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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3091 => Topic started by: tassa_kay on November 22, 2010, 01:14:33 AM

Title: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: tassa_kay on November 22, 2010, 01:14:33 AM
At the nadir jump point of the Butte Hold system, several vessels bearing Clan Hell's Horses markings emerged from the jump point, beginning their burn in-system.  A transmission was sent out to the planet itself on an open channel, clear and unmistakable in its intent.

"I am Star Colonel Veronica Johnston of Clan Hell's Horses, and I have been tasked by my Khan to reclaim that which was once ours.  You see before you the warriors and machines that I have brought to secure victory, but it is my Khan's wish that we avoid a pointless conflict if possible and negotiate a peaceful resolution to this quandary.  But make no mistake.  I am prepared to use force in order to bring your world back under the aegis of the Hell's Horses.  Surrender, and be spared undue damage to your world and your people, or state the forces with which you intend to challenge my claim!"

The following units arrive on Operational Turn 3 on Invasion Orders:
Transport Star "Gemenon"
Transport Star "Leonis"
42nd Mechanized Strike Cluster - FL Medium Mech Cluster
94th Armored Lancers Cluster - Medium Armor Cluster
Trinary Alpha, 23rd Pegasus ASF Cluster - FL Medium ASF Cluster
Trinary Bravo, 23rd Pegasus ASF Cluster - FL Medium ASF Cluster
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on November 25, 2010, 07:58:38 AM
A broad ranged transmission was sent as a response. A large man, very wide at the shoulders, but without the full height of an Elemental, glowed from the heat of the intense flames around him. His bronze skin glistened as metallic bits were reflected the inferno he stood in. He reached deep within himself and let out a guttural scream. His silhouette did not show his features, but the man was obviously augmented.

"Who dares come to the realm of Sameal!? Could it be!? My vat brothers that spat on me and called me WEAK!? Aff, perhaps then, I was weak. Alone, cast into perdition, I wandered as an outcast..." He shook his head violently from side to side and shouted. "Neg! I was never weak! It was you! You who failed to see the potential of what I was inside, what I was yet to be! Once I was anointed I could see the path! It was a long road, over the bodies of the frail and unworthy..." He takes a step forward and the glint of metal is replaced by the full blown result of a bio-enhanced genetically bred Clan Warrior. His metal jaw snapped shut. "The Master said one day others would come with ships and on that day, we would be free! Free to rid the universe of the frailty of man. Come! Come join me in my world! If you be worthy of the blessings of Blake, I shall annoint you myself as I have all my Brotherhood!" The camera pans out to show more warriors shouting and screaming, "Come! Come for your Honorable deaths!"

Brotherhood of Samael
SL Heavy Mech Cluster
Heavy ASF Trinary
Heavy Armor Cluster

Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: tassa_kay on November 28, 2010, 11:47:11 AM
Aboard the flag JumpShip of the Hell's Horses attack force, the Jamukha, Star Colonel Johnston regarded this... Samael with a mixture of disdain, hostility, amusement, suspicion, and nostalgia.  Disdain, for his mind was obviously quite damaged.  Hostility, for he almost casually admitted to his Blakist corruption.  Amusement, for his steadfast refusal to see himself as anything less than what he believed himself to be.  Suspicion, for it seemed incredibly unlikely that such a large military force could be raised and maintained on such a backwater world.  And nostalgia, for his appearance and affectations reminded her of none other than Malavai Fletcher.

After a cursory glance to her XO, a rather-bemused Elemental named Isaiah, Star Colonel Johnston signaled for a broadband response of her own.  After being given a nod of affirmation from the technician-caste communications officer, she spoke in strident, even tones.  "Samael, you say that you are not weak, and your Brotherhood and the forces it draws upon would seem to attest to that.  So let us prove that you are, in fact, not weak."

"I challenge you to a Trial of Possession for all that you have: for the world of Butte Hold, for the men and machines of your Brotherhood... and for your own honor.  I bid myself, augmented... with what will you defend?"
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on November 29, 2010, 04:30:00 PM
"Honor...you seek to use honor now? There is one thing I desire more then your death and that is your dropships. Give them to us and we shall leave here to fulfill our mission and you can have this rock or else we shall trample over your broken bodies as we the others before you."
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: tassa_kay on November 29, 2010, 04:45:53 PM
After a moment of considering Samael's words, Star Colonel Johnston signaled for the transmission to be terminated.  Pity that she and her warriors would be forced to do this the hard way, but it was not as if a Clan warrior shirked from the ugly realities of war, was it?

