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Fan Council '91 => FC62 Archive: 3070 => Game Turns => Combat Threads - I.S. Hexes => Topic started by: chaosxtreme on October 10, 2010, 03:37:27 AM

Title: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1221 [COMPLETE]
Post by: chaosxtreme on October 10, 2010, 03:37:27 AM
A Armada of Jumpships and Dropships arrive in System and begin charging their drives.
Title: Re: FWL Neutral Movement 1221
Post by: DisGruntled on October 10, 2010, 07:48:11 PM
CSA init roll
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: FWL Neutral Movement 1221
Post by: chaosxtreme on October 10, 2010, 10:42:26 PM
FWL Init
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: FWL Neutral Movement 1221
Post by: DisGruntled on October 11, 2010, 02:47:39 AM
CSA blockade present RP to come in the morning after the dentist  :-\
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1221
Post by: DisGruntled on October 15, 2010, 03:16:23 PM
"Unidentified vessels, you have entered restricted aerospace.  Further transit through this system is not allowed at this time.  Stand to and prepare for safety inspection."

Three Trackers and unspecified numbers of ASFs present in system.
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1221
Post by: chaosxtreme on October 17, 2010, 02:59:04 PM
11.5 FP Aero Circinus Rangers Free Worlds Legionnaires, and Atrean Dragoons

OOC: This effects me being able to declare on Alarion
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1221
Post by: chaosxtreme on October 21, 2010, 01:10:03 AM
*BUMP*
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1221
Post by: DisGruntled on October 22, 2010, 02:22:25 PM
Just to make sure we're on the same page, the Adders intend to continue on their blockade orders. 

If you wish to switch to naval engagement and finalize the transition to hostile territory movement, that's your prerogative.
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1221
Post by: chaosxtreme on October 22, 2010, 03:22:09 PM
Just so we are on the same page the default movement orders is defensive interdiction. Which will force a Blockade out of blockade orders and force it to engage.

You can consider me on Naval Engagement.

I want to fight the entire blockade. Not some of it. :-)

I am aware this will force me into hostile movement orders. It will prevent me from attacking Alarion with some/all of the forces here this turn but it will not prevent me from continuing movement.

Correct?
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1221
Post by: DisGruntled on October 22, 2010, 03:50:00 PM
Adders commit:
ASF-APP   APP 2 Regular   Reliable      2.75
Mu8      Tracker   Regular   Reliable      0.25

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1221
Post by: DisGruntled on October 22, 2010, 03:51:43 PM
possible crit
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1221
Post by: chaosxtreme on October 22, 2010, 03:52:14 PM
OOC: Pity i had really been lookingforward to blowing them out of the Sky in MA.

FWL Attack
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1221
Post by: chaosxtreme on October 22, 2010, 03:58:01 PM
11.5 * 30% = 3.45 rounds to nearest .25 so 3.5 FP in Damage.

Adder Force wiped out.