Flag Bridge Renown
Coventry System
With the arrival of the last stragglers the Adder 1st Fleet had reformed at last. The Coventry system now played host to 22 warships ranging form the minuscule Tracker to the behemoth Monsoon. The loss of last months trial meant they were unable to evict the interlopers from the planet itself, but that did not mean they had to make their stay easy. For the time being, the blockade had maintained the status qou. The time for that to change was now approaching. It was time to stir the pot and give Murphy his lead, saKhan Tobias McKenna mused to himself as he reached for the comms toggle. the outcome of this action would have major implications.
"Free Worlds Naval forces, I saKhan Tobias McKenna, issue a Trial of Possession for the FWLN forces currently in orbit or local to Coventry itself. Specifically the Alexandria, Aenas, Corinth, Delphia, and their attendant battle groups and escorts. With what do you defend your claim?"
The following would go out to the Federated Suns task force (don't know who to address it to specifically but it would be aimed at the Avalons assuming the comander would be on board one of them
"Commanding Admiral of the Federated Suns TF, our nations have treated honorably with each other in the past and I hope that we may continue to do so. The unprovoked vulture like invasions launched against the Steiner Protectorate by the Free Worlds League must end. Even now I have received reports of further invasions, as we attempt to negotiate a settlement. It is such that I am unable to allow the threat that the FWLN force here represents to be left unchecked. The people of the Steiner Protectorate have sought our help in these troubled times and it is my duty and responsibility to protect them. I will not fail in that duty. As such I ask that you not through away the lives of your men so far from home. I fully expect the FWLN to demand your aid, but I ask that you refrain from engaging in this matter between us. There is no need to sully your own honor or for the sacrifice it would entail. If you do choose to assist the FWLN, that is your right but remember that the people of Coventry chose to join the SP. I shall do my duty in their defense, no matter how distasteful it may be."
OOC Gist: More CSA warships / naval assets arrive. saKhan Mckenna issues a trial for some of the FWLN assets currently in system. Blockade from C43 still in effect. (similar to Wolcott from canon)
"Star Admiral McKenna, why should we accept your trial when every time you lose Clan Star Adder refuses to turn over the irsorla they have lost?"
"To be blunt sir your fleet remains here on my sufferance, and only on my sufferance."
"Have you actually read the rede your people made with mine. No further trials against the system of Coventry for six months sirrah. Not the planet, Coventry the System."
"Now while reading is obviously not a Star Adder specialty let us hope listening is. You have lost, If you would like another trial Im certain we can arrange it in a different system after you have provided us with that which we have already won. Commoder Jackson Price out."
Several new IR sigs marked the arrival of Clan Ice Hellion.
"I am Loremaster Philippe Lienet of Clan Ice Hellion. The Free Worlds League has bested the Star Adder/ Adder Protectorate Forces. Now it is on us to test our skill against the victors. I have come for all of Coventry as is. With what will you defend my claim? I have brought with me my 9th and 19th Hellion Lancers from Gamma and the 3rd Assault Cluster from Delta Galaxy. You have shown that you can act honorable, it is my hope that you keep this attitude. Request Safcon for all forces to Coventry, it seems that there are considerable forces in this area, I do not want to be cought in the middle."
"Loremaster, This is Commodore Jacqueiline S. Parrow of FWLS Gawain."
"I hereby welcome to Coventry Clan Ice Hellion's 9th and 19th Clusters, your forces are hereby granted SafCon to the surface of Coventry to conduct the trial of posession."
"General Singh is even now evaluating the codices of your warriors to prepare an appropriate and honorable counterbid. You have his word and mine that all efforts shall be taken to insure that the SafCon granted to you and your warriors shall be honored by all parties in this system."
"Please maintain course and speed to your provided landing coordinates we shall ensure that you remain unmolested. Gawain out."
"Excellent, Commodore. We will maintain course and speed. My ground forces will land at the received Coordinates. I assume I will not meet you on the ground, quineg?"
I have obtained FWL, Fed Suns and RWR forces so far.
Dracs, Lyrans? Where is your stuff?
Anyone I am missing?
Quote from: Marlin on October 15, 2010, 06:04:11 PM
I have obtained FWL, Fed Suns and RWR forces so far.