Hell's Horses Initiative

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on November 29, 2010, 05:38:37 PM
BoS Initiative

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on November 29, 2010, 05:39:06 PM
BoS Initiative - Take 2

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: tassa_kay on November 29, 2010, 05:56:08 PM
CHH, the Tiebreaker

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on November 29, 2010, 06:25:59 PM
OP4 Orders - Brotherhood of Samael

The "Wings of Samael" move to Orbit / Atmo.

Orbit / Atmo: Move - Wings of Samael (Heavy ASF Trinary), E/Q, - 138 FP

Surface: None - Brotherhood of Samael (SL Heavy Mech Cluster, +, CA) E/Q 338 FP
Surface: None - Samael's Brood (Heavy Armor Cluster, CA, CA), E/Q 246 FP
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: tassa_kay on November 29, 2010, 06:33:07 PM
OP4 Orders - Clan Hell's Horses

Jump Point:
Transport Star "Gemenon" [78 FP, R/R, No Orders]
Transport Star "Leonis" [76 FP, R/R, No Orders]
42nd Mechanized Strike Cluster - FL Medium Mech Cluster [138 FP, R/R, No Orders]
94th Armored Lancers Cluster - Medium Armor Cluster [125 FP, R/R, No Orders]
Trinary Alpha, 23rd Pegasus ASF Cluster - FL Medium ASF Cluster [74 FP, R/R, Defense]
Trinary Bravo, 23rd Pegasus ASF Cluster - FL Medium ASF Cluster [74 FP, R/R, Defense]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on November 29, 2010, 07:03:42 PM
No contact on OP4.
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on November 29, 2010, 07:04:14 PM
Initiative OP5

BoS

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: tassa_kay on November 29, 2010, 07:04:48 PM
Initiative OP5, CHH

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: tassa_kay on November 29, 2010, 07:05:09 PM
OP5 Orders - Clan Hell's Horses

Jump Point:
Transport Star "Gemenon" [78 FP, R/R, No Orders]
Transport Star "Leonis" [76 FP, R/R, No Orders]
42nd Mechanized Strike Cluster - FL Medium Mech Cluster [138 FP, R/R, No Orders]
94th Armored Lancers Cluster - Medium Armor Cluster [125 FP, R/R, No Orders]
Trinary Alpha, 23rd Pegasus ASF Cluster - FL Medium ASF Cluster [74 FP, R/R, Defense]
Trinary Bravo, 23rd Pegasus ASF Cluster - FL Medium ASF Cluster [74 FP, R/R, Defense]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on November 29, 2010, 07:22:47 PM
OP5 Orders - Brotherhood of Samael

The "Wings of Samael" move to Jump Point charging at the defenders.

Orbit / Atmo: Battle - Wings of Samael (Heavy ASF Trinary), E/Q, - 138 FP

Surface: None - Brotherhood of Samael (SL Heavy Mech Cluster, +, CA) E/Q 338 FP
Surface: None - Samael's Brood (Heavy Armor Cluster, CA, CA), E/Q 246 FP

At this point, you chose which of you Top Level Units would engage with the Attacking Unit. 1 ASF unit can engage, or you can use one of your Dropships and support them ASF (not recommended as transports take damage to their cargo for every FP they take and the Curved scale can be cruel with nearly 50% odds to have 10% or less support.)
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: tassa_kay on November 29, 2010, 08:07:09 PM
Why can't both ASF units engage?  I don't understand.
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Parmenion on November 29, 2010, 09:18:06 PM
Quote from: tassa_kay on November 29, 2010, 08:07:09 PM
Why can't both ASF units engage?  I don't understand.

That's my thoughts also. 


Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on November 29, 2010, 09:53:57 PM
Flashpoint was designed to avoid the "Stack of Doom" scenario, breaking down large scenarios into smaller ones, extending large scale to more then one turn, and allowing higher value units to be worth attaining and maintaining. The unit sizes and combat orders were created to be part of the rules.

Flashpoint Rules Pg. 39
QuoteBattle Size Limits
Generally, orders have a size limit expressed in general terms that can apply to different unit types.
Some orders have special size limits, which are detailed in each order's description.
The battle size limit is the largest force that each side can commit to a given order (per theater). Smaller
forces can be used, but this generally does not obligate the other party to use a similarly small size; Clan
Trials, however, are one example of a situation where both parties deliberately under-deploy.

Battle orders are for one Top Level Unit to engage another Top Level Unit. There are orders such as Aerospace Support and Infantry Support that can make a unit stronger.

