The Storm Crow rips apart the space at the jump point and leads the secondary forces to their prize. Their own integral fighters are further augmented by the experience Beta Galaxy - 9th Raven Wing.
The following force arrives Operational Turn 2 on Invasion Orders
CSRS Storm Crow - Warship
Lushann Intermodal - Transportation star
9th Raven Wing - FL Heavy ASF Trinary
12th Raven Garrison (Gamma) - SL Heavy Mech Cluster
Ryuken-san Regiment prepares to defend the planet.
The Ravens wait for the response to their saKhan's offer.
The Ryuken-san regiment does not respond to the saKhan's offer, allowing their Warlord's words to speak for them.
Op2, nothing(unless you're OrBombing me).
Op3, you attempt to land troops i presume?
Initiative roll
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
CSR Initiative
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Ryuken-san: Intercept orders
Ryuken-san: 223 FP
12th Raven Garrison attempts to land with air support from the 9th Raven Wing
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
You can find out how much Air Support that is.
CSR Combat Roll
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
And I give you a free crit :P
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
But it's a hell no on the crit.
I realize I need to put up FPs
12th Raven Garrison (Gamma) - SL Heavy Mech Cluster - 170 FP
9th Raven Wing - FL Heavy ASF Trinary - 183 FP (Max, not the %)
DC Roll
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
So, lets try to do this the right way...
Turn 3 wrap-up
The Raven Transport has 76 + 7 = 83 * .1 = 8 FP
The Ryoken-San has 70 * .3 = 21 FP
Ravens take 21 FP to the Transport and have 57 FP remaining after Battlefield repair
The Ryoken-San take 8 FP and have 64 FP remaining after Battlefield repair
The Ryoken-San repel the dropships.
12th Raven Garrison (Gamma) - SL Heavy Mech Cluster - 170 - 21 = 151 FP
The Ryoken-San earn a decisive Victory
Hex is Contested
DC: 3
RA: 0
Op 4 Init
RA
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
DC
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
RA attempt to Land again with the assistance of the 9th Raven Wing
ASF assist
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
DC attempts to repel the invaders...again
RA - Transport Star B - 57 + 14 = 71
DC - 2nd BN Ryukan San - 70 FP
RA roll
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
DC Roll
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
RA Crit Chance
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
DC roll for ST
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Turn 4 wrap up.
RA - Transport Star B = 71 * .5 = 36
DC - 2nd BN Ryukan San 70 * .4 = 28
DC repairs 19% thru Battlefield Repairs
RA - Transport Star B - 57 -28 + 3 = 32
DC - 2nd BN Ryukan San - 70 -36 + 7 = 41
RA Lands their unit
Match is a Draw
Hex is Contested
DC: 4
RA: 1
12th Raven Garrison (Gamma) - SL Heavy Mech Cluster = 151 - 28 + 3 = 126 FP
Salvage Roll Turn 3
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Salvage Roll Turn 4
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
29 * .1 = 3
64 * .1 = 6
9 RP available in Salvage
OP 5
DC
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
RA
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Roll off
DC
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
RA
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Roll Off #2
DC
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
RA
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
This is ridiculous... ;)
DC
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
RA
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
DC Win initiative and having the stronger forces push at the RA
RA calls on it's Air Support...again, cause it's what they do...
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Air support is out of position as the 12th engaves the Ryoken-San alone
DC - Ryoken San = 188 FP remaining
RA - 12th Raven Garrison = 126 FP Remaining
Op 5 - Combat Rolls
Battle
DC
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
RA
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
DC ST Roll
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
DC = 188 * .3 = 56 FP
RA = 129 * .4 = 52 FP
No Crits
DC have 15% Battlefield Repair
RA 129 - 56 + 6 = 79 FP after Battlefield Repair
DC 188 - 52 + 8 = 144 FP after Battlefield Repair
Match is a Draw
Hex is Contested
DC: 5
RA: 2
Salvage Roll for turn 5
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Total salvage is (108 * .2) + 9 = 31 RP available
Op 6 Inititiative
DC
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
RA
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
DC once again win init and go after the invaders, a few more points and they can force withdraw, plus they have them nearly outnumbered 2:1
Ravens ask "Where the hell is my Goram Air Support!?"
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Apparenly they found the battleground this time.
DC = 144 FP
RA = 79 + (144 * .3) = 122 FP
OP 6 - Last round - Combat Rolls
DC
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
RA
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
CSR Crit Chance 1
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
CSR Crit Chance 2
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Crit 1
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Crit 2
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Crit 3
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Capture a high-value prisoner – automatically win operational initiative for the next Operational
Round - Will look to see if this effects next turn.
Capture a high-value prisoner – automatically win operational initiative for the next Operational
Round - Duplicate, no effect
Enemy VIP killed (1-4) or captured (5-6) if present. If no enemy VIP is present, treat as result #4.
Enemy force is encircled: roll on Failed Withdrawal table for fate
FW Roll
[blockquote]Rolled 1d6 : 4, total 4[/blockquote]
Will surrender if granted honorable terms (ransom may be demanded)
DC = 144 * .15 = 22 FP
RA = 122 * .55 = 67 FP
DC = 144 - 67 = 77 FP
RA = 79 - 22 + 2 = 59 FP
Salvage Roll
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Forgot the ST roll for the DC
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
DC = 144 - 67 = 77 + 9 = 86 FP
DC Loses next Operational Initiative
DC is offered the following Terms of Surrender
I have taken your commander as my Bondsman. You can see what our fighters are capable of and all this without calling on our Warship to level the playing field. We have fought you with honor. Leave immediately with half of your remaining equipment and you may have Safcon to rejoin your precious DCMS.
Effect: Unit is not Fanatical - DC would leave behind 43 FP in mechs as Isorla, Pilots are free to go with the remaining 43 FP, the unit will survive. Isorla FP transfers to RP Salage for the Ravens and Ravens claim the planet. If the offer is rejected, the Ryoken-san must go Guerilla Warfare.
Salvage = (89 * .5) + 31 = 35 RP
Ravens Earn a Decisive Victory and await the response from the remaining Ryoken-san.
DC: 5
RA: 5
Ryuken-san agree to the terms.
Hex is still contested due to New Samarkand occupation.
The Ryuken-San are granted Safcon to leave the hex.
(89 * .05) + 31
Ravens claim 35 RP in available salvage.