Dracs, Lyrans? Where is your stuff?
Anyone I am missing?
[Drac stuff has been operating under the FWL, if chaos didnt give you the info i will.]
OOC: Really? Will give it to him then.
[Well they would fall under the JCA chain of command, which until last turn ran through the FWL]
They have the info for it Trial is ongoing.
First post updated.
Still not particularly happy with it, but after the week I've had, it'll have to work.
Sorry I mean the Hellion Trial is ongoing. Disgruntled, This does not refer to your own trial (haven't seen what you bid yet)
I figured as much. Let me know if you want to go with the edit 2nd post and I'll go ahead form their or if you want to re-edit, I'll wait for an ok to proceed.
"Interesting you wish to engage in a trial for our warships when you have failed to present the Irsorla fairly won at Coventry."
"A trial I might add which violates the no trial irsorla we won here a few short months ago."
"Tell me again of the honor of the Star Adders?"
"Tell you what despite of your less then honorable actions, provided you put up ships of equal value and provided they are secured by a trusted third party such as the Federated Suns or the Ice Hellions before the trial we are prepared to engage you in a trial.
"I await your response to this proposal. Should you find it unacceptable then be gone from this system."
OOC: Trial must be a MA fight. Will not sim res any warship trials.
The Trial on ground goes first.
Whatever, I will roll that now. I doubt we will finish it anyway.
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
crit?
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
2 Crits.. seems the CIH have not forgotten how to fight..
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
2nd. :P
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
FWL Hellion Trial?
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
1 Crit
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Hellion FP: 2.25 FP
FWL FP: 1.875 rounds to nearest .25 = 2 FP
Hellion Crit effects
20% of FWL force put into salvage pool =.4 FP
Hellion force 2.25 FP
FWL force 1.6 FP
Hellions 2.25 *60%-15%=2.25*45%= 1.0125 = 1 FP
FWL Force 1.6*65%+10%=1.6*75%= 1.2 rounds to nearest .25 =1.25
Hellion force stands at 1 FP
FWL Force stands at .6 FP rounds to .5 FP
Another round is up.
1 FP CIH. [blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
FWL Entire Force moves forward as cutdown is called in. Only matching forces go forward for strict zell
FWL Roll on 1FP
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Potential Crit
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
FWL 1 *65% = .65 FP in damage rounds to .75 FP in damage
Hellion 1* 40% = .4 FP rounds to .5 FP in damage.
FWL Force .5 FP
Hellion force .25 FP
"This is Loremaster Philippe Lienet. I order the remaining Hellion forces out of the Circle. Coventry stays with the League. We are moving out again."
"Commodore Parrow, I will not blame you for your Ground Force, however, I would advise you and your officers on ground on taking a closer look at the bidding system. I will blame your advisors about Clans waging war that they did not tell you enough. However, this is not my concern here anymore. Clan Ice Hellion leaves the system."
The remaining Units in the Field moved away and back to their Dropships. Their blood had been shed without earning them a positive result.
CIH units pull away and out of system.
one more Crit roll. Because of one former Crit (+1)
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Quote from: chaosxtreme on October 27, 2010, 09:27:03 PM
"Interesting you wish to engage in a trial for our warships when you have failed to present the Irsorla fairly won at Coventry."
"A trial I might add which violates the no trial irsorla we won here a few short months ago."
"Tell me again of the honor of the Star Adders?"
"Tell you what despite of your less then honorable actions, provided you put up ships of equal value and provided they are secured by a trusted third party such as the Federated Suns or the Ice Hellions before the trial we are prepared to engage you in a trial.
"I await your response to this proposal. Should you find it unacceptable then be gone from this system."
OOC: Trial must be a MA fight. Will not sim res any warship trials.
"You seem to be as befuddled as your former commander. So far you have not dealt with Clan Star Adder itself, only the Steiner Protectorate. The only time you have faced CSA in this system is when you won the rights to this world for 6 months. If you had not failed your classes at reading comprehension, you would understand our trial does not target the world itself, but the vessels in near orbit. Your counterbid is denied, as is my right. For the last time what forces do you bid in your own defense?"
bump
(Op Round 3)
In the absence of a response, its off to Naval Engagement land.
