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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3091 => Topic started by: Fatebringer on October 12, 2010, 06:02:24 AM

Title: [Combat Ops] Turn 8 - 3722 Misery - [Completed]
Post by: Fatebringer on October 12, 2010, 06:02:24 AM
Certainly not the most prestigious of vessels, William Espinoza was still proud of his ship. He'd been seeing red in his sleep since he had to abandon delivering his charges. The Red of the Kurita Warship that lurked the dark sea. "Mac, tell the big fish we're jumped into the pool safely." It was a great relief to know the safest place to be in the universe was under the guns of the Heavily Armored Avalon Warship. "Message sent Captain. Time to see if the tropical fishare still hunting these waters." William turned to Espinoza, "They knew we were coming, it wasn't likely that they they would come here just to relinquish their claim, not with the challenge our Prince threw down. Nay, she's out there and someone needs to report to me as soon as she surfaces"

The following units arrive on Operational Turn 3 on Invasion Orders

Federated Suns
Lucien Davion - WarShip
Dragon Watchers - Patrol Division
DracM - TD - Bravo - Transport Division
New Ivaarsen Chasseurs BCT (Aero) - 2x Medium ASF Wing
Deneb Light Cavalry BCT Aerospace - 2x Light ASF Wing (H)
2nd Robinson Rangers - Medium Mech Regiment
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on October 12, 2010, 09:08:09 AM
Interdicting forces detected:

DCA Draconis Rift + ASF CAP
1st Galedon Regulars Transport Division
2nd Galedon Regulars Transport Division

regimental-level signals are detected on the ground;

Ryuken-Go Regiment
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on October 13, 2010, 01:09:43 AM
Unplanned Reinforcement Movement:

Operation Round 3:
DCA Bushido Blade arrives in system transporting;
DCA 1st Fleet Regiment(Med ASF)

(Unplanned Reinforcement usually requires 1 extra Op Round to arrive, but the Bushido Blade ignores this because it can Self-Deploy.)
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on October 28, 2010, 04:20:01 AM
Initiative roll

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on October 28, 2010, 03:26:46 PM
Initiative Roll (That actually means something)

[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 05:55:16 PM
OP 4 - DC initiates Naval Engagement Orders

QuoteNaval Engagement
Category: Attack
Prerequisite: WarShip
Size Limit: Special

This type of order is a large-scale naval engagement where one or more WarShips are brought
to bear against the enemy. The attacker commits one or more WarShips, plus all of their organic
forces. The defender may deploy an equal number of FP in WarShips (including their organic
forces). If an insufficient number of WarShips are present to match the attacker's FP, Patrol Ship
and ASF units may be added to the defender's force to balance the FP.

Each side's score at the end of a naval engagement is equal to the percentage of enemy BV they
destroyed, plus ten for each WarShip sunk.
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 06:07:19 PM
Draconis Combine Naval Asset Strength

DCA Draconis Rift (Kyushu) 102
DCA Bushido Blade (Yamato) 168 - Fanatical

1st Galedon Regulars Transport Division - 40
2nd Galedon Regulars Transport Division - 52

DCA 1st Fleet Regiment - 44

Federated Suns Naval Asset Strength

Lucien Davion (Avalon) 157
Dragon Watchers - Patrol Division - 123
New Ivaarsen Chasseurs BCT (Aero) - 42
Deneb Light Cavalry BCT Aerospace - 40

The following Fed Suns ground forces are awaiting Naval Resolution
DracM - TD - Bravo - Transport Division - 76 FP
2nd Robinson Rangers - Medium Mech Regiment 159 FP
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 06:14:43 PM
As the strength of this engagement is dictated by the attacker, and they have indicated that ASF CAP (2nd Fleet Regiment) at the time of engagement was moving internally with the Draconis Rift, this unit will be included as "Warship Integral Unit". However, the 1st Fleet Regiment was not dedicated to the Bushido Blade and there were assets available to move them. This unit may use the Aerospace Support manuever however.

1st Fleet Regiment

[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 06:16:55 PM
The Federted Suns attempt to call on the New Ivaarsen Chasseurs for Aero Support.

