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Fan Council '91 => FC62 Archive: 3069 => Game Turns => Combat Threads - Clan Hexes => Topic started by: Fatebringer on September 13, 2010, 04:09:05 PM

Title: [MM/RP] Turn 42 - Fed Suns vs The Dark - Invasion - Gurnazovo (4344) [Complete]
Post by: Fatebringer on September 13, 2010, 04:09:05 PM
Aboard the Hunter Class jumpship FSS Batavia,  Marshal Mordecai Rand-Davion checked his map, he didn't believe in making the crew do all the work. When an able bodied man was on the bridge, they worked, be the Crewman or General. "Location verified, point 4334 Gurnazova system. Deploy fighters. I want to hear back from Admiral Van Luu the moment we have the all clear." Mordecai knew that taking this planet was the key to cutting the next phase of Operation Rolling Thunder and the reason why the New Avalon Lancers were sent to get the job done.

1st Crucis Lancers RCT (Aero) - 15.75 FP
1st Crucis Lancers RCT - 44 FP
Planetary Defense Force - 6 FP
Title: Re: [MM/RP] Turn 42 - Fed Suns vs The Dark - Invasion - Gurnazovo (4344)
Post by: LittleH13 on September 21, 2010, 12:43:07 AM
Only militia present.
Title: Re: [MM/RP] Turn 42 - Fed Suns vs The Dark - Invasion - Gurnazovo (4344)
Post by: Fatebringer on September 21, 2010, 04:40:42 PM
"Have the armor roll, clean em up Boys! The rest need to provide cover as we need to get this new commo gear unpacked for the engineers."

1st Crucis Lancers RCT - 12 FP

Federated Suns Invasion Roll
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]

Title: Re: [MM/RP] Turn 42 - Fed Suns vs The Dark - Invasion - Gurnazovo (4344)
Post by: Fatebringer on September 21, 2010, 04:49:37 PM
The Dark Militia is wiped out.
Title: Re: [MM/RP] Turn 42 - Fed Suns vs The Dark - Invasion - Gurnazovo (4344)
Post by: Fatebringer on September 24, 2010, 09:58:20 PM
Dark Militia Roll - Outnumbered over 3:1

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [MM/RP] Turn 42 - Fed Suns vs The Dark - Invasion - Gurnazovo (4344)
Post by: Fatebringer on September 24, 2010, 10:02:58 PM
The Dark do .25 Damage to the Fed Suns

Federated Suns do not take enough damage to benefit from Damage Control
There is not enough left of the Dark machines to Salvage.