FWL naval forces: 278.25 FP
Federated Suns naval forces: 154.25 FP
Total Inner Sphere naval forces: 432.50 FP
CSA naval forces less blockaders: 481.25 FP
Special Scenario: CSA successfully executed a "disrupt communications" special operation, causing 43.25 FP of allied ships to be out of position during the first round of naval combat.
389.25 FP vs. 481.25 FP
Allies [blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
CSA [blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Allies inflict 116.75 FP
CSA inflicts 96.25 FP
each side regains 10% (11.75 / 9.75) through damage control.
At the start of op round 4, the Allies have 346.00 FP, CSA has 376.25 FP
Allies [blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
CSA [blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Crit checks
Allies [blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
CSA [blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
CSA crits
[blockquote]Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 3, 3, total 6[/blockquote]
Quote6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
CSA inflicts 80% of their FP on the Allies (301 FP)
Allies inflict 30% of their FP on CSA (103.75 FP)
CSA non-blockade forces starts op round 5 with 272.50 FP, Allies with 45 FP
I'm going to postpone GM resolution at this point to provide a 24 hour window for any last minute RP (i.e. negotiations for hegira, etc). Survival rolls for the first two rounds of combat will follow in the next post.
CSA warship survival rolls
Orion Monsoon (LFB)
[blockquote]Rolled 2d6 : 1, 2, total 3
Rolled 2d6 : 1, 4, total 5[/blockquote]
Balarama Naga
[blockquote]Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 3, 6, total 9[/blockquote]
Wickers Lola I
[blockquote]Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 3, 4, total 7[/blockquote]
Trump Sylvester
[blockquote]Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 6, 1, total 7[/blockquote]
Lambridge Tracker
[blockquote]Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 1, 2, total 3[/blockquote]
Renown Potemkin (Clan)
[blockquote]Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 2, 4, total 6[/blockquote]
Centaur Vincent (Mk. 42)
[blockquote]Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 1, 3, total 4[/blockquote]
Jungle Heat Potemkin (Clan)
[blockquote]Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 5, 2, total 7[/blockquote]
Firefly Lola III (Clan)
[blockquote]Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 3, 2, total 5[/blockquote]
Takshaka Naga
[blockquote]Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 5, 5, total 10[/blockquote]
Gates Sylvester
[blockquote]Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 3, 1, total 4[/blockquote]
Edgehill Tracker
[blockquote]Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 3, 6, total 9[/blockquote]
Antwort Potemkin (Clan)
[blockquote]Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 5, 4, total 9[/blockquote]
Constantineau Liberator
[blockquote]Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 6, 5, total 11[/blockquote]
Attentater Aegis (Clan)
[blockquote]Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 4, 2, total 6[/blockquote]
Bellerophon Monsoon (LFB)
[blockquote]Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 6, 3, total 9[/blockquote]
Cyntho Fox
[blockquote]Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 1, 1, total 2[/blockquote]
Ogopogo Potemkin (Clan)
[blockquote]Rolled 2d6 : 4, 5, total 9
Rolled 2d6 : 5, 5, total 10[/blockquote]
Victoria Ward Liberator
[blockquote]Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 6, 5, total 11[/blockquote]
FWL warship survival rolls
Carrier Group 5 Carlos Alison Battle Group Impavido [blockquote]Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 1, 4, total 5[/blockquote]
Carrier Group 5 Antonin Marik Battle Group Impavido[blockquote]Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 2, 1, total 3[/blockquote]
Task Force 71 Carthage Battle Group Atreus[blockquote]Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 2, 4, total 6[/blockquote]
Task Force 71 Thaddeus Marik Battle Group ? Impavido[blockquote]Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 4, 5, total 9[/blockquote]
Task Force 72 Alexandria Battle Group Atreus[blockquote]Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 3, 2, total 5[/blockquote]
Task Force 72 Corinth Battle Group Thera[blockquote]Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 1, 2, total 3[/blockquote]
Task Force 72 Gawain Battle Group Eagle[blockquote]Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 2, 4, total 6[/blockquote]
Task Force 72 Mordred Battle Group Eagle[blockquote]Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 1, 6, total 7[/blockquote]
