Above Ikast, space boiled, as it did at other systems in the sector. A host of transports arrived with a flash, and began seperatring their cargo.
General Andrea Icaza ordered a comlink opened the to world below.
"Peoples of Ikast! We have come to free you from the yoke of Federated Suns oppression! They make war over a simple matter of our reclamation of worlds rightfully ours! We shall teach them of their folly.
All who surrender will be dealt with peacefully, as citizens of the Capellan Confederation."
Following forces arrive on Op round 2:
5th MAC Transport Division
-5th MAC, Kyp's Kommandos
-5th MAC Aerospace Regiment
Fed Suns Initiative Roll
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Capellan Confederation initiative:
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
(What is the second Transport vessel?)
((There isn't one, a single Transport Division can carry both a ground and ASF top-level))
Militia Only - Medium
Medium
Mechs
2 Bottom Level
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Vehicles
2 Bottom Level
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Conv. Fighters
2 Bottom Level
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Infantry
2 Bottom Level
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Conv Fighter groups I & II - 17 FP
Remaining militia - 45 FP
Op Turn 3 Initiative, MAC Aerospace initiates a move to Atmo, the Militia move to Intercept.
MAC Aero - 56 FP
Militia Aero - 17 FP
CC Combat Roll
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
FS Combat Roll
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
FS Crit Chance
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
FS Crit
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Apparently we have a Well Supplied Militia... as the bits of broken CC fighters hit the ground
MAC Aero - 56 * .3 = 17
Militia Aero - 17 * .5 = 9
MAC Aero 56 - 9 + 1 = 48 FP
Militia Aero is destroyed - baaaarely (16.8 rounds to 17)
Salvage Roll
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
OP 3 results
CC Earn a Marginal Victory
CC: 2
FS: 0
OP 4
Remaining CC units move to Atmo.
OP 5 - Initiative
CC
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
FS
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Militia forces attempt to contest the landing with Intercept orders.
CC Forced call on Aero Support to clear the landing zone.
[blockquote]Rolled 2d8 : 1, 6, total 7[/blockquote]
CC = 48 + (45 * .15) = 55
FS = 45
OP 5 - Combat Rolls
CC
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
FS
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Fed Suns Crit Chance
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Op Turn 5 results
Fed Sun forces heavily damage the landing ships.
CC = 55 * .25 = 28
FS = 45 * .55 = 25
No Crit
CC = 48 -25 + 3 = 26 FP
FS = 45 -28 + 3 = 20 FP
Combat Roll is a Draw - CC units do enough damage to Land
After Kyp's Commando's disembark, the remaining Federated Suns Initiative fades away.
CC Takes the world
Salvage Roll
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
28 * .15 = 4
53 * .8 = 42
CC Claims 46 RP in Salvage.
Please mark this thread [Complete - CC/M Win]