[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 06:18:51 PM
The 1st Fleet Regiment is unavailable for this round of Naval Engagement.

DC Forces: 314 FP

DCA Draconis Rift (Kyushu) 102 + 2nd Fleet Regiment - 44
DCA Bushido Blade (Yamato) 168 - Fanatical

FS Forces: 298

Lucien Davion (Avalon) 157 + New Ivaarsen Chasseurs - 18
Dragon Watchers - Patrol Division - 123
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: chaosxtreme on November 04, 2010, 06:29:47 PM
As requested I have looked through the numbers and it looks right to me.
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 06:38:55 PM
OP Turn 4 - Naval Engagement

DC Roll

[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]

FS Roll

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 06:47:12 PM
DC Forces: 314 * .25 = 79
FS Forces: 298 * .4 = 119

No Crits

ST Roll for DC units

Bushido Blade

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

Draconis Rift

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 06:51:19 PM
DCA Bushido Blade (Yamato) 168 - 70 + 12 = 110 FP
DCA Draconis Rift (Kyushu) 102 - 49 + 8 = 61 FP
2nd Fleet Regiment - 44

Lucien Davion (Avalon) 157 - 55 + 6 = 108 FP
Dragon Watchers - Patrol Division = 123 - 24 + 2 = 101 FP

Federated Suns win a Marginal Victory
DC: 0
FS: 2

Salvage Roll
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 06:52:24 PM
Available Salvage is 119 RP
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 06:52:49 PM
OP 5 Initiative

DC

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

FS

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 06:53:19 PM
I knew DK wanted at least one round of Naval Combat, will let him respond here before continuing.
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on November 04, 2010, 09:43:55 PM
As an FYI, the 1st Fleet Regiment is attatched to the Bushido Blade just as the Draconis Rift has part of the 2nd Fleet Regiment. I just didn't notate it in the same language, because the 2nd Regiment is split among 4 ships. So techniclly, the Rift does not have 44 FP, they have a single wing(half squadron). The Blade has a full Fleet Regiment. It doesn't matter, the difference would've been 8 FP.

Also, you shortchanged both warships by 18FP of ASF due to CA. The Blade and Rift would be 186 and 120 FP respectivly.

So final damage would be thus:

DCA Bushido Blade: 186 - 70 = 116 + 14(ST) = 130 FP
DCA Draconis Rift: 120 - 49 = 71 + 16(ST) = 89 FP
1st Fleet Regiment: 44 FP
2nd FR/1st Wing/1st Squadron: 8 FP

FS damage would be changed up slightly, but I won't go that route, as all I did was add the missing FP and re-calculate the battlefield repairs from ST(skilled technicians doubles the BatRepair numbers). It would have looked like this:

total DC FP: 358
358 * .25 = 89.5 -> 90 FP damage.

Anyways, Op 5:

Jump Point: DCA Bushido Blade/1st FR: Naval Engagement, DCA Draconis Rift/elements of 2nd FR: Naval Engagement
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 10:50:34 PM
ST does not repair 20%, it costs 20% to add to a unit. The affect is to add 2D6% to the rolls, which is why I've been rolling them.

QuoteST – Skilled Technicians
Applies to: All
Cost: 20% of FP
This unit is particularly good at bouncing back from battle damage, and recovers an additional 2d6% of
FP lost during after-action cleanup (this is in addition to the 10% battlefield repair all units receive).
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:12:24 PM
I see the breakdown on the orders now in the notes section, this changes things, but I see where your at. All of 1st Fleet Regiment is applied to the battle due to the being aboard the Bushido Blade.

However, the Fighters aboard the Bushido Blade are NOT CA fighters and do not count towards the Yamato's Total FP. They are tracked seperately in the battle and the ST rolls are correct as are the 8FP of forces internal to the Draconis Rift. The DC would have attempted to call in the remaining 14 FP with Aero Support rules, but with the 3, failed to get any. I checked the roll after adding in the 8 FP and the new total is 81 damage compared to 79. 1 additional damage has been applied to each ship.