Task Force 72 Aeneas Battle Group Agamemnon[blockquote]Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 6, 1, total 7[/blockquote]
Task Force 72 Delphi Battle Group Thera[blockquote]Rolled 2d6 : 3, 1, total 4
Rolled 2d6 : 3, 4, total 7[/blockquote]
Task Force 72 Kenyon Marik Battle Group Impavido[blockquote]Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 1, 5, total 6[/blockquote]
Clan Snord Naval Reserve Clan Snord Naval Reserve Fredasa[blockquote]Rolled 2d6 : 4, 5, total 9
Rolled 2d6 : 3, 6, total 9[/blockquote]
FS warship survival rolls
Covenant Battle Group FSS Covenant Kirishima [blockquote]Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 2, 4, total 6[/blockquote]
Federation Task Force FSS Federation Kirishima [blockquote]Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 2, 2, total 4[/blockquote]
Lucian Davion Battle Group FSS Lucien Davion II Avalon [blockquote]Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 5, 6, total 11[/blockquote]
Lucian Davion Battle Group FSS Brest Fox [blockquote]Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 5, 5, total 10[/blockquote]
Robert Davion Battle Group FSS Robert Davion Avalon [blockquote]Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 3, 2, total 5[/blockquote]
Robert Davion Battle Group FSS Hotspur Congress (SLDF) [blockquote]Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 1, 5, total 6[/blockquote]
Task Force Kentares FSS Kentares Fox [blockquote]Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 3, 4, total 7[/blockquote]
WarShips threatened:
CSA
Orion Monsoon (LFB)
Balarama Naga
Lambridge Tracker
Centaur Vincent (Mk. 42)
Firefly Lola III (Clan)
Gates Sylvester
Attentater Aegis (Clan)
Bellerophon Monsoon (LFB)
Cyntho Fox
Victoria Ward Liberator
FWL
Carrier Group 5 Carlos Alison Battle Group Impavido
Carrier Group 5 Antonin Marik Battle Group Impavido
Task Force 71 Carthage Battle Group Atreus
Task Force 72 Alexandria Battle Group Atreus
Task Force 72 Corinth Battle Group Thera
Task Force 72 Delphi Battle Group Thera
FS
Federation Task Force FSS Federation Kirishima
Robert Davion Battle Group FSS Robert Davion Avalon
Task Force Kentares FSS Kentares Fox
"Allied forces you are defeated. Further fighting would lead to needless waste. Surrender and I guarantee you and your survivors will be transported safely home. SAR forces only await the cessation of hostilities. You have 15 minutes to decide your fate. Do not sacrifice your men needlessly."
-saKhan Mckenna
OOC: If we go to the next round, Adder fighters/ droppers will carry the load engaging at just over 3:1 with no warships involved.
If the FWL does not respond, please note the the Fed Suns planned on making for the Jump point, engaging the Blockading force if there still was one barring the way.
Bump for GM resolutions since it looks like Chaos isn't gong to reply.
The Adder orders were to establish an offensive interdiction after breaking the defensive one in the first round of fighting.
Well, the least we can do until then is roll for init.
Fed Suns Initiative
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
FWL initiative [blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Op Round 5
FWL acts first, then FS, then CSA
FWL navy will use general orbital bombardment on the planet
FS will attack the CSA blockade
CSA will attack the FWL navy
FWL orbital attack
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
FS navy is 16.00 FP after rounding. CSA blockade force is 43.00 FP
FS simple resolution [blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
CSA simple resolution [blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
CSA navy force is 376.25, FWL navy force is 29.00 FP
CSA simple resolution [blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
FWL simple resolution [blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
civilian casualties
[blockquote]Rolled 20d1000 : 476, 958, 434, 490, 25, 57, 915, 893, 946, 75, 955, 328, 168, 933, 756, 767, 315, 793, 861, 314, total 11459
Rolled 20d1000 : 401, 824, 277, 798, 110, 788, 768, 342, 341, 109, 49, 842, 619, 172, 853, 333, 217, 496, 361, 863, total 9563
Rolled 20d1000 : 629, 911, 166, 798, 883, 144, 134, 873, 202, 329, 367, 490, 124, 784, 802, 452, 40, 610, 409, 860, total 10007
Rolled 20d1000 : 748, 763, 715, 270, 681, 749, 623, 481, 21, 628, 269, 985, 46, 218, 459, 368, 1000, 169, 950, 155, total 10298
Rolled 20d1000 : 334, 497, 361, 184, 265, 935, 592, 696, 146, 207, 456, 552, 183, 104, 303, 535, 363, 884, 714, 67, total 8378
Rolled 20d1000 : 755, 706, 45, 420, 380, 435, 561, 878, 544, 243, 877, 561, 118, 138, 699, 849, 242, 572, 786, 420, total 10229[/blockquote]
FWL orbital bombardment kills 59,934 civilians and terrorizes the hex for six turns.
