Figure we'll need a Coventry continuation thread.
CSA init roll
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
FS Initiative
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
CSA executes its move orders first. FS reinforcements will arrive in op round 2.
Mine aren't the only re-enforcements, there are more coming :P
So no coordinated actions then?
As a heads up CSA has blockades in nearby systems that may or may nor delay forces moving in as well as the Coventry system itself. (1416 and 1517)
"Surviving allied forces, you have one last chance to surrender. The jump flares you may or may not have seen recently are the arriving Adder reinforcements and rescue teams. To better facilitate rescue operations for the innocent victims of the unprovoked naval bombardment, CSA is willing to allow your surviving forces heigra. Your ground combat forces, no infrastructure nor salvage, will be granted safcon and be transported out under escort to the nearest FWL planet outside the truce line. Those involved in the cowardly bombardment will remain in custody to face the consequences of their actions.
If you wish to die pointlessly, that is your as always is your prerogative. Further trespasses upon this system will not be treated lightly. As many have discovered before you to their detriment, CSA takes its duty to protect both those that seek or come under our protection seriously. You have one hour to discuss this amongst yourselves."
-saKhan Tobias McKenna
Quote from: DisGruntled on November 18, 2010, 03:14:05 PM
So no coordinated actions then?
As a heads up CSA has blockades in nearby systems that may or may nor delay forces moving in as well as the Coventry system itself. (1416 and 1517)
Just so there aren't any more assumptions. The FS Re-inforcements are coming in from a different direction then the rest, when they get here, they'll meet up with the others. On the other hand. The forces that are already here and the "Allied" re-enforcements that are coming are all coordinated under Chaos so look for his info.
FWL init
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
((FYI, there is no Peace Agreement betwee the FWL and Grand Council. The Clans won, meaning no peace, but all participating Clans gain Safcon through FWL territory))
Quote from: Daemonknight on November 19, 2010, 02:53:21 AM
((FYI, there is no Peace Agreement between the FWL and Grand Council. The Clans won, meaning no peace, but all participating Clans gain Safcon through FWL territory))
Quote
If the Clans win, there is no Truce Line, and we get a blanket SafCon through FWL space.
Misunderstood this line after looking at it now, probably because I don't consider it necessarily a win. Switching to berserker mode and editing above post.
DC Round 1 init:
(Units already on planet, not reinforcements)
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
bump for FWL reply
If there's not going to be one let me know and we'll move forward to the round 1 fighting.
Quote from: DisGruntled on November 24, 2010, 03:32:45 PM
bump for FWL reply
If there's not going to be one let me know and we'll move forward to the round 1 fighting.
Need to determine who gets to execute their round 1 orders first, all that was determined so far is when reinforcements enter the hex.
That goes off of Chaos's intiative for me.
"Your word is worthless come and get what you've earned."
As Holt said Round 1 Order Init
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Pretty sure there's no separate init roll for reinforcement arrival, but your rolling the R1 with the initial rolls.
Not worth worrying about though at this point.
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
CSA continues the clean up committing 505 FP to the ground action. (Grae please double check the SP portion. I have it at 100.25 FP)
If you want to try and fight this in MM, I can probably do so this weekend (barring tomorrow of course).
Move and Round 1 Init are two different things, given the DC's higher roll, my orders go off first.
From an undamaged airstrip located on a long forgotten base a flight of fighters lifted up, "This is Tai-i Harrington commander of Alpha Flight of the Ryuken Brigade and i call for a ToG over the honor-less actions of Clan Star Adders, a rede was given to not attack this planet for 6 months, yet here you are. I call upon anyone with enough honor to call themselves a clan warrior to face my squadron and I in combat, over your actions."
The six fighters rushed to met their fate.
[ToG over the Adders broken rede, lets call it 1FP of fighters rise up.]
Quote from: DisGruntled on November 25, 2010, 04:33:06 AM
CSA continues the clean up committing 505 FP to the ground action. (Grae please double check the SP portion. I have it at 100.25 FP)
[ooc: confirmed...100.25FP from the SP of the SACS]
Hey Dis we got plenty of games to play out. Ping me online when you get on tomorrow.
