a button and called for his aides. The way had been cleared. It was time for the Ground units to move in. The door opened, "Major Steven's tell Andre I will be coming down with him. Have my Honor Guard standing by."
Federated Suns Ground Forces : 193.75 FP
2nd Davion Guards RCT 50.5 FP
6th Syrtis Fusiliers (Honor) 10.25 FP - VIP: Duke George Hasek II
6th Syrtis Fusiliers RCT 43.75 FP
6th Syrtis Fusiliers (Aero) 5.5 FP
Hansen's Roughriders 29.25 FP
Illician Lancers- 4th Rangers 25.5 FP
Lexington Combat Group 29 FP
Initiative - Round 3
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
OOC- Fate before we go onto Round 3 I need you to answer something. Dis you want to land the ground troops in Round 2, you have this option if you so choose.
Bump
I'll land troops as soon as it's safe.
Round 3 - Fed Suns initiate Battle Orders at 2 to 1 odds.
Federated Suns Ground Forces : 193.75 FP
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
The Dark Ground Forces 75FP
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
No Critical Chances
The Dark forces on Panpour are destroyed as the Fed Suns do 125+ Damage.
The Dark forces do 75 * .45 = 33.75 FP
FedSuns Ground Forces : 193.75 - 33.75 = 160 FP
2nd Davion Guards RCT 50.5 - 6 FP
6th Syrtis Fusiliers (Honor) 10.25 FP - VIP: Duke George Hasek II
6th Syrtis Fusiliers RCT 43.75 - 6.75 FP
6th Syrtis Fusiliers (Aero) 5.5 FP
Hansen's Roughriders 29.25 - 7 FP
Illician Lancers- 4th Rangers 25.5 - 7 FP
Lexington Combat Group 29 - 7 FP
Panpour Salvage Pool: 611 * (2d6+15)
Turn 41 Fed Suns The Dark
1 80 40 Naval
2 113.25 73.25 Ground
3 4 1.75 Ground
3 35.75 13.75 Naval
4 3 1 Naval
5 14.25 0 Naval
6 22.5 12.25 Naval
Turn 42 Fed Suns The Dark
1 38 36.75 Naval
2 2.25 10.5 Naval
3 33.75 75 Ground
346.75 264.25 611
[blockquote]Rolled 2d6+15 : 5, 2 + 15, total 22[/blockquote]
The Fed Suns gain 7.5 FP in Battle Repair
Salvage is 611 * .22 = 134.5 in Salvage
75 * .22 = 5 FP of which are eligible to be applied to units this turn.
The Fed Suns opt to use this option, 129.5 RP are added to their pool.
DGH: "People of Panpour! Our facilities...lie in ruins. Our men...litter the ground. Our will...has NOT been broken! We will rebuild! We will bury our dead! We will mourn them! Then, we shall continue! Continue to live! Continue to push the Dark from our homes! We shall not rest until the words of the unfinished book stretch back over all the lands the Dark have dared soil with their petty vengeance! We shall be victorious! For God and Davion!"
(ooc: Fate, is the Magistracy entitled to a smidgeon of that salvage? :) )
I'd like to roll here for the fate of the 4CLH CO. Vahina Giocante. Obviously low numbers is bad news.
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]