FS navy inflicts 5.00 FP on the CSA blockade
CSA navy inflicts 17.25 FP on the FS force
FS navy forces are destroyed
CSA navy survival rolls:
LCWS Angela Franks [blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
CSAS Valkenburgh [blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
CSAS Typhon [blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
CSA inflicts 113.00 FP on the FWL navy
FWL inflicts 8.75 FP on the CSA navy
FWL navy is destroyed
CSA survival rolls:
Wickers Lola I [blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Trump Sylvester [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Renown Potemkin (Clan) [blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Jungle Heat Potemkin (Clan) [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Takshaka Naga [blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Valkenburgh Lola I [blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Edgehill Tracker [blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Antwort Potemkin (Clan) [blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Constantineau Liberator [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Ogopogo Potemkin (Clan) [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Typhon Tracker [blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Operational Round 6
CSA ground forces attack Allied ground forces
CSA ground force: 432.75 FP + 293.25 FP naval aerospace support = 726.00 FP
FWL ground forces: 342.00 FP
AFFS ground froces: 141.00 FP
DC ground forces: 100.00 FP
Skye ground forces: 27.50 FP
Total Allied ground forces: 610.50 FP
CSA simple resolution roll [blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Allied simple resolution roll [blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
CSA crit check [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
No critical events.
CSA inflicts 472.00 FP on the Allies
Allied forces inflict 152.75 FP on CSA
As both sides are still intact, the battle spills over into next turn and the hex is contested.
Do we know the breakdown for our orders, working on the Fed Suns now to try and get them in.
Quote from: Fatebringer on November 15, 2010, 01:59:29 AM
Do we know the breakdown for our orders, working on the Fed Suns now to try and get them in.
Damage breakdown is definitely required as it may change some of my planned actions as well
Allied Ground Force is light by 48.5 FP
Source of Force and numbers are in a PM to the GM's.
roll for hulk of the SACS Empress (aka LCWS Angela Franks)
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
The numbers look pretty close on the CSA / SP side with the added benefit of it looks like I have the naval breakdown pretty close to done.
QuoteDetermining WarShip Salvage
Warships destroyed in combat are salvageable on a 10+ on 2d6. Any ships that fail this check are total losses and cannot be salvaged.
CSA Losses
R1 Warship Deaths
Orion Monsoon (LFB)
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Balarama Naga
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Centaur Vincent (Mk. 42)
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Attentater Aegis (Clan)
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Bellerophon Monsoon (LFB)
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Victoria Ward Liberator
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
R2 Warship Deaths
Lambridge Tracker
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Gates Sylvester
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
R3 Warship Deaths
Angela Franks Fox
Grae already rolled
Typhoon Tracker
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Trump Sylvester
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Takshaka Naga
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Allied Losses
Carthage Atreus
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Alexandria Atreus
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Corinth Thera
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Delphi Thera
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Aeneas Agamemnon
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Kenyon Marik Impavido
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Carlos Alison Impavido
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Antonin Marik Impavido
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Thaddeus Marik Impavido
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Gawain Eagle
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Mordred Eagle
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Clan Snord NR Fredasa
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Lucien Davion II Avalon
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Robert Davion Avalon
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Federation Kirishima
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Covenant Kirishima
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Brest Fox
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Kentares Fox
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Hotspur Congress SLDF
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Hulks:
Centaur Vincent (Mk. 42)
Rolled 2d6 : 5, 5, total 10
Victoria Ward Liberator
Rolled 2d6 : 6, 6, total 12
Lambridge Tracker
Rolled 2d6 : 4, 6, total 10
Typhoon Tracker
Rolled 2d6 : 6, 4, total 10
Alexandria Atreus
Rolled 2d6 : 5, 6, total 11
Delphi Thera
Rolled 2d6 : 5, 6, total 11
Kenyon Marik Impavido
Rolled 2d6 : 5, 6, total 11
Robert Davion Avalon
Rolled 2d6 : 6, 4, total 10
Covenant Kirishima
Rolled 2d6 : 6, 4, total 10
Why are you rolling my ships?
