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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3091 => Topic started by: chaosxtreme on October 14, 2010, 05:58:49 PM

Title: [Combat Ops] Turn8, Saonara Sector 1836 [COMPLETE]
Post by: chaosxtreme on October 14, 2010, 05:58:49 PM
Its time this was brought to an ending. To the Defenders of Saonara lay down your arms and you shall have clemency from the Captain-General.

1st Brigade Oriente Fusileres   Mech Regiment
1st Brigade Oriente Fusileres   2x ASF Wing
2nd Orloff Grenadiers    Mech Regiment

4077th  FWLN Transport Command   Transport Division
242nd FWLN Transport Command   Transport Division

Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 02, 2010, 09:13:02 PM
[blockquote]Rolled 1d8 : 8, total 8[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 02, 2010, 09:18:25 PM
"Never! You raping dogs!" <<Scuffling>> <<Microphone static>>

"Hello there invaders. What my esteemed colleague was so eloquently is trying to say is, if you look at your Captain General, look him up and down, find that name tag, take your time, it'll probably be muddy, then clean it, it may take a while because it's hard to read so you might want to polish it, polish it real nice, keep polishing, then look at it and if it doesn't say Marik, then you probably got it in a cracker jack box, and then there's only one thing to do with it. Take it, turn it sideways, and stick it up your CANDY A..!"
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 02, 2010, 09:26:10 PM
Please advise what Operational Round your unit is arriving on. Be advised there is no naval presense.
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: chaosxtreme on November 03, 2010, 04:17:28 PM
Operational Round 1
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 04:31:21 PM
So you were here when the turn started?
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 05:18:54 PM
Checking your orders all units are arriving on Operational Turn 2

Essentially, you excecute a move order to enter a new hex changing the arrival time. So on Operational Turn 1, they left Scheuerheck (1937) and came to this hex.

Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: chaosxtreme on November 03, 2010, 05:21:42 PM
Round 3: All Units Advance to Orbit/Atmo
1st Brigade Oriente Fusileres   Mech Regiment
1st Brigade Oriente Fusileres   2x ASF Wing
2nd Orloff Grenadiers    Mech Regiment

4077th  FWLN Transport Command   Transport Division
242nd FWLN Transport Command   Transport Division
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: chaosxtreme on November 03, 2010, 05:22:43 PM
Operation Round 4:
1st Brigade Oriente Fusileres   "A" Heavy Mech Regiment   Veteran   Reliable 246 FP  Lands
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 05:28:13 PM
Attempts to land... ;)

The Saonara Knights meet them on the ground.

Saonara Knights - Green / Regular ("D" Heavy Mech Cluster+) - 132 FP

Op 4 Intiative

[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 05:29:20 PM
"Bet you didn't know we had REAL mech! HA!"

Regiment, not Cluster :P
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: chaosxtreme on November 03, 2010, 05:32:08 PM
Round 4 Init
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 05:33:11 PM
Forces land unmolested.

Op 5 Init

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: chaosxtreme on November 03, 2010, 05:34:33 PM
Op 5 Init
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 05:49:32 PM
Saonara Knights issue Battle Orders! XD

Combat Roll

[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]





Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: chaosxtreme on November 03, 2010, 05:50:35 PM
Fusillers Damage Roll
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: chaosxtreme on November 03, 2010, 05:52:53 PM
246*30%=73.8 rounds to 74.

Knights of Saonara stand at 58.
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: chaosxtreme on November 03, 2010, 05:53:32 PM
FWL force stands at 246-33 = 233 FP
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 05:54:50 PM
58+1 = 59

Salvage pool is 132
Salvage Roll
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 06:07:05 PM
Op 5 Round Up

Saonara Knights at 59 FP
OA forces at 233 FP

Salvage is 53 RP

OA has a Marginal Victory
OA: 2
Saonarans: 0

Hex is contested
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 06:07:24 PM
Op 6 Initiative

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: chaosxtreme on November 03, 2010, 06:18:49 PM
Op 6 Init
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 06:34:30 PM
The 1st BN of Saonara Knights, the "Judgement Knights" Make across the plains to grab salvage while the OA forces recover their lines.

1 Mid-Level Unit on
1st BN of Saonara Knights - 46 FP
The unit is led by Col. Duane Johnson
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: chaosxtreme on November 03, 2010, 06:43:08 PM
3rd Battalion 1st Fusilliers of Oriente- 81 FP
1 Mid Level

Force Commander Arn Anderson
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 06:45:10 PM
Combat Roll
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: chaosxtreme on November 03, 2010, 06:46:51 PM
com roll
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 06:50:12 PM
Crit Chance
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 06:50:30 PM
1 Crit

[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836
Post by: Fatebringer on November 03, 2010, 06:52:13 PM
Salvage Roll

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836 [COMPLETE]
Post by: Fatebringer on November 03, 2010, 07:15:51 PM
The brigade came for the knights while pulling salvage from the field, it was stacked in piles to use as cover until it was loaded onto the flatbeds. Knowing they outnumbered the the Knights, the Brigade mechs pushed ahead using their greater speed...

Snapping off a shot left of the pile of junk he was using as cover, the brahmna bull saw Major Foley in the Cyclops lift his mech to the high sign and point off to his right side indicating that there was a flanking coming. He took Manu and Nick in their paired Awesomes and had them set behind the scrap mound and a the flatbed, when the lance came thru, the first two were burried in man made lightlingt as a total of nine PPCs arcs flooded the area with a trail of six SRMs popping off bits from Ostol and Quickdraw, the remaining two, a Marauder and Anvil had to react and given their inertia and Awesome roadblocks, Duane was pisitioned juuuust right...

The anvil ducked under the overly warm Awesome of Sgt. Manu fluidly, while the hot Marauder made a kick for it's knee, but as anvil turned back to the way he was going, and looked up, he barely had no time to slow down as he ran full speed into the shoulder of a bent over Battlemaster who slammed dead Center into his chest knocking him to the ground, before he could get up, the Battlemaster's Gyro seemed to give up as the big machine swirled around, then stopped spinning. The lower arm actuater must have frozen up because the pilot had to tap the bottom of the joint twice to get it to unseize, then it fell onto the Anvil with determined force knocking Arn unconsious...
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836 [COMPLETE]
Post by: Fatebringer on November 03, 2010, 07:20:55 PM
With their Commander not responding, the 3rd Battalion 1st Fusilliers of Oriente Withdraw (Forced)

Judgement Knights = 46 - (81 * .25) = 26 + 2 = 28 FP
3rd BN 1st Fusilliers = 81 - (46 * .75) = 35 + 3 = 38 FP

Salvage Pool = 55

Salvage Roll
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [Combat Ops] Turn8, Saonara Sector 1836 [COMPLETE]
Post by: Fatebringer on November 03, 2010, 07:34:44 PM
Soanara Knights achieve a Marginal Victory and Capture Arn Anderson

Hex Contested
OA = 2 Victory Points
SK = 2 Victory Points