Captain-General pays us for our skill in war and he requires, is to challenge you for an honorable trial for possession of this world.
With what force do you dare bring to confront true warriors?
The reply seems to be a prerecorded message, broadcast on all radio frequencies
This is Khan Stanislav N'buta
Pending the outcome of negotiations elsewhere, unless personally authorized by myself, all Military actions directed at worlds within the border of the Star Adder Commonwealth States are hereby to be treated as an Act of War.
Any move to launch Fighters, detach DropShips, establishing Blockades, or any other action that can be viewed as hostile will be considered an Act of War.
You have enough time to recharge your Drives and depart our systems and Territory before your presence is declared an Act of War.
The message repeats itself, this is the only communication received from the surface.
Dropships detach and begin burn insystem BarCAP Fighters Launch
Elements of the 345th move in for the trial
1FP Aero
CSA init to determine whether we arrive before or after your force.
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote] FWL Init
*Bump*
[ooc: Im gonna have to let Dis figure this one out, after looking at his OS, Im confused]
*BUMP* Dis when you get a chance.
If we'd arrived before I'd have ASFs on defensive interdiction. Since you arrived first and then our unit moved in I can't prevent you from landing initially. As per the others there's no trial so it's up to you if you wnat to go ahead with the invasion.
I'm going in.
- anyone want to proxy this?
Last call, if this is unresolved tomorrow I'll be rolling it out.
FWL vs. CSA militia*
FWL [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
CSA [blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
*OOC - Dis and/or Grae, please correct me if I have missed a unit.
FWL crit check
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
FWL crit
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Quote7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.
FWL wipes out the militia
Militia inflicts 0.25 FP after rounding.