Intelser Forums

Fan Council '91 => FC62 Archive: 3070 => Game Turns => Combat Threads - I.S. Hexes => Topic started by: Fatebringer on October 15, 2010, 07:30:12 PM

Title: [RP] Turn 43 - FS vs. The Dark - Flitvelt (4631) - Guerilla Warfare
Post by: Fatebringer on October 15, 2010, 07:30:12 PM
Federated Suns forces vehemently pursue the remnants of the dark with sky watches, radar, sonar, and massively defended checkpoints, hoping they can get the trail of them when they leave the caves.

OOC: Not feeling creative :P this is what I said two last time.

Fed Suns Guerrilla hunting roll (Diff: 10+ to Discover)

[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Title: Re: [RP] Turn 43 - FS vs. The Dark - Flitvelt (4631) - Guerilla Warfare
Post by: Fatebringer on October 15, 2010, 07:31:23 PM
Fed suns forces can not force open combat with the Dark.

Shadow Galaxy
101 Cavalry Cluster
Elite / Fanatical, 3.25 FP

The following results is from Low Intensitiy combat (Guerilla Warfare Table)

[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

Title: Re: [RP] Turn 43 - FS vs. The Dark - Flitvelt (4631) - Guerilla Warfare
Post by: Fatebringer on October 15, 2010, 07:33:36 PM
The Dark come out of their caves and enslave part of a Local Militia Outpost to assist them on their Rampage.

3.25 + .25 = 3.5 FP