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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3091 => Topic started by: Fatebringer on October 13, 2010, 06:45:16 AM

Title: [Combat Ops] Turn 8 - 4016 New Samarkand [Complete - Contested]
Post by: Fatebringer on October 13, 2010, 06:45:16 AM
Following the lead of the Storm Crow, the following

The following arrives Operational Turn 2 on Invasion Orders

Soul Reaper Patrol Star - Patrol Sta
Belle Dandy Shipping - Transportation Star
5th Raven Wing - FL Heavy ASF Trinary
5th Raven Stoop Cluster (Beta) - FL Heavy Mech Cluster

The following arrives Operation Turn 5 on Invasion Orders
Milligan Logicistics - Transportation Star
Avalance Minghinate (Omega) - ProtoMech Cluster

The following arrives Operation Turn 6 on Blockade Orders
Well after the Battle for New Samarkand is underway, the space above the only serious Draconis Forces on this half of the realm tore open with resounding effect at the arrival of the Raven's infamous Battleship that attacked her own Star over the skies of Galedon after the dreaded massacre of the combine people there just when they were recovering from the Blakist Outbreak. Now here she was with no greater love for the DC in her heart, just more pain and suffering for the people.

CSRS Mountbatten (Texas)
Void Master Patrol Star
2nd Alliance Air Wing - FL Heavy ASF Trinary
3rd Alliance Air Wing - FL Heavy ASF Trinary

Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 13, 2010, 08:45:51 AM
Ryuken-yon regiment, and 1st Dragon Battle Cluster prepare to defend the planet.
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 14, 2010, 03:41:24 AM
Galaxy Commander Nathanial Drummond stood with General Tamotsu Kobayashi in the General's armored command bunker, burried in Mount Midoriama.

"Galaxy Commander, how comes the activation of your Galaxy?"

"A single Cluster, the 1st Dragon Battle, is operational. The rest are not even worth activating, combat irrelevants. We are not to expect any support, quineg?"

"Corre- Neg. We are on our own. However, between us, I believe we can kick these Ravens off our rock." The General smiled, thankfull that his daughter was with the Coordinator on Luthien. Tamotsu knew that without the ability to contest the forces in orbit,they were cut off. He also knew that the Coordinator would bring down the full might of the DCMS on the Alliance for their treachery. And the Federated Suns would likly find that counter-offensives have a way of turning around quickly once the momentum swings.
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 14, 2010, 02:47:53 PM
saKhan Alberto Crow: "Warriors of the Combine, the DCMS is well respected by our warriors and your exploits are well known amongst the people of the Raven Alliance. Yet in a time of peace, you have proven that you cannot live without war and if War is what you want, the Warriors of the Raven Alliance gladly come to test your mettle on the ground deemed most worthy by both of our people. The Ravens are here, will you accept a challenge, to duel as Warriors for Possession of this system?"
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 14, 2010, 08:59:29 PM
"saKhan Alberto Crow, I am Warlord Tamotsu Koybayashi, commander of the Galedon Military District. I see that the Raven has lost it's honor. We had a reed, and you have thrown it away to fight for the Davions. Do you know what we call people like that in the Combine? Mercenaries. Warriors without loyalty except to their paymaster. That is what you have become, saKhan Crow. I shall show you how true warriors fight."

The Warlord's voice is replaced by one of a younger man, although there is more menace laced within the words.
"saKhan Crow, i am Galaxy Commander Nathanial Drummond. If you want this world, come and get it."

Communications are cut, and DCMS forces do not respond to to further attempts at communication.
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 14, 2010, 10:33:40 PM
Alberto felt the acidic words of the Dragon's warrior bite into his neck and with harsh abandon. A sadistic smile came over his face; no matter how the Combine chose to interpret the reed between the two, what mattered was that the Ravens were master intepreters of Clan, and now alliance law. His people were at work long before penning the arrangement with the Federated suns with specific words to avoid being degraza in the eyes of their people. Now, as the Warlord spoke, Alberto could let the stinging  breath of the dragon wash over him as he cut the bonds of Zellbrigen from around Alberto's neck.