Quote from: DisGruntled on November 15, 2010, 03:34:32 AM
Hulks:
Centaur Vincent (Mk. 42)
Rolled 2d6 : 5, 5, total 10
Victoria Ward Liberator
Rolled 2d6 : 6, 6, total 12
Lambridge Tracker
Rolled 2d6 : 4, 6, total 10
Typhoon Tracker
Rolled 2d6 : 6, 4, total 10
Alexandria Atreus
Rolled 2d6 : 5, 6, total 11
Delphi Thera
Rolled 2d6 : 5, 6, total 11
Kenyon Marik Impavido
Rolled 2d6 : 5, 6, total 11
Robert Davion Avalon
Rolled 2d6 : 6, 4, total 10
Covenant Kirishima
Rolled 2d6 : 6, 4, total 10
Technically they aren't your ships anymore. ;) (not that their CSA yet either)
It's never mentioned any restrictions on rolling for hulks. Based on the precedent from the last large fight at Tamar, the victor rolled them(Fate rolled for all dead warships). Grae's on and I asked him on IM if he wanted to roll his. You weren't on (would have asked if you were), plus you haven't replied in this thread for close to 2 weeks.
I'm trying to get ready for the next cycle and updating the naval tab after a big fight sucks. Is it bad that I'm happy to just delete lines for the completely dead ships?
The Raven in me is happy to see ships survive, no matter who gets them.
Well first I missed the turn extension notice. :-) That is on me.
As to not posting for weeks, I could say the same thing about you on Abejjoral or a couple of other threads that got left hanging.
My question on why you were rolling was legitimate and to be honest I don't really mind that you rolled I do however mind your reply it really wasn't friendly.
But man putting all that to the side as it really doesn't matter, there is no Dec turn so I don't know why your trying to rush the survival rolls Dave's rolled all the combat for this turn.
We have until the end of December to "clean" our threads up and anyway you look at it this hex is contested until at least January real life.
Anything else you would like to bring up?
Quote from: DisGruntled on November 15, 2010, 04:55:22 AM
Technically they aren't your ships anymore. ;) (not that their CSA yet either)
It's never mentioned any restrictions on rolling for hulks. Based on the precedent from the last large fight at Tamar, the victor rolled them(Fate rolled for all dead warships). Grae's on and I asked him on IM if he wanted to roll his. You weren't on (would have asked if you were), plus you haven't replied in this thread for close to 2 weeks.
I'm trying to get ready for the next cycle and updating the naval tab after a big fight sucks. Is it bad that I'm happy to just delete lines for the completely dead ships?
FWL Percentages of damage done in the same manner as the FS.
Quote from: chaosxtreme on November 15, 2010, 05:45:36 AM
We have until the end of December to "clean" our threads up and anyway you look at it this hex is contested until at least January real life.
We still have November to play out, although it's starting late, then we'll have extra time to clean up Novembers thread. :P
Quote from: chaosxtreme on November 15, 2010, 02:24:17 AM
Allied Ground Force is light by 48.5 FP
Source of Force and numbers are in a PM to the GM's.
This is correct, there was an RWR force present that was not accounted for.
Corrected allied damage dealt should be 164.75.
We figured to go ahead and account for it to be on the safe side and the sheet Grae's submitted has the increased damage on it.
(( This thread is full of combat rolls and dialogue, but not a lot of combat roleplaying. I decided to fix that. Enjoy. ))
Charlton Ridge, Coventry
Lyran Space
Lieutenant Daniel Marc pulled up gently on the collective, and the Warrior rose slowly until it was barely peeking above the rock-strewn ridgeline. Marc tapped a few controls on the console and craned his neck around to look at his rear-seater.
