Ice Hellions move swiftly to invade the Mandrill's Holding 1903.
Jade Falcons move swiftly to invade the Mandrill's Holding 1606.
Anybody at home anymore?
Clan Steel Viper's 428th Assault Cluster also lays claim to Hex 1903.
I guess all forces were destroyed last round, so no combat unless the GMs say otherwise.
The Falcons gain their hex.
Grey, how shall we resolve this? I would suggest a simple Init roll. Therefore we can avoid any kind of Trial on this sacred soil. But the Hellions will not likely back up if this is not to your liking.
If there are no Mandrill forces, then we Trial for Possession.
Mandril civil administration disintegrated after their Clan was abjured; no Mandrill forces remain to contest your invasions, but there is widespread civil disorder and dark caste activity.
Each hex contains 5 FP of mixed rebels/science caste scum/abjured Mandrill militia who will use defense orders only.
I presume you all attack?
Yeppers.
428th Assault Cluster V/R (14.75 FP) moves to engage the riff-raff.
Clan Jade Falcon's 3rd Battle Cluster(Elite) invade the Mandrill territory, attempting to cleanse the area of all Dark scum, although they attempt to capture as many Mandrill Scientists as possible(for the RP purpose of interrogation).
CJF 3rd Battle Cluster: 20.07FP
12.57 FP Ground Forces
7.5 FP Aerospace Forces
Ground Combat Roll(Outnumber more than 3:1),
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Critical Chance
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Damage Inflicted:
90% of 20FP = 18FP dealt
no crit :(
oh well. We mop up the scattered forces, hopefully capturing some scientist-caste conspirators.
Gonna need an initiative roll between CIH and CSV to see who reaches the hex first (and thus, who kills the rebels first)
For hex 1606 (Jade Falcon attack), rebel inflict the following damage:
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Jade Falcon troops sustain 1.5 FP of damage while exterminating the Dark Caste scum.
Due to the overwhelming force leveraged, only a very small number of prisoners are taken.
CSV Init-
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
In the advent they win Init-
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Bumpin' for Ice Hellion initiative ;)
I would forfeit it, but well.
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
The 428th rolled a seven and outnumbers the opponent by just shy of 3:1, so 2:1 quaiff?
If so the Vipers deal 9.58 (9.5 after rounding) FP damage.
If Dave doesn't mind..
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Potential crit roll:
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
No crit.
So the Damn Dirty Apes does 3 FP damage.
8 FP of potential salvage-
[blockquote]Rolled 2d6+10 : 2, 2 + 10, total 14[/blockquote]
1 FP is repaired from Battlefield Repair
14% of 8 is 1.12 (1 after rounding) leaving 1 FP of damage to the 428th (13.75 FP) V/R.
So...Do the Hellions wish to Trial for the Hex?
The Hellions march in formation up to your new holding and salute you. To the victor go the spoils.
Trials for Strana Mechty territory are forbidden and it shall remain so.
Ice Hellions return to their lair.
Quote from: GreyJaeger on April 30, 2010, 03:25:01 PM
No crit.
So the Damn Dirty Apes does 3 FP damage.
8 FP of potential salvage-
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+10 : 2, 2 + 10, total 14
+1 for taking the initiative.