The Chasseur watch out for ships blocking their path planet side.
The following units arrive on Operational Turn 4 on Invasion Orders
CM -Patrol - Bravo - Patrol Division
CM -Patrol - Charly - Patrol Division
New Ivaarsen Chasseurs BCT (Armor) - Medium Armor Regiment+
Kestrel Grenadiers BCT (Aeror) - 2x Heavy ASF Wing (H)
Units in system:
3rd Galedon District Transport Division
Regimental-level signals are coming from the ground:
12th Galedon Regulars
CSR Initiative
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Initiative roll
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Fed Suns New Ivaarsen Chasseurs BCT attempts to Land with air support from the Kestrel Grenadiers BCT (Aero)
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
You can find out how much Air Support that is.
CSR Combat Roll
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
I realize you need strengths...
New Ivaarsen Chasseurs BCT (Armor) - Medium Armor Regiment+, 128 FP
Kestrel Grenadiers BCT (Aero) - 2x Heavy ASF Wing (H), 64FP (Total, not the % allowed for the fight)
DC Patrol Trinay will attempt to intercept Patrol Division Bravo at least to delay the landing and possibly damage the units on board if nothing else.
DC 40
FS 108 + (40 * .4) = 124
I sought Chaos's advise on how to proceed with unit's and PS on the line. The consensus of both of us was to buy time for re-inforcements.
DC Roll
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
FS Roll
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
DC Crit Chance 1
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
DC Crit Chance 2
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Crit 1
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
DC Wins next Operational Round as Dropship Captain Simon is captured ... that is all.
DC = 40 * .55 = 22 FP Done
FS = 124 * .15 = 18 FP Done
DC wins Operationa Init for Turn 6
DC = 40 - 18 + 2 = 34 FP
FS = 108 - 22 + 2 = 88 FP
Match is a Draw
FS do enough damage to bypass the DC Dropships
DC: 1
FS: 1
DC wins intit for Operational Turn 6 and will send their Big Boys BN (Heavy) to oppose the Landing.
DC 1st BN 12th Galedon Regulars - 51 FP
FS Patrol Division Bravo - 88 FP
FS move Aerospace to Atmo
Op 6 Combat Roll
DC Roll
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
FS Roll
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
The might of the Dropships overwhelm the defenders, but they do catch some of the units trying to disembark the dropship.
DC = 51 * .2 = 10 FP
FS = 88 * .4 = 35 FP
The Fed Suns succeed in Landing their troops.
DC = 51 - 35 + 4 = 20 FP
FS = 88 - 10 + 1 = 79 FP
Fed Suns achieve a Decisive Victory
Hex is Contested
DC: 1
FS: 4
Salvage 5
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Salvage 6
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
40 * .15 = 6
45 * .15 = 7
DC Forces
3rd Galedon District Transport Division - 34 FP
12th Galedon Regulars - 76 FP after reducing the C3 bonus.
CM -Patrol - Bravo - Patrol Division - 79 FP
CM -Patrol - Charly - Patrol Division - 124 FP
New Ivaarsen Chasseurs BCT (Armor) 128 - 22 - 10 = 96 FP
Kestrel Grenadiers BCT (Aero) 64FP
Available Salvage is 13 RP
single salvage roll for the whole op-
85 * .4 = 34 RP availible from salvage
Rolls were done thru the turn and updated when posted in the Turn 9 thread along with current forces. Please see the Rules clarification regarding Salvage.