The Dark are invading.
Treachery Congress (SLDF) Mobile Regular Fanatical 10.75
IlClan Cameron (SLDF) Mobile Regular Fanatical 1.5
Naval FP - 12.25
Eclipse Galaxy Brown Keshik Transported Elite Fanatical 14
Eclipse Galaxy 301 Swarm Cluster Transported Veteran Fanatical 14
Eclipse Galaxy 302 Swarm Cluster Transported Regular Fanatical 16.75
Eclipse Galaxy 303 Swarm Cluster Transported Regular Fanatical 12
Eclipse Galaxy 304 Swarm Cluster Transported Regular Fanatical 12
Eclipse Galaxy 305 Swarm Cluster Transported Regular Fanatical 10
Eclipse Galaxy 306 Swarm Cluster Transported Regular Fanatical 19
Eclipse Galaxy 307 Swarm Cluster Transported Regular Fanatical 8
Eclipse Galaxy 308 Swarm Cluster Transported Regular Fanatical 12
Eclipse Galaxy 309 Swarm Cluster Transported Regular Fanatical 12
Eclipse Galaxy 310 Swarm Cluster Transported Regular Fanatical 15
Ground FP 144.75
[OOC-Chaos has a character that is leading this invasion so he will be doing the RP.]
I guess I better start off first with the init roll, as I guess I got to do that first before doing any other special actions.
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote] Dark Init
The second thing I want to do is use one NK on the enemy this turn. Why not more? Well, I'm not sure exactly what the word "force" means, and I guess I can't wait around to find out. If I can PICK a target, then I'm targeting Brown Keshik. If I cannot - well, there's another reason for only using one.
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
How much you want to bet I'm going to wish I swapped the 2 rolls? ;D
The Defenders for now in space.
3rd Warship Fleet Pinto Reg Rel - 2 FP
8th Warship Fleet Bonaventure Reg Rel - .5 FP
1st Periphery Defense - transported aero - Reg Rel - 10 FP
4th Periphery Defense - transported aero - Reg Rel - 10 FP
15th Periphery Defense- transported aero - Reg Rel - 10 FP
16th Periphery Defense- transported aero - Reg Rel - 10 FP
17th Periphery Defense- transported aero - Reg Rel - 10 FP
*Note: Due to the initiative roll, TC WarShips will not arrive until after the Dark.
Total 52.5 50.0 FP
They attempt to engage the Dark forces.
I think they are against 4.25 FP the first turn?
The Dark are invading.
Treachery Congress (SLDF) Mobile Regular Fanatical 10.75
IlClan Cameron (SLDF) Mobile Regular Fanatical 1.5
Naval FP - 12.25 Naval Engagement
Eclipse Galaxy Brown Keshik Transported Elite Fanatical 14
Eclipse Galaxy 301 Swarm Cluster Transported Veteran Fanatical 14
Eclipse Galaxy 302 Swarm Cluster Transported Regular Fanatical 16.75
Eclipse Galaxy 303 Swarm Cluster Transported Regular Fanatical 12
Eclipse Galaxy 304 Swarm Cluster Transported Regular Fanatical 12
Eclipse Galaxy 305 Swarm Cluster Transported Regular Fanatical 10
Eclipse Galaxy 306 Swarm Cluster Transported Regular Fanatical 19
Eclipse Galaxy 307 Swarm Cluster Transported Regular Fanatical 8
Eclipse Galaxy 308 Swarm Cluster Transported Regular Fanatical 12
Eclipse Galaxy 309 Swarm Cluster Transported Regular Fanatical 12
Eclipse Galaxy 310 Swarm Cluster Transported Regular Fanatical 15
Ground FP 144.75 - Ground Invasion
[OOC-Chaos has a character that is leading this invasion so he will be doing the RP.]
Still The Defenders for now in space.
3rd Warship Fleet Pinto Reg Rel - 2 FP
8th Warship Fleet Bonaventure Reg Rel - .5 FP
1st Periphery Defense - transported aero - Reg Rel - 10 FP
4th Periphery Defense - transported aero - Reg Rel - 10 FP
15th Periphery Defense- transported aero - Reg Rel - 10 FP
16th Periphery Defense- transported aero - Reg Rel - 10 FP
17th Periphery Defense- transported aero - Reg Rel - 10 FP
*Note: the TC lost initiative, which means their inbound WarShips arrive after the Dark.
Total 52.5 50.0 FP
They still attempt to engage the Dark forces.
Naval Forces:
Naval Engagement
12.25
QuoteRolled 2d6 : 2, 6, total 8
Ground Forces Attempt to Break Interdiction and land.
