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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3091 => Topic started by: Fatebringer on October 12, 2010, 07:14:59 AM

Title: [Combat Ops] Turn 8 - 3224 Klanthandu IV [Complete - FS Win]
Post by: Fatebringer on October 12, 2010, 07:14:59 AM
The Deneb Light Cav look out for interdicting forces

The following units arrive Operational Turn 1 on Invasion Orders.

CM - TD - Alfa - Transport Division
Deneb Light Cavalry BCT - Light Armor Regiment

Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Daemonknight on October 12, 2010, 09:30:00 AM
No interdicting forces detected, although military-band signals can bear heard from the ground.

*Klanthandu IV militia mobilizes*

Militia Size: Medium(hex adjacent to foreign hexes, but no captial or hex improvements)
Militia Composition: 2 Mech companies, 2 Armor companies, 2 conventional fighter lances, 2 infantry companies

Militia Quality/Skill Roll:
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Daemonknight on October 28, 2010, 04:20:22 AM
Initiative roll

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on October 28, 2010, 04:22:56 AM
FS Initiative

[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Daemonknight on October 28, 2010, 04:24:53 AM
2 Bottom Level

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

Vehicles
2 Bottom Level

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

Conv. Fighters
2 Bottom Level

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]

Infantry
2 Bottom Level

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on October 28, 2010, 04:28:13 PM
DC militia
Conv Fighter groups I & II - 18 FP
Remaining militia - 40 FP
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:13:56 PM
FS unit actually arrived Turn 2

Turn 3, they move to Orbit
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:15:11 PM
OP Turn 4

DC Air engaged units in Atmo to prevent move orders.

DC: 18
FS: 99
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:15:42 PM
OP 4 - Combat Rolls

DC

[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

FS

[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:15:55 PM
DC Crit Chance

[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:16:15 PM
DC Crit 1

[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

DC Crit 2

[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:17:31 PM
Enemy force is encircled: roll on Failed Withdrawal table for fate.

[blockquote]Rolled 1d6 : 2, total 2[/blockquote]

Capture a high-value prisoner – automatically win operational initiative for the next Operational
Round.
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:20:36 PM
DC: 18 * .55 = 10
FS: 99 * .2 = 20

DC militia air attempt to encircle the FS forces but are destroyed in the process
In addition Guerilla Warefare is impossible in space.
However, the DC aero do secure initiative for the next round.

Salvage Roll

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

Despite having the better roll, the Aero engagement is a decisive FS victory
FS: 3
DC: 0
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:21:25 PM
OP Turn 5 Initiative

DC

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

FS

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]

Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:22:43 PM
OP 4 Wrap Up - Skipped the Damage portion

DC forces are whiped out
FS: 99 - 10 + 1 = 90
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:23:29 PM
Remaining DC forces will attempt to repell the invaders

DC: 40
FS: 90

Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:23:55 PM
OP 5 Combat Roll

DC

[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]

FS

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:24:18 PM
FS Crit Chance

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV
Post by: Fatebringer on November 04, 2010, 08:29:57 PM
OP 5 Wrap up

Fed Suns forces blast away the remaining DC forces before the DC can close, it's a bloodbath.

DC: 40 * .2 = 8 FP
FS: 90 * .70 = 63 FP

DC forces are Destroyed.
FS: 90 - 8 + 1 = 83

Fed Suns take the Planet and the Hex gaining a PS.

FS Forces

CM - TD - Alfa - Transport Division - 83 FP
Deneb Light Cavalry BCT - Light Armor Regiment - 108 - 9 - 7 - 92 FP

Salvage Roll

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV [Complete - FS Win]
Post by: Daemonknight on December 21, 2010, 01:55:24 AM
30 *.55 = 17 RP
48 * .25 = 12 RP

FS claims 29 RP in salvage
Title: Re: [Combat Ops] Turn 8 - 3224 Klanthandu IV [Complete - FS Win]
Post by: Fatebringer on December 21, 2010, 10:21:50 PM
FYI, the FS claimed 11 FP in salvage for this thread. Please see the Rules clarification regarding Salvage.