Unfortunately black friday meant that the family that was in town stayed later then originally planned. If we get the Allied FP upso we can determine the ratios, maybe we can get this one done or started this afternoon. I'll plan on being on msn after 1-1:30 PM EST. I have psuedo plans for this evening though as I get to have some friends rib on em as I watch my alma matter choke v. u(sic)ga.
Wouldn't be averse to you guys responding on the other threads as well.
Just a quick heads up, my sister got in a wreck today, shes not hurt thankfully , but I'm helping her get things sorted. I will poke Grae on the other threads though.
Thanks for the poke sorry to hear about your sister I am glad she is ok, wrecks even when everyone is alright are still budget breakers.
Quote from: Holt on November 25, 2010, 08:49:01 AM
Move and Round 1 Init are two different things, given the DC's higher roll, my orders go off first.
From an undamaged airstrip located on a long forgotten base a flight of fighters lifted up, "This is Tai-i Harrington commander of Alpha Flight of the Ryuken Brigade and i call for a ToG over the honor-less actions of Clan Star Adders, a rede was given to not attack this planet for 6 months, yet here you are. I call upon anyone with enough honor to call themselves a clan warrior to face my squadron and I in combat, over your actions."
The six fighters rushed to met their fate.
[ToG over the Adders broken rede, lets call it 1FP of fighters rise up.]
"Tai-i Harrington, there was no Trial issued for the
world of Coventry. The challenge was for for FWL Naval assets. Let me replay the
batchall for you."
Quote from: DisGruntled on October 11, 2010, 03:00:35 AM"Free Worlds Naval forces, I saKhan Tobias McKenna, issue a Trial of Possession for the FWLN forces currently in orbit or local to Coventry itself. Specifically the Alexandria, Aenas, Corinth, Delphia, and their attendant battle groups and escorts. With what do you defend your claim?"
"Note the specifics of the
batchall, and I quote,
issue a Trial of Possession for the FWLN forces currently in orbit or local to Coventry itself. Nowhere was mentioned the actual possession of the world,
only the Naval forces, and then
only those forces belonging to the Free Worlds League. The Draconis Combine, Federated Suns and Rim Worlds Republic was not mentioned."
"Clan Star Adder forces did not land on the planet itself until
after the Free Worlds League laid waste to vast tracts of civilian population centers from Orbit. That your forces actually supported the FWL Military post-OB surprised me to say the least, but can be overlooked as a
heat of the moment scenario."
"I offer you this one opportunity to distance yourself from the criminal acts perpetrated by the Free Worlds League and withdraw from this conflict. The Star Adder Commonwealth States and Clan Star Adder will not hold the past actions engaged in here against the Draconis Combine and its Warriors."
"Should you choose to remain, then your it will be of your own free will, for which the Draconis Combine shall be wholly recognized as being in support of the Free Worlds League's criminal, barbaric and Amaris-esque acts, and treated accordingly as a collaborator."
Gritting his teeth as he fought gravity, Harrington replied. "Your Clan had pledged not to attack the world of Coventry yet here your troops are. Though the actions of the FWLN are unfortunate and will be dealt with, it was not your Clans place to attack this world. You may lump us in whichever way you want, for the Adders have always been liberal with the facts, but the fact that your clan broke its rede."
"I say once again, are there any Adders warriors left with any shred of honor in this system to answer my challenge?"
"This is Tai-sa Smith commander of the remaining DCMS forces located at Coventry, if you wish to honor your rede; remove yourself from this world. The offending FLWN assets have been removed and the FWL units located on world had nothing to do with the Orbital Bombardment. If you call yourself honorable leave now, we will not."
Quote from: Holt on November 30, 2010, 02:03:15 AM
Gritting his teeth as he fought gravity, Harrington replied. "Your Clan had pledged not to attack the world of Coventry yet here your troops are. Though the actions of the FWLN are unfortunate and will be dealt with, it was not your Clans place to attack this world. You may lump us in whichever way you want, for the Adders have always been liberal with the facts, but the fact that your clan broke its rede."
"I say once again, are there any Adders warriors left with any shred of honor in this system to answer my challenge?"
