Making a char for the Solaris 7 game over on CBT, and i need to make some rolls for the char generation.
Life Path Event(Early Childhood-Nobility)
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Life Path Event(Late Childhood- Mercenary Brat)
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Mercenary's luck: roll three times, drop one
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
drop the 9(damn...the odds on that happening are what?)
Life Path Event(Higher Education- Capellan Academy/Liao Conservatory of Military Arts
[blockquote]Rolled 2d10 : 9, 10, total 19[/blockquote]
+1 for attending the Liao Conservatory, so 20. I choose 3 rolls
[blockquote]Rolled 2d10+1 : 9, 10 + 1, total 20[/blockquote]
[blockquote]Rolled 2d10+1 : 6, 10 + 1, total 17[/blockquote]
[blockquote]Rolled 2d10+1 : 4, 1 + 1, total 6[/blockquote]
Spend EDG to re-roll the 6.
2nd 20 roll, choose two events: 18 + 15
[blockquote]Rolled 2d10+1 : 9, 2 + 1, total 12[/blockquote]
Life Path Event(Tour of Duty: Xin Sheng)
[blockquote]Rolled 2d10+1 : 8, 10 + 1, total 19[/blockquote]
Choose event 18- "That man who just shook your hand wears the Death's Head emblem. You really want to tell him no?"
awesome
Life Path Event(Death Commandos Covert Tour)
[blockquote]Rolled 2d10+1 : 10, 10 + 1, total 21[/blockquote]
Choose 2: 18 + 16
Life Path Event(Death Commandos Covert Tour #2)
[blockquote]Rolled 2d10-1 : 7, 10 - 1, total 16[/blockquote]
Considering the insanely good rolls you got, I gave Luke a heads up on the source and validity of the Intelser forum rolling system. However, sometimes I wonder, are you too good for them to want to let you go now.... ;) You are "IN FOR LIFE!"
i was thinking about that, and wondering how i was going to lean- active or 'inactive'...hmmm.
it seems the dice gods want me to play characters with lots of looking over your shoulder however(the 2x Enemy(3) for example).
Like I said, your success is your downside here. A Noble - Mercenary Brat? Fun times explaining that one :P, but what you wind up in the end is a highly educated, highly skilled noble trained to be a death commando. You have so much ahead of you and are needed in the Capellan Confederation with the jihad still actively going on, why would you need to go to Solaris other then for a Vaca? :P
Second best selection for Path 1 (10)
Top two selections for Path 2 (10, 11)
I've never seen the +1 for path event event before, so you got the top event which you used to splinter off into four top end results and wind up with a continuous +1 for the remainder of your paths. I'm sure Luke will try to cap you at 3 for the path. You seem to have a repetative event listed that can only be applied once anyway. With the rolls, and the +1 to all rolls for this path, I track the following at (13, 15, 18, 18) Did you mean to take 18 twice?
Path 4 was 20 before the +1, Good idea not to random those, and just pick two. Some bad stuff in there, and also not to take 17, but you wind up getting it in the next path anyway (16, 18)
Path 5 17 -1 (2nd time thru) +1 (From a previous event) = (17)
Did you take OCS or the Sian Academy's Officer Program?
See what I mean by too good for your own good :P Still, you rolled it, the hard part will be to get this by Luke ;) if you need a contact, I have a Death Commando character in there somewhere... ;)
The Merc Brat part is from the event roll, it says that my family were all soldiers: which i already have explained(and Luke knows), is because my char is the daughter of a McCarron's Armored Cavalry officer(a Merc unit that gets Nationalized by Sun-Tzu Liao right after the 4th Succession War). Many of the officers were given land and title, in exchange for the unit going House. Quite a better deal than the FS 'company store' route, yes?
I took Sian University Office Candidate Program. I liked how it gave me a better Strategy bonus, and the Tactics/Any was welcome, although it dropped one of my thresholds, I believe I pushed it back up when i hit AIT. All in all, I have some ludicriously high Thresholds(i think WIL comes out at 12 or 13, but I didn't know what the actual max was, 10?).
However, I need to know what the maximum starting +x is for a skill(i basicly dropped as many skill points into Tactics/Mech as I could, but with those Death Commando tours, and Xin Sheng, I have a rediculous number of military skills. I think at the end, Tactics/Mech went to like 30. I know alot of that is going elsewhere, I just didn't know how far down it had to be taken).
