TH space forces escorting transports appear at the jump point and begin accelerating towards the surface. Any aerospace response?
Init Roll Required:
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
TH Initiative
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
CSA ASF forces would be waiting in system when the TH invaders. Did the rules change on us this cycle that the invader doesn't need to post up their units at least if not FP?
TH aerospace escorts will attempt to break your interdiction.
Fighter Squadron 3-4AB R/F 1.0 FP
Fighter Squadron 3-R E/F 1.5 FP
TH simple rez roll[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
6th Anti Pirate Patrol (3 FP R/R) is in place and will attempt interdiction. (and most likely fail ;) )
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
CSA possible crit:
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
R1 Simple Resolution Results:
TH commits 2.5FP.
CSA commits 3 FP.
TH inflicts 40% (4 on 1:1 table) doing 1 FP of damage.
CSA inflicts 75% (10 on 1:1 table) doing 2.25 FP of damage.
TH Fighter Squadrons 0.25 Remaining
CSA APP 6 -2 FP Remaining
Since APP 6 took 33% damage, the interdiction should be successfully broken.
TH Ground Forces push through and attack the planet.
4th Armored Brigade, R/R 32.75 FP
5th Ranger Battalion, E/F 16 FP
Simple res roll...
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
ASF forms offensive Interdiction
Barcelona Citizen's Defense Force, attacks the Invaders.
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
possible crit roll off your 3
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Second possible crit roll:
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
1st crit roll on ground table:
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
potential 2nd crit table roll:
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Militia 40% + 20% (crit) so inflicts 0.6 FP before being destroyed.