Quote from: Holt on November 30, 2010, 02:13:18 AM
"This is Tai-sa Smith commander of the remaining DCMS forces located at Coventry, if you wish to honor your rede; remove yourself from this world. The offending FLWN assets have been removed and the FWL units located on world had nothing to do with the Orbital Bombardment. If you call yourself honorable leave now, we will not."
"What of the unspoken, moral rede that the FWL broke when they slaughtered thousands of civilians because they were losing the Naval Battle? What of that same rede that your Warriors discarded when they chose to side and fight beside the Ground forces of the Free Worlds League after the Orbital Bombardment? A greater breach of faith and trust of which there is no greater."
"What honor did you show, when your forces injected themselves into the Trial between the FWL and Adder? What honor was displayed by the vaunted DCMS when they took active participation alongside the Free Worlds League after the Orbital Bombardment? As the one Inner Sphere nation that has a greater understanding of the concept, you have shown a severe lacking of possessing the same as of late."
"We honored that rede to the letter, the Free Worlds League did not, thus the rede between them and us lies shattered alongside the thousands of Coventry civilians that died under the guns of the FWL Navy."
"Honor is not given to bandits and war criminals, only extinction. Clan Star Adder did not side with, nor support, not condone, what Clan Blood Spirit did to Combine worlds, yet you did side with the Free Worlds League."
"IF you have any honor, then you should realize that what you have done, and continue to insinuate, places you in the same category as Clan Blood Spirit in
spirit, if not deed. Withdraw and let this be settled between Clan Star Adder and the Free Worlds League."
"For they have shown us, at least, that they cannot be trusted to guard and protect civilians from the horrors of war. We shall not make that mistake again, and shall not leave under any circumstances. Coventry chose to become part of Clan Star Adder, they did not choose the Free Worlds League, Star League, Draconis Combine, Rim Worlds Republic, Federated Suns or Terran Hegemony."
"And we at least are honoring the will of the majority, we shall return Coventry to the Star Adder Commonwealth States, for no other reason than it is what they declared they wanted. Who is everyone else honoring, it surely is not those who survived the atrocities by remaining?"
"This world shall not be given over to any that support the Free Worlds League, whether actively or passively, and most certainly not the Free Worlds League. To remain is to suffer as the FWL."
[ooc: gonna leave the next response up to Dis, as I really dislike RPing his character(s) unless absolutely necessary]
Tai-sa Smith shook his head as he replied. "You are not judge, jury or executioner of the land. The FWL should be held accountable for their actions, but you do not get to break your rede under these pretenses, as you now claim the citizens of Coventry chose to join Clan Star Adder, but among the clans their is no greater law than that of combat. Your clan lost Coventry and the right to invade it for 6 months, if you had chosen to come back then I would not fault you for it, but coming in now and breaking your rede? You show no honor and i wonder what the Clans would think of you and your so called clan?"
"Tai-i Harrington's challenge still goes unanswered, I guess their are no honorable warriors left."
[Bump because i wouldnt want this squashed into a small time frame.]
"Tai-i you seem to wish a Trial of Grievance over these actions. You shall have your wish. Coventry shall be the circle and your resting place. Once the taint of the FWL and it's allies are removed we intend to retire from this world barring relief operations."
As per earlier, post CSA moves with 505 FP on invasion orders.
I'd like to prevent this stalling out again if possible (no reason really this shouldn't have been done last cycle since there were only 3 rounds).
I can't find the place were we have a separate initiative for reinforcements and round 1. I'd always thought it was one and the same, and probably have just looked over it. Could you please point me to what I'm missing via link or quote?
[Movement has always been different than Round 1 initiative, but just like individual turn initiative no one actually did it; I ran it through Dave before i did anything. Since the DC won initiative my ToG action supersedes your invasion orders, so this needs to be addressed before any invasion can happen.]
So it's not in the rules thread then? If not it needs to be added.
And our response to the trial is to launch the invasion. If you want to attack real quick before hand post up your fp, and I'll post up the cluster(s) that will face it. The chance for zell clan trials at Coventry went out the window due to FWL actions last cycle.
bump
[Trying to get Dave to confirm the Init thing, but so far he hasnt responded to my PMs, i didnt think us going back and forth would be productive.]