"All units, proceed as planned. The obstinent Dragon has refused our offer. Let the bidding for first blood commence."
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 14, 2010, 11:03:44 PM
((OOC: Two seperate forces are arriving, at different Op Rounds. Is the earlier arrival fighting first, or is there going to be a single OpRound of combat with your combined force? Is every battle happening in the same fashion, combined force attacks at the later group's arrival?))
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 15, 2010, 12:52:21 AM
Either way, Op Round 2, nothing of important happens, because we can't hit each other(unless you're bombarding me, and theres nothing I can do about that).

Op round 3, if forces are moving to the Surface...I get to start having my fun :)
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 19, 2010, 10:24:09 PM
No orbital bombardment. Will revert tonight. Need to double check that everyone has Project Results and Random Events.
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 04:19:09 AM
Initiative roll

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 05:53:34 AM
CSR Initiative

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 05:58:04 AM
CSR Initiate Landing Orders with Air Support

Lushann Intermodal
5th Raven Stoop Cluster (Beta)

5th Raven Wing

[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 05:59:05 AM
1st Dragon Battle Cluster- Intercept orders

1st Dragon Battle Cluster: 224FP R/R
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:02:07 AM
Combat Roll:
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:02:16 AM
CSR Battle Orders

5th Raven Stoop Cluster, Veteran / Reliable, 235 FP
5th Raven Wing, Veteran / Reliable, 80 FP

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:03:34 AM
CSR Crit Roll

[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:04:09 AM
CSR Crit 1

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

CSR Crit 2

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:08:24 AM
Improve quality Check
Diff: 4+

[blockquote]Rolled 1d6 : 3, total 3[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:12:01 AM
Op Round 3 SitRep:

1st Dragon Battle Cluster suffers 220 FP

5th Raven Stoop Cluster suffers 90 FP
*Critial: DC suffers -1 on next operational round's initiative

1st Dragon Battle Cluster is at 4 FP(repaires 10%), = 26 FP remaining

5th Raven Stoop is at 145 FP(repairs 10%) = 169 FP remaining

Total Salvage: 310 FP

Decisivie Snow Raven victory
Victory Points:
CSR: 3
DC: 0
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:13:08 AM
Op Round 4 Initiative check:
[blockquote]Rolled 2d6-1 : 6, 3 - 1, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:15:09 AM
CSR initiative

[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:24:18 AM
1st Battle Cluster Withdrawl:
[blockquote]Rolled 1d6 : 3, total 3[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:26:48 AM
Ground: 1st Dragon Battle Cluster- Guerilla Warfare, Ryuken-yon- Defense(default)

Gureilla Warfare losses:
[blockquote]Rolled 2d6-2 : 6, 4 - 2, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:27:35 AM
26-5 FP = 21FP remaining
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:30:49 AM
Ryuken-yon Heavy Battlemech battalion: 60.5 FP

Combat Roll
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 2, total 3
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:31:02 AM
Operational Turn 4 - CSR Objective Raid - Salvage Mission

Yellow Beak Trinary goes out to Salvage.
1 FL Heavy Trinary - 72 FP

Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:35:54 AM
Raid Roll - CSR 2 Trinary

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:36:10 AM
Crit Roll

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:37:11 AM
Salvage Roll

[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:42:28 AM
Op Round 4 SitRep:

DC forces deal 15% of 60 = 9 FP damage

SR forces deal 40% of 72 FP = 29 FP damage

Salvage: 38 + 310 = 348

SR take 15% of 348 = 52 RP in salvage

DC battlefield repairs:

20% of 60 = 12 FP repaired

Ryuken-yon: 203 - (29-12) = 196 FP

SR Battlefield repairs:

10% of 72 = 7FP repaired

5th Raven Stoop = 167 FP

SR Marginal Victory
Victory Points:
SR: 5
DC 0
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:46:31 AM
Op Round 5 Initiative:
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 1, total 6

-1 from critials is 5
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:50:35 AM
Operational Turn 5, the following enter the theater

CSR Initiative
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

Milligan Logicistics - Transportation Star
Avalance Minghinate (Omega) - ProtoMech Cluster

Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:55:40 AM
Operational Turn 5

5th Raven Wing advance to atmosphere.

5th Raven Stoop saw a better chunk of salvage and sends another 2 Trinaries out to pull it in.

Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:56:53 AM
CSR Objective Raid - Salvage Mission (again)

2 FL Heavy Trinary - 72 FP

Raid Roll - CSR 2 Trinary

[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:57:35 AM
Op 5

Ryuken-yon sends the Heavy Battalion on Defense orders.