Battle
Category: Attack
Prerequisite: None
Size Limit: 1 top-level unit

Most of the orders include either Bottom, Mid or Top Level units. The only real exception is Naval Engagement wich allows for much larger engagements.
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on November 29, 2010, 09:55:18 PM
Please address any issues with the rules to the Rules Q & A Thread. If I can answer them I will, if not we will have to wait for Dave as the Master Rules creator.
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Parmenion on December 08, 2010, 12:43:14 PM
OK...probably need my head read, but the Horses ASF will engage as follows:

Trinary Alpha, 23rd Pegasus ASF Cluster - FL Medium ASF Cluster [74 FP, R/R] Orders: Battle (v's Wings of Samael)

Trinary Bravo, 23rd Pegasus ASF Cluster - FL Medium ASF Cluster [74 FP, R/R] Orders: Aerospace Support

I'm presuming that even if this goes badly, the Horses still have time following, to jump out their transport and attached ground forces.  Quiaff?


Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on December 08, 2010, 06:20:52 PM
OP 5 is scheduled for Battle Orders. OP 6 Initiative dictates the final events of the turn. Should the CHH win initiative, they can issue Transit Orders and end the turn in any Hex 1 away. If the BoS win initiative, they will determine their position and either continue with Battle or withdraw towards the surface. We can check with Dave on the options to try and Run when faced with Battle Orders. I do believe unless I come in on Intercept Orders, you would be able to still issue transit orders. We can use this example as a question at the Sandhurst Military Academy. Anywho, on to OP5
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on December 08, 2010, 06:22:35 PM
OP 5 Combat Rolls

CHH ASF Support Roll (Curved Chart)

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]

CHH Combat Roll (Battle)

[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

BoS Combat Roll (Battle)

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on December 08, 2010, 06:23:01 PM
BoS Crit Chance Roll

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on December 08, 2010, 06:36:13 PM
CHH: 74 + (138 * .15) = 95
Bos: 138

No Crits

CHH: 95 * .25 = 24
BoS: 138 * .5 = 69

Will attempt to post AAR using Dave's example fomula after your damage is determined.

The method of Damage being divided between main and supporting ASF is Defender's Choice. I would recommend putting as much of it on the support as possible, because that would make it easier for the main unit to rebuild, unless you plan on having them on standby to sacrafice for a withdrawl. As I said before, not certain of the rules there.
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Parmenion on December 12, 2010, 12:09:08 PM
Horses will disengage and leave the system (if possible).

I'll go with your recommendation, and have as much damage as possible allocated to the supporting ASF unit.

CHH initiative for the next round:

[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on December 12, 2010, 04:15:10 PM
BoS initiative

[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on December 12, 2010, 04:15:57 PM
OP6 CHH execute Transit Orders.
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Parmenion on December 21, 2010, 11:42:00 AM

Damage to CHH aerospace assets was 69.  10% recovery of that is 6.9, rounded to 7.

Question... neither CHH unit was destroyed by enemy action, however if I disband the heavily damaged one (using them to bring the other unit to full strength and return remaining assets to our budget pool) is that considered being a unit destroyed in action?  Which technically it isn't since the above course of action occurs after they get back to CHH space.

(but if it is, then thus incurring a -1 loss of Public Support which is something most factions want to avoid).

Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Daemonknight on December 21, 2010, 09:03:47 PM
the -1 to Public Support is ONLY if a TLU is killed via direct enemy action. Disbanding units because of combat losses does not fall into that categorey. However, if a unit is disbanded, they disappear totally- TLUs cannot be 'folded' into each other, nor do you gain any RPs back from a disbanded unit.
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on December 27, 2010, 11:48:38 PM
If I'm rereading this correctly, this thread is complete? Any further questions can be asked in the OOC section.
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Parmenion on December 28, 2010, 11:42:13 AM
Quote from: Fatebringer on December 27, 2010, 11:48:38 PM
If I'm rereading this correctly, this thread is complete? Any further questions can be asked in the OOC section.

I believe so (complete)... unless you want to work out the salvage for the BoS.


Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on December 28, 2010, 02:28:54 PM
Salvage Pool is 93

% of Salvage available.
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on December 28, 2010, 02:29:22 PM
3 = 0 on the curved % chart.
Title: Re: [Combat Ops] Turn 9 - 2109 Butte Hold
Post by: Fatebringer on December 28, 2010, 02:31:39 PM
Please mark thread complete.