The Deneb Light Cav look out for interdicting forces
The following units arrive Operational Turn 1 on Invasion Orders.
CM - TD - Alfa - Transport Division
Deneb Light Cavalry BCT - Light Armor Regiment
No interdicting forces detected, although military-band signals can bear heard from the ground.
*Klanthandu IV militia mobilizes*
Militia Size: Medium(hex adjacent to foreign hexes, but no captial or hex improvements)
Militia Composition: 2 Mech companies, 2 Armor companies, 2 conventional fighter lances, 2 infantry companies
Militia Quality/Skill Roll:
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Initiative roll
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
FS Initiative
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
2 Bottom Level
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Vehicles
2 Bottom Level
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Conv. Fighters
2 Bottom Level
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Infantry
2 Bottom Level
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
DC militia
Conv Fighter groups I & II - 18 FP
Remaining militia - 40 FP
FS unit actually arrived Turn 2
Turn 3, they move to Orbit
OP Turn 4
DC Air engaged units in Atmo to prevent move orders.
DC: 18
FS: 99
OP 4 - Combat Rolls
DC
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
FS
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
DC Crit Chance
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
DC Crit 1
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
DC Crit 2
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Enemy force is encircled: roll on Failed Withdrawal table for fate.
[blockquote]Rolled 1d6 : 2, total 2[/blockquote]
Capture a high-value prisoner – automatically win operational initiative for the next Operational
Round.
DC: 18 * .55 = 10
FS: 99 * .2 = 20
DC militia air attempt to encircle the FS forces but are destroyed in the process
In addition Guerilla Warefare is impossible in space.
However, the DC aero do secure initiative for the next round.
Salvage Roll
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Despite having the better roll, the Aero engagement is a decisive FS victory
FS: 3
DC: 0
OP Turn 5 Initiative
DC
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
FS
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
OP 4 Wrap Up - Skipped the Damage portion
DC forces are whiped out
FS: 99 - 10 + 1 = 90
Remaining DC forces will attempt to repell the invaders
DC: 40
FS: 90
OP 5 Combat Roll
DC
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
FS
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
FS Crit Chance
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
OP 5 Wrap up
Fed Suns forces blast away the remaining DC forces before the DC can close, it's a bloodbath.
DC: 40 * .2 = 8 FP
FS: 90 * .70 = 63 FP
DC forces are Destroyed.
FS: 90 - 8 + 1 = 83
Fed Suns take the Planet and the Hex gaining a PS.
FS Forces
CM - TD - Alfa - Transport Division - 83 FP
Deneb Light Cavalry BCT - Light Armor Regiment - 108 - 9 - 7 - 92 FP
Salvage Roll
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
30 *.55 = 17 RP
48 * .25 = 12 RP
FS claims 29 RP in salvage
FYI, the FS claimed 11 FP in salvage for this thread. Please see the Rules clarification regarding Salvage.