[Roll 11]
Having pulled off the miracle of threading the needle and being unnoticed by the multitude of possible hostile clan vessels, the Combine raiders approached the planet and orbiting facilities.
[OCC
2FP Alpha Command, 7th Amphigean LAG are the raiders; contain both ground and air units to raid the world fully. I am ok with it being rolled twice, once for ground the other air; or just once. Feel free to roll the defensive raid roll with a minus two mod.
OCC]
Raid defense roll with -2
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Ah so.. a 9 then.
110 % of Attacker FP.
[OCC Going to ask for Simple Res on this one, so thats 2FP DC vs 2.25FP Clan]
Lets roll then.
Not sure if Daemon wants it. So, roll forth. I hope its very low. ;)
Rolling for the DC 2FP
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Roll of 10, DC does 1.5FP of damage (75% of 2FP)
Rolling crit chance
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
[Damn using all my good rolls for a raid....]
2 Crits:
Crit 1
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Crit 2
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
DC Final Damage
2FP: Damage 75% + 10% (crit roll of 6); 1.75FP
Damage reduction: 15% (crit roll of 6)
Encircle and capture 10% of opponent, add that FP to salvage; .25FP
on the correct thread this time :P(acciently was in Foster and rolled, lol)
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
so, 50% of 2.25 = 1.175, which id think would get rounded to 1.25FP damage dealt.
-15%dmg =.25
Total Damage dealt: 1FP
you take .25FP in salvage, which equals out to be .75 Damage against your initial raiding force
I believe the CJF damage is;
2FP: Damage 50% - 15%; .75FP (.70 rounded up)
I captured 10% or .25FP via crit and its deducted from your starting FP.
Regardless of how the damage is taken, the DC steals the entire hex production from Sudeten next turn.
my first simpleRes, i didnt know that you take the crit salvage from my starting FP, i assumed it would act like damage dealt.
No problem we all were in the same boat learning how to do things. Capture has always been taken out of the starting FP and its added to the salvage FP of the one capturing.
Raid Salvage roll:
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
gotcha, thx for the lesson. did you really have to steal all my RPs to teach me that though? steep price, i dont like your lessons :P
[Hahaha sorry but next turn with the rules change, it will be a cheaper lesson]
Raid Salvage roll: 5 or 40%
DC:
Starting 2.00, Damage taken .75, ending 1.25FP + .25 Captured + 0 Salvaged: 1.5FP
JF:
Starting 2.25, Damage taken 1.75, ending .75FP - .25 Captured + .25 Salvaged: .5FP
Salvage .75 + 1.75: .25FP [10%] DC gets 40% (.1) rounded down to 0, JF 60% (.15) rounded upto .25