"Tommy -- anything?"
Chief Warrant Officer Tommy Callahan, his weapons officer, fiddled with his own screen for a moment and shrugged. "Some magnetic returns, but nothing solid yet," he replied. He toggled his wireless. "Bandit Zero-Four, this is One-Six. You got anything?"
Four hundred meters down the ridgeline, also playing peekaboo, was the other H7 in their air weapons team, being piloted by CWOs Matt Weinrich and William McKenna. "16, nothing -- wait a tic." He paused. "Tally-ho! Multiple contacts on MAD, grid mike-bravo-three-one-seven-nine seven-seven-zero-two. Confirm."
Marc squinted against the glare of Coventry's sunlight, but couldn't get a visual on the tracks his wingman had picked up. Tommy though had them nailed on his on sensor-screens, and the front-seater pulled up the feed on his console.
"Damn," he whispered even as Callahan called back to Bandit 04.
"Confirm. Looks like ten, maybe twelve from here."
The radio crackled as McKenna answered. "Looks like ten, in Adder-tan. Second column moving up behind them."
"Roger, 04," Marc -- known as D-mac amongst the men in his troop -- replied. "Displace, prepare for covering fire." The other aircraft dropped back down behind the ridge and began to inch away from the ridge, but Marc's mind had already moved on. He punched up the brigade net and took a deep breath. "Titan Red Leg, Titan Red Leg, this is Bandit 16, over."
Red Leg responded with a wash of static overlaying his transmission. "Bandit 16, this is Titan Red Leg, over."
"Titan Red Leg, request fire mission, over."
"Ready to copy, over."
"Roger, kill-box five-five, keypad two. Grid mike-bravo-three-one-seven-nine seven-seven-zero-two. Two-zero Bravo Mikes, in the open. Requesting H-E, over."
"Roger, confirm target mike-bravo-three-one-seven-nine seven-seven-zero-two, HE, full spread, over."
"Confirmed."
"Roger, Bandit 16. Rounds on the way, over."
There was a pause and then, a dozen kilometer away, the massed Long Tom batteries of the 111th Coventry Armored Regiment opened up. A full field artillery battalion could put thirty-six tubes in action, but only one of them actually fired.
The column of Star Adder BattleMechs had exited the treeline by now, and D-mac watched as they proceeded in an orderly march in rows of two as they pushed west towards the main concentrations of the 8th Phalanx's force. The Old Man had pooled all of his 'Mech battalions and even some of his armor in the hope of sucking the Adders into attacking him; apparently, it had worked.
The single artillery round -- a rocket-assisted 155mm projectile -- fell short by a couple hundred meters and in front of the west-bound Adders. They saw the plume of the round striking and, no matter what one felt about the Clanners, they weren't stupid. The column began to break apart as the faster 'Mechs tried to spread out to avoid the deluge that was coming.
Incidentally, it wasn't going to be enough.
"Red Leg, adjust fire," Marc said, fighting to keep his voice even. "Adjust one up and fifty right, over."
"One up, fifty right, confirmed. Rounds."
A different Long Tom fired, and Marc heard the scream of the shell fly past overhead. This time, the round was on target and impacted less than two meters from a very unfortunate Loki. The heavy 'Mech disappeared in a cloud of smoke and soil that fountained skyward; it re-appeared a moment later, staggering away from the blast site with its entire right flank ripped to smoking shreds.
Marc couldn't keep the adrenaline -- or the viciousness -- from his voice this time. "On target! Clanners in the open, fire for effect!"
Behind him, all thirty-six guns opened fire and the scream of each individual shell was swallowed in a communal freight train-roar as three dozen rounds fell from the sky.
In ages past, the field artillery had received the moniker "king of the battlefield." Most people these days considered that epithet more fitting for the BattleMech. It possessed greater speed, agility, power, and versatility than any artillery piece had every achieved throughout the long string of centuries since the first primitive cannon had been fired in anger. Daniel Marc had once agreed with those people, and even tried to be a MechWarrior; he'd fail to make the cut at the Nagelring and got pushed off into aviation. But watching the result of that barrage shook his faith in the all-mighty BattleMech.