DC Forces: 322 * .25 = 81

DCA Bushido Blade (Yamato) 168 - 70 + 12 = 110 FP
DCA Draconis Rift (Kyushu) 102 - 49 + 8 = 61 FP
1st Fleet Regiment - 44
2nd Fleet Regiment - 8

Lucien Davion (Avalon) 157 - 56 + 6 = 107 FP
Dragon Watchers - Patrol Division = 123 - 25 + 3 = 101 FP
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:17:08 PM
Op 5 - Naval Engagement - Jump Point

DC has declared further Naval Engagement

DC Forces: 223
DCA Bushido Blade (Yamato) 110 FP
DCA Draconis Rift (Kyushu) 61 FP
1st Fleet Regiment - 44
2nd Fleet Regiment - 8

FS Forces: 208
Lucien Davion (Avalon) 107 FP
Dragon Watchers - Patrol Division 101 FP
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:18:04 PM
DC attempts to call on the remaining 2nd for Aero Support

[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

FS attempts to call on the New Ivaarsen Chasseurs for Aero Support

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:19:47 PM
That'll be all of them on both sides.

DC Forces: 223 + 14 = 237
FS Forces: 208 + 42 = 250

DC Roll

[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]

FS Roll

[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:19:58 PM
DC Crit Chance

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:22:26 PM
DC Forces: 237 * .5 = 119
FS Forces: 250 * .4 = 100

No Crits

Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:28:29 PM
ST Roll for DC units

Bushido Blade

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

Draconis Rift

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:34:36 PM
OP 5 Wrap Up

DCA Bushido Blade (Yamato) 110 - 55 + 9 = 64
DCA Draconis Rift (Kyushu) 61 - 45 + 7 = 23
1st Fleet Regiment - 44
2nd Fleet Regiment - 8

Lucien Davion (Avalon) 107 -74 + 7 = 40
Dragon Watchers - Patrol Division 101 - 45 + 5 = 61

OP 5 is a Draw
DC: 1
FS: 3

Salvage Roll

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:38:17 PM
OP 6 - Initiative

DC

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]

FS

[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:38:33 PM
Roll Off

DC

[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

FS

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on November 04, 2010, 11:45:46 PM
I fail to see why I'm not being given the integrated FP of CA fighters...thats 18 FP per ship. The way CA works, is that it DOES get added to the FP of the base unit, atleast thats how it's tracked on the orders sheet, just like CA attatched to any other Top Level.
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:50:43 PM
Actual CA cost more to upkeep, a lot more as their FP is calculated on the Warship Upkeep weight scale. In this manner 10 fighters can cost as much to maintain as a whole Cluster. You can "dedicate" fighters to move on the open spaces in the Warships, but that doesn't make them CA.

Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:51:20 PM
FS OP 6 Orders - Battle - Jump Point

Not done with it's primary Target, the Dragon Watchers continue to harrass their target the Draconis Rift attempting to sink her.

DC Forces
DCA Draconis Rift (Kyushu) = 23
2nd Fleet Regiment = 8

FS
Dragon Watchers - Patrol Division = 61

The massive Avalon cruiser, having taken a pounding from the pair of Warships, did good by her own rights and issues Transit Orders to leave the system the way it came in.

In an attempt to even the Odds the DC call upon the 1st Fleet for Aero Support instead of the meager reserves of the 2nd.

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]

The Federated Suns call on their (so far) reliable New Ivaarsen Chasseurs for Aero Support.

[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:53:09 PM
DC: 31 + (61 * .2) = 49
FS: 61 + (31 * .4) = 73

Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:54:14 PM
OP 6 Combat Rolls

DC

[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

FS

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:54:39 PM
DC Crit Chance

[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]

FS Crit Chance

[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:54:59 PM
DC Crit 1

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

DC Crit 2

[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 04, 2010, 11:55:39 PM
Command & Control breakdown: enemy suffers -1 on operational initiative for the rest of the
Strategic Turn - Irrelavant on Turn 6

Lucky shots result in far more salvage than usual – double this battle's contribution to the
salvage pool.
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on November 04, 2010, 11:58:52 PM
whoa whoa whoa

hold on there. No way in HELL is the Draconis Rift getting into that fight. You choose Battle orders, I can choose whose doing the fighting.
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on November 05, 2010, 12:00:31 AM
First off, both the Draconis Rift and Bushido Blade actually have the CA unit improvement, meaning the DC's FP has been 18 higher per ship this entire battle. That would reflect a few extra damage thrown at the FS.


