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Fan Council '91 => FC62 Archive: 3070 => Game Turns => Combat Threads - I.S. Hexes => Topic started by: chaosxtreme on October 10, 2010, 03:41:29 AM

Title: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320 [COMPLETE]
Post by: chaosxtreme on October 10, 2010, 03:41:29 AM
A Armada of Jumpships and Dropships arrive in System and begin charging their drives.
Title: Re: FWL Neutral Movement 1320
Post by: DisGruntled on October 10, 2010, 07:48:59 PM
CSA init roll
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Title: Re: FWL Neutral Movement 1320
Post by: chaosxtreme on October 10, 2010, 10:39:19 PM
FWL init

[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Title: Re: FWL Neutral Movement 1320
Post by: DisGruntled on October 11, 2010, 02:44:50 AM
CSA blockade present RP to come in the morning after the dentist  :-\
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320
Post by: DisGruntled on October 15, 2010, 03:20:15 PM
"Unidentified vessels, you have entered restricted aerospace.  Further transit through this system is not allowed at this time.  Stand to and prepare for safety inspection."

A lone Trackers and unspecified numbers of ASFs present in system.
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320
Post by: chaosxtreme on October 16, 2010, 06:53:52 PM
An armada of Jumpships and Dropships composing what can only be several combined arm's brigades
"Whats all this then? Some of Charlie's baby snake elsies putting on air's above their station, best ring the Commodore he will do for them he will."

Elements of the Marik Militia, 23rd Independent Aerospace, Steel Wings
Aero: 5.5 FP

Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320
Post by: chaosxtreme on October 17, 2010, 03:01:22 PM
*BUMP* OOC: The trackers running or fighting?
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320
Post by: chaosxtreme on October 21, 2010, 01:10:39 AM
*BUMP*
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320
Post by: DisGruntled on October 22, 2010, 02:22:08 PM
Just to make sure we're on the same page, the Adders intend to continue on their blockade orders. 

If you wish to switch to naval engagement and finalize the transition to hostile territory movement, that's your prerogative.
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320
Post by: chaosxtreme on October 22, 2010, 03:22:37 PM
Just so we are on the same page the default movement orders is defensive interdiction. Which will force a Blockade out of blockade orders and force it to engage.

You can consider me on Naval Engagement.

I want to fight the entire blockade. Not some of it. :-)

I am aware this will force me into hostile movement orders. It will prevent me from attacking Alarion with some/all of the forces here this turn but it will not prevent me from continuing movement.

Correct?
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320
Post by: DisGruntled on October 22, 2010, 03:52:56 PM
Adder's Commit
Mu12      Tracker   Mobile   Regular   Reliable      0.25

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320
Post by: chaosxtreme on October 22, 2010, 03:58:40 PM
FWL
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320
Post by: chaosxtreme on October 22, 2010, 03:59:05 PM
Crit Chance
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320
Post by: chaosxtreme on October 22, 2010, 04:51:45 PM
crit 1
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
crit 2
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320
Post by: chaosxtreme on October 22, 2010, 04:52:35 PM
Oh you have to be kidding me.
I  PULL THAT CRIT HERE!?

Eh doesn't matter Adder force is wiped out so bad that the spirits of their dead try to flee.