Above Verlo, space boiled, as it did at other systems in the sector. A host of transports arrived with a flash, and began seperatring their cargo.
General Daniel Voight ordered a comlink opened the to world below.
"Peoples of Verlo! We have come to free you from the yoke of Federated Suns oppression! They make war over a simple matter of our reclamation of worlds rightfully ours! We shall teach them of their folly.
All who surrender will be dealt with peacefully, as citizens of the Capellan Confederation."
Following forces arrive on Op round 2:
4th McCarron's Armored Cavalry Transport Division
-4th MAC, Lord Carson's Cavaliers
Fed Suns Initiative Roll
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Capellan Confederation initiative:
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Militia Only - Medium
Medium
Mechs
2 Bottom Level
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Vehicles
2 Bottom Level
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Conv. Fighters
2 Bottom Level
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Infantry
2 Bottom Level
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Jump Point: 4th McCarron's Transport Division/4th MAC Regiment- Landing
4th MAC Transport Division: 48FP
4th MAC Regiment: 283 FP
Turn 3 - Conv. Fighters - Atmosphere - Intercept
Conv Fighter group I - 8 FP
Conv Fighter group II - 9 FP
Combat Roll:
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
FS Militia - Combat Roll
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Critical Hit:
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Aero deal 7 FP of damage while thrusting their fighters into the CC Dropships
Crit Rolls
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
To borrow the DC term "BONZAI!"
Crit 1
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Crit 2
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Op Round 3 SitRep:
CC forces take 7 PF damage, and are disrupted for Op Round 4(cannot issue orders)
FS Militia fighters are wiped out.
CC wins Decisive Victory.
Victory Points:
CC: 3
FS: 0
Remaining militia - 44 FP
CC 48 - 7 = 41
Salvage Roll
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
OP 4 Initiative
CC
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
FS
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Turn 4 They hang back a turn and regroup.
Turn 5 CC makes for the planet, FS makes their last ditch effort to repel them.
CC : 41
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
FS : 44
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
OP 5 Wrap Up
CC : 41 * .25 = 10
FS : 44 * .3 = 13
CC: 41-13 + 1 = 29
FS: 44-10 + 1 = 35
Combat is a Draw, however when the 4th MAC unit actually lands, the Militia scatter like roaches and disband.
CC takes Verlo
Hex is Contested
Salvage Roll
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
CC Forces
4th MAC Transport Division: 29 FP
4th MAC Regiment: 283 - 7 - 12 = 264 FP
Please mark this thread [Complete - CC/M Win]