Each of the three batteries in the battalion was in a different place, to avoid losing all of the guns to counter-battery fire (even if the Clans didn't employ artillery, the Traitor Charlies did). But the RRA used a technique first perfected by the United States Army of ancient Terra during the Second World War called the time on target delivery. Shortened to TOT, a time on target barrage meant that each gun in the dispersed battery, battalion, or even regimental artillery group fired at a different time so that every gun put rounds on the ground at virtually the exact same time.
Thirty-six 155mm rounds simultaneously impacting in a box about fifty meters square was an awe-inspiring thing to see.
The earth seemed to simply vomit, casting clods and loose soil into the air and cloaking the area in an impenetrable haze. The unfortunate Loki vanishing from sight once more as one of the rounds hit it directly, obliterating the machine and casting scrap in all directions for a hundred meters or more. A dozen other 'Mechs took direct hits or suffered from the debilitating effects of near-misses, flopping about like drunkards stumbling from a bar. And that was just the first salvo.
A second roared in just a few moments later, and a third soon after. Round after round slammed down, churning the ground at the foot of the Charlton Ridge into a rippling, cratered moonscape where nothing could possible have survived.
After six salvos, the sky stopped falling. A breeze, called into being by the mass of air displaced by thirty seconds of explosions, slowly wafted away the smoke and dusty haze and displayed to Lieutenant Marc his handiwork.
The better part of twenty Clan BattleMechs -- two full binaries of Star Adders, bred for war and raised from birth to engage in duels of honor -- lay broken and scattered across the heaved-upon earth. Miraculously, impossibly, not all of them had died. Here, a Hellfire limped clear, its left leg being dragged behind it. There, a Daishi staggered from the thinning clouds, its armor rent but structure intact. A pair of Dashers, faster even than his own helicopter, had managed to escape the kill-box entirely and now came racing back in to look for survivors.
No, not survivors. Spotters.
"Titan Red Leg, this is Bandit 16. Good effect. Recommend you displace, and thanks for the assist."
"Any time, Bandit. Red Leg out."
Marc dropped a little collective and allowed the Warrior to drop out of sight, then pulled back on the cyclic. The helicopter responded, backing slowly away from the ridgeline. He had hoped that their low-profile pop-up had allowed them to escape detection, but apparently Clan sensors were one more than that was better than their Inner Sphere counterparts.
The two Dashers appeared at the top of the ridge, their gun-laden arms tilting down at the exposed Warrior.
"16, break right!" Marc slammed the cyclic to the right and feathered his left foot pedal. The Warrior's tail-end swung around even as it shot away to one side, and then he was away from the two 'Mechs. Behind him, his wingman's autocannon ripped into the pair of Clanners, chewing away at their tissue-thin armor. Distracted, the Dashers turned away from his bird.
Big mistake.
Marc swung up and around in a gentle turn, coming around and gaining altitude. It was a risk -- he was exposing his aircraft to fire from the other survivors -- but it was a necessity if he was to avoid shooting up his own wingman. Once he'd hit about three hundred meters of altitude, he put the nose down and dove. . . straight at the pair of recon 'Mechs.
"04, this is 16," he commed, "bumping over."
"Roger, breaking," the other replied as he fell back behind a clump of trees and began falling back.
The Dashers had greater straight-line speed than his Warrior, but not by much. And when performing a bump-over-dive, he was actually moving faster than they were. He'd also planned well, originally pointing his nose at a spot in front of the running OmniMechs. They ran right into Tommy Callahan's cross-hairs at a range of less than a hundred meters.
"Firing!" he called as he squeezed his triggers. The nose-mounted autocannon roared, walking sparks up one Dasher's back and ripping open its armored casing. The wing-mounted missile launchers spat projectiles that traced contrails across the sky before scattering hits up and down both 'Mechs. Both of the pursuers stumbled and fell over.
Marc pulled up out of the dive and shot away, not bothering to take a look back or make a second pass. Even if those two were completely dead, it didn't much matter. This was Coventry, and there were plenty more where they came from.