Space boiled at the Spica system's zenith jump point. A shoal of jumpships appeared, alongside the sleek, deadly silhouette of a Feng Huang cruiser.
While the Feng Huang stayed at the jump point, deploying its fighter screen, the transports disgorged their dropships twords the planet. General Jing Xi spoke to the planet below, her soft voice unable to disguise the strength of her resolve.
"Citizens of Spica, fear not our wrath, for we are not here for you. Stay in your homes, and you shall not be harmed. We are here for the foul agents of the First Prince, her ambition outstripping her common sense. She has declared war over our reclaimation of soverign lands, and now she will regret her rash decision.
Surrender now, and give up the agents of the Federated Suns, and no harm will befall a single citizen of Spica."
Following forces arrive on Op round 4:
CCS Aleisha Kris *blockade*
-CCN 2nd Fleet Regiment(3 wings)
1st CCAF Transport Division
-Capellan Hussars, Red Lancers
-Red Lancers Aerospace Regiment
Fed Suns Initiative Roll
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Capellan Confederation initiative:
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
(What is the third Transport vessel?)
((There isn't one, a single Transport Division can carry both a ground and ASF top-level))
Aragon Borderers BCT Aero (2x Medium ASF Wing) await the attackers planetside
Aragon Borderers BCT Aero - 42 FP will oppose the landing.
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Crit Chance
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
OP 5
CCN 2nd Fleet Regiment engage the Aero Defenders and move the Dropships to Orbit
CC - 44 FP
FS have already rolled, no crit
CC Roll
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
CC Crit Chance
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Op 5 Wrap Up
No Crit but there is a correction, this particular ASF group is the Red Lances and is 6 FP, not 44
CC: 56 * .55 = 31
FS: 42 * .5 = 21
CC: 56 - 21 + 2 = 37
FS: 42 - 31 + 3 = 14
CC win a Marginal Victory
CC: 2
FS: 0
Salvage Roll
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
OP 6 Initiative
CC
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
FS
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Dispite being Out numbered the FS Engage the Dropships
The CC Dropship call on the 2nd Fleet Regiment for Aero Support
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Once again, the unit is the Red Lancers Aero, not the 2nd Fleet who is on Blockade.
CC: 45 + (14 * .15) = 46
FS: 14
OP 6 - Combat Rolls
CC
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
FS
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
FS Crit Chance
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
FS Crit
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Military VIP, if present, gains a level. If no Military VIP is present, instead check for unit skill
improvement using the training rules
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Roll is 1d6, not 2d6 :P
[blockquote]Rolled 1d6 : 2, total 2[/blockquote]
Aragon Borderers BCT Aero is now Veteran, Crit result applied before damage
CC: 46
FS: 14 * 1.38 = 19
CC: 46 * .15 = 7
FS: 19 * .4 = 8
CC: 45 - 8 + 1 = 38 FP
FS: 19 - 7 + 1 = 13 FP
FS keep the CC Forced engaged in orbit so no forces have Landed.
Combat is a Draw
CC: 3
FS: 1
Salvage Roll
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
52 * .15 = 8
15 * .2 = 3
Available Salvage is 11 RP
Please mark this thread Completed.