Also, the Bushido Blade would be the warship defending against the Patrol Division: they do NOT get to choose who they're hitting, they just go forewards and meet whoever comes at them.
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on November 05, 2010, 12:05:42 AM
DC: 82 + (61 * .2) = 94
FS: 61 + (82 * .4) = 94
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 05, 2010, 12:09:34 AM
I'm looking at the DC orders. There is no CA listed for any of your Warships. They all have ST listed as their only Unit Improvement.

I acknowledge that the DC can throw another unit in the way. I apologize for that error. Still working with the rules and trying to get this stuff done.

By my calcs then, these are the forces that would have met.

DC: 64 + (61 * .2) = 76
FS: 61 + (64 * .4) = 87
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on November 05, 2010, 12:12:09 AM
theres something screwy with the orders then, because my sheet has them stated, and I remember when I re-built the faction they had ST and CA on them...*argh*


well, seeing as how theres an issue there, i'm not going to make any calls on it(its my faction), however, I'm going to look back through the thread, cuz something wasn't adding up to me when i looked at it earlier.


looked through my archived orders, it appears that I left off the CA when I revised my re-build. Annoying, but i don't feel like going through the build process again just to see if I paid for them but forgot to note it.
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on November 05, 2010, 12:15:11 AM
Fate, can u get on Skype?
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 05, 2010, 12:18:23 AM
Roger that, no CA amount was added to the Adj FP Tab either, so it didn't seem to me that these were just missing, all FP amounts were the same across the board.

I can head home and get on Skype. Will be about an hour. Sorry for being a pain here. I know the pain of losing units :( your last second turn around on New Samarkand wasn't fun for me :P
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on November 05, 2010, 12:20:44 AM
I couldn't care less about losing units when everything is going kosher, but when i look and find that my orders are not meshing with whats going on around it bothers me. especially because i have no idea why they're on my orders sheet for T8 but none of the others. Confusion sucks.



that, and i want to make sure that we're getting as firm a grasp on the orders as possible before you head off to S7 and leave me here alone :P especially now with my new job, I'll need to stay on top of things.
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 05, 2010, 01:09:12 AM
I gotcha, I'm not leaving here, gonna still be around ;) your just going to be the top dog.

I'm on when your ready.
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Daemonknight on November 08, 2010, 03:51:09 AM
The Yamato itself would go in
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 08, 2010, 04:13:10 AM
DC ST Roll

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 08, 2010, 04:19:49 AM
In an epic endeavor to save her sister ship, the Bushido Blade (Yamato) rushes forth to cover her sister ship the Draconis Rift (Kyushu).

DC: 76 * .65 = 49
FS: 87 * .65 = 57

DC Crits

Command & Control breakdown: enemy suffers -1 on operational initiative for the rest of the
Strategic Turn - Irrelavant on Turn 6

Lucky shots result in far more salvage than usual – double this battle's contribution to the
salvage pool.

DC: 64 - 57 + 10 = 17
FS: 61 - 49 + 5 = 17

The turn is a Draw as the skilled technicians aboard the Bushido Blade work feverishly patch up the holes where the Fed Suns Dropships rammed the Yamato class warship and nearly sank her. Hex is not contested, no Fed Suns transports tried to land.
Victory Points

DC: 2
FS: 4

Title: Re: [Combat Ops] Turn 8 - 3722 Misery
Post by: Fatebringer on November 08, 2010, 04:20:05 AM
Salvage Roll
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote] x 2
Title: Re: [Combat Ops] Turn 8 - 3722 Misery - [Completed]
Post by: Daemonknight on December 21, 2010, 01:48:57 AM
salvaged equipment results in 11 RP, which nobody claims as the battle isn't over yet
Title: Re: [Combat Ops] Turn 8 - 3722 Misery - [Completed]
Post by: Fatebringer on December 21, 2010, 10:32:23 PM
FYI, available salvage for this thread has been posted in the Turn 9 thread along with current forces. Please see the Rules clarification regarding Salvage.