Break Interdiction Roll
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 6, total 11
Crit Chance 1
QuoteRolled 2d6 : 5, 4, total 9
Crit Chance 2
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 5, total 11
Naval Engagement Crits
QuoteRolled 2d6 : 4, 2, total 6
Interdiction Crits
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 6, total 11
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 3, total 6
I must admit that I thought that the aerospace had to be cleaned up before breaking past.
This is correctAlso didn't know that breaking interdiction could also gain crits.
This is correctOh well. :D
Dark Op Round 1 combat roll posts have been modified to reflect the observation above.In any case, I figure at some point the TC has to roll.
QuoteRolled 2d6 : 2, 4, total 6
I think that the different tables went out the window...
I'll present my best guess of what is happening?
Assuming that, then the TC deals 30% of their 52.5 RP which is 15.75 RP of the Dark wiped out.
The Dark did 50% of their 12.25 RP which I'm guessing would be 6.125 rounded up to 6.25 RP fo the TC destroyed. TC aerospace at 46.25 RP for the next turn.
The Dark's labled naval engagement crit roll was a 6, so no joy for the Dark, other than they go to the break interdiction for the next round (which no doubt was why the other roll was included and I didn't get it until now).
They roll an 11 to break interdiction, and I will stop and re-read that section to guess what happens next.
Please see Reply #15 for a summary of Op Round 1 events, updated to reflect the correct FP numbers and orders assignments.
Is seems that the Dark then add 2 (to a 13) for their first break interdiction roll, which I am going to guess is also 0% damage.
The TC then roll a (whatever is below) and subtract 2.
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
7 minus 2 leaves a 5, which I think means the TC does 30% of their FP to the Dark forces.
46.25 * .3 = 13.875, which just as before got rounded up, I'm guessing now gets rounded up as well to 14 FP.
Which means of the 144.75 FP means they lose a tiny little 14 FP to get to 130.75 FP.
Before the 2nd turn is out, or whenever it is possible, I'd like the TC to shoot their NK's at enemy in space. You know, so that we don't have to have the extra bad press for shooting them on planet and all.
Roll for the TC's NK's (if now is when they get used).
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Init is now likely important so:
Init roll:
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
For the next round, the TC is trying to be reinforced, so I am guessing at this stage I should roll for the 3 forces trying to show up:
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote] 10 FP aerospace
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote] 10 FP aerospace
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote] 5 FP aerospace
I'm not sure what else I can do. ???
I guess if I assume that we can hold off the warship rolls until the end, plus that the Dark aren't leaving anytime soon, I could roll again...
lol... on the other hand, this is when one would really like to MM the game out instead of use the table... ;D
At the risk of getting another angry "don't roll unless" post from Little ;D, here's a tentitive roll for the TC forces. I understand that if the Dark win init and choose to attack, they face 46.25 FP. If they lose and still choose to attack, they face the TC reinforcements (that came) as well. TC roll (will have a minus 2 later)
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Guys, please review the following and tell me if I got anything wrong. If there are no objections/questions I will be rolling out final results for this tomorrow after work.
Dark initial force strength: 12.25 FP naval + 144.75 FP ground
TC initial force strength: 50.00 FP naval* + ??? ground + 2.5 FP naval forces scheduled to arrive
Op Round 1 Initiative rolls: TC 4, Dark 7
Dark wins initiave, so TC extra forces don't arrive until Op Round 2
*I assume these are actually ground-based aerospace as no dropships are listed on their line-item, but that shouldn't change anything for game purposes.
Special Scenario: TC uses a nuclear token to inflict an extra 8.0 FP on the Dark force.
Op Round 1: 50 FP vs. 4.25 FP (12.25-8.00) Naval Engagement
The Dark rolled an 8, inflicting 50% of their FP on the enemy and earning a possible crit check.
The Dark cannot attempt Break Interdiction this round as they do not meet the criteria for the order. This means that the entire string of die rolls pertaining to this order are invalid, because they are predicated on elements of the Dark force trying to do something they cannot game mechanically do.
The Dark rolled an 9 on their crit roll, earning one critical event.
The roll is a 6, "reduce damage taken by 15%, increase damage dealt by 10%"
The TC rolled 6, inflicting 30% of their FP on the enemy.
The TC cannot roll for unplanned reinforcement this turn, as their forces must have been previously engaged to do so; this means the UPR rolls done during Op Round 1 are invalidated and are superceded by the rolls made during Op Round 2.