Ryuken-yon Heavy Mech Battallion: 53 FP

combat roll
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:57:52 AM
Critical Chance:
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 06:58:14 AM
Critical Event:
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:58:20 AM
CSR Crit Chance

[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 06:59:10 AM
From the big stack please R-Teams...

Salvage Roll

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 07:03:08 AM
DC deals 50% of 53 = 27 FP

CSR deals 60% of 72 = 43 FP

Salvage = 366

CSR takes 20% of 366 = 73 RP taken

Salvage remaining: 293

Battlefield Repairs:

DC: 53- 43 = 10 FP + 10= 20 FP remaining

CSR: 72 - 27 = 45 FP + 7 = 52 FP

Ryuken-yon Mech Regiment: 163 FP

5th Raven Swoop: 147

CSR Decisive Victory

Victory Points:
CSR: 8
DC: 0
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 07:09:32 AM
Initiative defaults to DC for Operational Turn 6 due to crit event, but are disrupted.

The CSRS Mountbatten and friends enter the hex on Blockade Orders (See First post for list of units)

Avalanche Minghinate makes for the ground on Landing Orders.

After clearing the battlefield of some more debris, the 5th Raven Battle pushes in for Final Assualt with the 5th Raven Wing acting as Air Support.

Air Support Roll

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 09:17:33 AM
Op Round 6:

Ryuken-yon Orders: Default to Defense
1st Dragon Battle Cluster: Guerilla Warfare

Ryuken-yon Combat Roll:
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 09:24:12 AM
Ryuken-yon Mech Regiment: 179FP

Critical Event chance:
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 09:25:05 AM
Critical Events:

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 09:27:58 AM
oops, forgot to roll #2

[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 09:30:37 AM
7 on curved percentage is 15%, 15% of 179 is 27.

27 FP of ASF and the 5th Falcon Swoop come to take on the Ryuken-yon regiment.

Snow Raven combat roll:
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 09:41:38 AM
CSR forces deal 20% of 174 = 35 FP damage

DC forces deal 70% of 179 = 125 x2(critical event) = 250

CSR forces annihilated

CSR losses on Final Assault, resetting Victory Points to 0.
DC wins Decisive Victory

VPs:
CSR: 0
DC: 3

Battlefield repair:

DC:
179 - 35 = 144 FP
20% of 203 = 40 x2(Critical event) = 80 FP repaired

Ryuken-yon Regiment: 144 + 80 = Fully Repaired(203FP)

Total Salvage: 293 +174 + 35 = 502 total salvage remaining
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 09:47:07 AM
salvage roll
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Daemonknight on October 28, 2010, 09:48:11 AM
351 salvage converted to RPs for T9

DC retains control of the planet, which is now contested.
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 01:43:34 PM
What was the Salvage Roll for?
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand
Post by: Fatebringer on October 28, 2010, 03:03:49 PM
Well, back to the drawing board :P
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand [Complete - Contested]
Post by: Fatebringer on November 09, 2010, 03:58:50 PM
KK, looking at the salvage. Here's how it plays out.

Round 3
310 + 5

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

Round 4
38

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]

Ravens roll = Salvage 3 = 15%

Round 5
70

[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

Ravens roll = Salvage 4 = 20%

Turn 6

214

DK rolled
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand [Complete - Contested]
Post by: Daemonknight on December 21, 2010, 01:39:39 AM
Salvage Availible(OpRd 4): 348
Ravens acquire 15% = 52 RP

Salvage remaining: 296

OpRnd 5 Damage = 70

OpRnd 5 Salvage: 296 + 70 = 366

Ravens acquire 20% = 73 RP

Salvage Remaining = 293

Turn 6(Final Battle):

damage dealt: 236

Total salvage: 529

529 * .70 = 370 RP salvaged for DC
Title: Re: [Combat Ops] Turn 8 - 4016 New Samarkand [Complete - Contested]
Post by: Fatebringer on December 21, 2010, 10:26:16 PM
FYI, available salvage for this thread has been posted in the Turn 9 thread along with current forces. Hex is contested on Turn 8 as the RA have ground forces, Salvage does not get distrubuted yet. Please see the Rules clarification regarding Salvage.