Intelser Forums

Fan Council '91 => FC62 Archive: 3070 => Game Turns => Combat Threads - Clan Hexes => Topic started by: Fatebringer on November 17, 2010, 07:45:35 PM

Title: [RP/MM][Complete] Turn 44 - FS vs The Dark - Naval Recon - Deep Periphery (4346)
Post by: Fatebringer on November 17, 2010, 07:45:35 PM
Acting on DC Intel (Formation Location +2 - Red Dwarf has been Spotted in Hex: 4346)

The following units jump into the hex and poke their nose around. They do not use a Pirate Point as it is   relatively uncharted system.

Melbourne Air Group - 10FP
Title: Re: [RP/MM] Turn 44 - FS vs The Dark - Naval Recon - Deep Periphery (4346)
Post by: Dave Baughman on November 18, 2010, 01:34:39 AM
Long-range sensors detect a massive object in orbit of the system's single barren, resource-poor planet; however it is not nearly large enough to be the battleship Red Dwarf.

It turns out that the 'warship' loitering in this system is a battered and derelict 22nd-century Aquilla-class JumpShip in a stable parking orbit around the planet. There are signs that a small settlement once existed on the planet below, but it appears to have died out centuries ago.
Title: Re: [RP/MM][Complete] Turn 44 - FS vs The Dark - Naval Recon - Deep Periphery (4346)
Post by: Fatebringer on November 18, 2010, 05:57:08 AM
Seeing the intel reports were false, the jumpships finished recharging their drives and went back to report their findings.