Its time this was brought to an ending. To the Defenders of Saonara lay down your arms and you shall have clemency from the Captain-General.
1st Brigade Oriente Fusileres Mech Regiment
1st Brigade Oriente Fusileres 2x ASF Wing
2nd Orloff Grenadiers Mech Regiment
4077th FWLN Transport Command Transport Division
242nd FWLN Transport Command Transport Division
[blockquote]Rolled 1d8 : 8, total 8[/blockquote]
"Never! You raping dogs!" <<Scuffling>> <<Microphone static>>
"Hello there invaders. What my esteemed colleague was so eloquently is trying to say is, if you look at your Captain General, look him up and down, find that name tag, take your time, it'll probably be muddy, then clean it, it may take a while because it's hard to read so you might want to polish it, polish it real nice, keep polishing, then look at it and if it doesn't say Marik, then you probably got it in a cracker jack box, and then there's only one thing to do with it. Take it, turn it sideways, and stick it up your CANDY A..!"
Please advise what Operational Round your unit is arriving on. Be advised there is no naval presense.
Operational Round 1
So you were here when the turn started?
Checking your orders all units are arriving on Operational Turn 2
Essentially, you excecute a move order to enter a new hex changing the arrival time. So on Operational Turn 1, they left Scheuerheck (1937) and came to this hex.
Round 3: All Units Advance to Orbit/Atmo
1st Brigade Oriente Fusileres Mech Regiment
1st Brigade Oriente Fusileres 2x ASF Wing
2nd Orloff Grenadiers Mech Regiment
4077th FWLN Transport Command Transport Division
242nd FWLN Transport Command Transport Division
Operation Round 4:
1st Brigade Oriente Fusileres "A" Heavy Mech Regiment Veteran Reliable 246 FP Lands
Attempts to land... ;)
The Saonara Knights meet them on the ground.
Saonara Knights - Green / Regular ("D" Heavy Mech Cluster+) - 132 FP
Op 4 Intiative
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
"Bet you didn't know we had REAL mech! HA!"
Regiment, not Cluster :P
Round 4 Init
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Forces land unmolested.
Op 5 Init
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Op 5 Init
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Saonara Knights issue Battle Orders! XD
Combat Roll
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Fusillers Damage Roll
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
246*30%=73.8 rounds to 74.
Knights of Saonara stand at 58.
FWL force stands at 246-33 = 233 FP
58+1 = 59
Salvage pool is 132
Salvage Roll
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Op 5 Round Up
Saonara Knights at 59 FP
OA forces at 233 FP
Salvage is 53 RP
OA has a Marginal Victory
OA: 2
Saonarans: 0
Hex is contested
Op 6 Initiative
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Op 6 Init
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
The 1st BN of Saonara Knights, the "Judgement Knights" Make across the plains to grab salvage while the OA forces recover their lines.
1 Mid-Level Unit on
1st BN of Saonara Knights - 46 FP
The unit is led by Col. Duane Johnson
3rd Battalion 1st Fusilliers of Oriente- 81 FP
1 Mid Level
Force Commander Arn Anderson
Combat Roll
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
com roll
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Crit Chance
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
1 Crit
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Salvage Roll
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
The brigade came for the knights while pulling salvage from the field, it was stacked in piles to use as cover until it was loaded onto the flatbeds. Knowing they outnumbered the the Knights, the Brigade mechs pushed ahead using their greater speed...
Snapping off a shot left of the pile of junk he was using as cover, the brahmna bull saw Major Foley in the Cyclops lift his mech to the high sign and point off to his right side indicating that there was a flanking coming. He took Manu and Nick in their paired Awesomes and had them set behind the scrap mound and a the flatbed, when the lance came thru, the first two were burried in man made lightlingt as a total of nine PPCs arcs flooded the area with a trail of six SRMs popping off bits from Ostol and Quickdraw, the remaining two, a Marauder and Anvil had to react and given their inertia and Awesome roadblocks, Duane was pisitioned juuuust right...
The anvil ducked under the overly warm Awesome of Sgt. Manu fluidly, while the hot Marauder made a kick for it's knee, but as anvil turned back to the way he was going, and looked up, he barely had no time to slow down as he ran full speed into the shoulder of a bent over Battlemaster who slammed dead Center into his chest knocking him to the ground, before he could get up, the Battlemaster's Gyro seemed to give up as the big machine swirled around, then stopped spinning. The lower arm actuater must have frozen up because the pilot had to tap the bottom of the joint twice to get it to unseize, then it fell onto the Anvil with determined force knocking Arn unconsious...
With their Commander not responding, the 3rd Battalion 1st Fusilliers of Oriente Withdraw (Forced)
Judgement Knights = 46 - (81 * .25) = 26 + 2 = 28 FP
3rd BN 1st Fusilliers = 81 - (46 * .75) = 35 + 3 = 38 FP
Salvage Pool = 55
Salvage Roll
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Soanara Knights achieve a Marginal Victory and Capture Arn Anderson
Hex Contested
OA = 2 Victory Points
SK = 2 Victory Points