Okay Folks here's the deal...the DC won initiative the Adders have the option of ignoring the trial issued or fighting the DC regardless of the Adder's choice this thread MUST be complete by 11:59PM EST January 4th 2011 or it will be simprezed.
Okay Folks since it is now past the deadline set this thread will now be simprezed. I will be reviewing orders and the thread to check forces for both sides Allies and Adders then will be rolling. Results should be up tonight or by mid day tomorrow (Pacific).
Round one.
DCMS Challenges..SACS/CSA move to invade anyways.
DCMS Attack Roll [blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Adders return fire [blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
DCMS does .3 FP to Adder/SACS Naval units (using 1 FP for the challenge/Trial)
Adders/SACS obliterate the DCMS flight that was intercepting (70% of 282.3 FP or @ 196FP of Damage).
Round 2 Init required for All forces
CSA/SACS: [blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Allied Forces: [blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
FP Totals:
CSA/SACS 504.7 (282 of this is Aero/Naval)
Allied Forces on insystem: 304FP (37.75 is Aero)
CSA Moves in to land troops Allied Forces Arrive in system and move to attack the Adders.
Allied arrivals (233.25 ground supported by 855.25 Aero/Naval)
CSA Attacks Allied troops on Ground [blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Allies Counter attack [blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Crit chance for the Allies [blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Adders have 504.7 FP (222.5 Ground/350.2 naval) Edit:68 FP Added Patrol forces for Adders they would have automaticly been present.
Allies have 1392.5 (893.00 Aero/499.5 Ground)
Allies inflict 578FP of Damage to CSA/SACS Forces
CSA/SACS inflict 56FP to the Allies
Ground Combat.
499.5 Allied [blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
vs
225.5 SACS/CSA [blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
CSA Does 100.2 FP to Allies
Allies Do 239.5 FP to Adders/Sacs
Aders wiped out.
Crit chance for the Adders [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
No Crit for the Adders
Allied forces must distribute and post damage to units involved in fight in this thread.
Salvage roll [blockquote]Rolled 2d6+15 : 2, 3 + 15, total 20[/blockquote]
123.5 FP total Salvage
Divy up Salvage publicly please.
Any adder warships? Also I'll edit my post when I get home.
probably, but I dont have the time to check...have to get ready for work
Antwort [blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Wickers [blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Reknown [blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Centaur [blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Ogopogo [blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Valkenburgh [blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Gates [blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Typhon [blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Victoria Ward [blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Scipico [blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
The above is what was there according to T44 Orders.
Star [blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Magus [blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Heriophant [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Steiner Protectorate/Sacs WS losses above.
Based on new information that was brought to our attention, we are going to need to readjudicate this thread. I apologize for the inconvenience, but we managed to miss a couple of small but important details that will significantly alter the outcome of the battle.
More to come, and apologies for the delay.
Coventry Adjudication from covers from Operational round two Round 2 to end of engagement here is the Naval portion.
Adder blockade forces (total blockade FP):2FP [blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Allied Naval Attack Forces:495.25 FP [blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Crit roll [blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote] for Adder blockade.
Adders inflict .25FP to Allies
Allies wipe out Adder forces.
Allies on Ground
138.5FP [blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Adders 415.5 FP [blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Adder possible crit.[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Allies inflict 27.75 FP to Adders
Adders inflict 207.75 to Allied Forces wiping them out.
Op init for round 3.
Allied:[blockquote]' is not a valid dice string![/blockquote]
Adders:[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Init for Allies [blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Allied Action: Allied forces burn towards planet.
Adders withdraw combat ends.
Salvage for T44
169.75FP
Total Salvage for last three turns.
1375.5FP
Salvage for Allies [blockquote]Rolled 2d6+15 : 6, 1 + 15, total 22[/blockquote]
302.61 RP rounded down to 302.5
I would like a list of all adder forces that participated at Coventry.
Warship, Ground And Aero. The Allies have constantly posted our units per the rules the Adders have not.