After modifications for crits, the Dark inflicted 60% of their FP (2.5 FP after rounding) and the TC inflicted 15% of their FP (7.5 FP)
The TC wiped out the Dark's naval forces on the first round
The Dark did not inflict enough damage to disrupt TC defensive interdiction
The TC scheduled reinforcements arrive at the start of op round 2
Round 2
The TC calls for unplanned reinforcements, one of which rolls high enough to respond in time. It will arrive in Op Round 4.
Dark: 144.75 FP of ground forces
TC: 50.0 FP of naval + ??? FP of ground forces
TC rolled a 7 for initiative, Dark has not rolled yet (given the late stage in the turn, Dark will forfeit initiative); TC continues defensive interdiction. Dark will attemp Break Interdiction to force a landing.
Special Scenario: TC uses a nuclear token, inflicting 5.0 FP on the Dark.
TC rolled a 6 (8 - 2), inflicting 25% of their FP on the Dark.
The next step will be the Dark's Break Interdiction roll.
Dark break interdiction roll with +2 modifier
[blockquote]Rolled 2d6+2 : 2, 4 + 2, total 8[/blockquote]
TC inflicts 12.5 FP against the Dark
The Dark inflict 21 FP against the TC
The Dark break TC interdiction and land their troops
TC Warship survival rolls
Pinto
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Bonaventure
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Op Round 3
Dark: 127.25 FP of ground forces
TC: 29 FP of naval/aero + 55.75 FP of ground forces
Special Scenario:
Taurian Honor Battalions deploy * to inflict 2d6 damage the Dark
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Simple Resolution: Dark (122.25 FP after nuclear attack)
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Simple Resolution: TC (82.25 FP due to ASF ground support)
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Dark possible crit roll (due to TC rolling "2")
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Dark Crits
[blockquote]Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 5, 1, total 6[/blockquote]
Quote
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.
The Dark inflict 55% after modifications, dealing 67.25 FP after rounding
The TC inflicts no damage after modifications (damage reduced to -15%, but there is no "negative damage" as that would be goofy)
TC survivors: 4.75 FP of aero, 2.5 FP of naval, 10.25 FP of ground
Dark survivors: 122.25 FP of ground
Op Round 4: 10 FP of TC aero reinforcements arrive.
Special Scenario: Taurians use tactical orbital bombardment (Dark will scatter)
Orbital Attack:
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Scatter
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
second scatter roll
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
14% of the Dark Force (17.00 FP) is exposed to orbital attack, so the full 5 damage is sustained.
After orbital strike, Dark have 117.25 FP, of which 11% (13.00 FP) is out of position and cannot fight this turn.
Dark: 104.25 FP
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
vs.
TC: 25.0 FP including reinforcements
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
TC crit check
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
TC critical event
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Quote
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
Dark inflicts 10% of their available FP in damage (10.50 FP)
TC inflicts 75% of their available FP in damage (18.75 FP) and disrupts the Dark
Dark survivors -- 98.50 FP
TC survivors -- 14.50 FP
Op Round 5
TC takes advantage of Dark disruption to sit back and hit them with orbital strikes for a turn.
Orbital strike
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Dark -- 88.50 FP survivors
Op Round 6
TC orbital attacks
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Dark 81.5 FP
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
TC 14.50 FP
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Dark inflict 40% of their FP on the TC (32.50 FP)
TC inflict 40% of their FP on the Dark (5.75 FP)
Dark 75.75 FP survives
TC wiped out except for the 2.5 FP of WarShips
The battle spills over into the next turn; Taurus will be contested during Turn 44.
I've pulled all of the extraneous OOC posts from this thread, as well as the rather heated claims that mirrored what was said in the OOC thread. These posts have been moved to administrative resources.
I am posting some additional clarification on the issues that were raised, which can be found in the reply where I summarized everything that occured prior to my rolling out the rest of the fight.
- If there are specific problems with how a specific rule was handled, please post the question/complaint/feedback in the Rules Discussion thread. I would prefer it if it could be done so without accusing me of being a cheater.
- If anyone, regardless of whether or not they were a party to this combat thread, wants to discuss any other aspect of the thread, please post in the OOC thread.
To those who posted in this thread in an effort to clarify some of the rules questions that came up earlier this month, thank you for helping out. I apologize for not involving myself earlier in this thread, and I also apologize for any wrong-way-rubbing that occured as a result of the combat being expeditiously resolved, but due to the date I really had little option - we already granted an extention, and at this point a resolution was neccessary to allow several different factions to complete their orders on time (not the least of which being the TC).