Lastly, how many points do I get to throw into attributes...I have some crazy requirements I need to meet.
Don't tell me, Faith?
what?
Faith McCarron :P
lol, I wasn't planning on it actually being a McCarron, but not her name isn't faith.
I was thinking Annalise Burton :P
Gotcha.
Life Path Event Roll(Death Commando Covert Tour)
[blockquote]Rolled 2d10-1 : 3, 10 - 1, total 12[/blockquote]
Re-doing the Canopian, because I found the actual path I want to take. here we go(again!)
Early Childhood lifepath
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Late Childhood lifepath:
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
force choose on 3rd 12(not more than 3 events)
Higher Learning
[blockquote]Rolled 2d10 : 8, 10, total 18[/blockquote]
18+1 = 19: roll twice, apply both
[blockquote]Rolled 2d10 : 9, 5, total 14[/blockquote]
[blockquote]Rolled 2d10 : 8, 9, total 17[/blockquote]
Real Life event roll:
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Higher Learning
[blockquote]Rolled 2d10 : 9, 10, total 19[/blockquote]
+1 gives me 20; roll twice and apply both
[blockquote]Rolled 2d10 : 9, 9, total 18[/blockquote]
[blockquote]Rolled 2d10 : 4, 1, total 5[/blockquote]
18+1=19
5+1=6
spend EDG to re-roll the 6
[blockquote]Rolled 2d10 : 10, 7, total 17[/blockquote]
Real Life
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Real Life
[blockquote]Rolled 2d10 : 8, 10, total 18[/blockquote]
[blockquote]Rolled 2d10 : 10, 6, total 16[/blockquote]
[blockquote]Rolled 2d10 : 10, 8, total 18[/blockquote]
[blockquote]Rolled 2d10 : 10, 9, total 19[/blockquote]
[blockquote]Rolled 2d10 : 5, 4, total 9[/blockquote]
Trying for a non-combat character. Char limit is 3 i thought...not sure. This one is kinda for the sole benefit of my previous char :P
Affiliation: Lyran/Skye
Early Childhood: White Collar
event roll
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Late Childhood: Prepatory School
event roll
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Higher Education: New Avalon Institute of Science
event roll
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
*Paramilitary Service*
During first pass through NAIS
event roll
[blockquote]Rolled 2d10 : 5, 1, total 6[/blockquote]
spend an EDG, re-roll
[blockquote]Rolled 2d10 : 9, 9, total 18[/blockquote]
Real Life: Post-Graduate Studies
event roll
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
thanks to the NAIS event, I get +2 for my rolls this run through...so thats a 12. Going to go for 2!
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
thanks to that NAIS event, those become 12 and 6.
going back to skool now!
Return to Higher Education
Higher Education: New Avalon Institute of Science
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Real Life: Civilian Job
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
NAIS
event
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Civilian Job
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Hijacking this thread for the same purpose :P
'Mech selection- [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Quote from: GreyJaeger on March 01, 2011, 12:52:52 AM
Hijacking this thread for the same purpose :P
'Mech selection- (http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12
Nice roll
Yeah.. But it was for a FWL Medium.. BlackJack Omni...
For the Adventurer's Guild (first attempt)
[blockquote]Rolled 3d6 : 4, 1, 2, total 7[/blockquote]
[blockquote]Rolled 3d6 : 1, 4, 6, total 11[/blockquote]
[blockquote]Rolled 3d6 : 3, 1, 5, total 9[/blockquote]
[blockquote]Rolled 3d6 : 4, 4, 2, total 10[/blockquote]
[blockquote]Rolled 3d6 : 6, 5, 4, total 15[/blockquote]
[blockquote]Rolled 3d6 : 5, 1, 3, total 9[/blockquote]
Okay, so it's gotta be in order...
those're good stats for a thief...er, 'Rogue'...yeah, rogue...or maybe a Cleric.
(and I sure was hoping to get a big, moron with a sword instead...oh well. dice say what the dice say...)
Name:
Class: Thief
Stats:
Str: 7
Dex:11
Con:9
Int:10
Wis:15
Cha:9
Hit Points:[blockquote]Rolled 1d6 : 2, total 2[/blockquote]
CS, if this is for AG, would you mind reposting this info into the Barracks section? Also, if you plan on playing a Thief, just FYI you may want to review the attribute swapping rule, as by lowering your Wis to 11 you can raise your Dex to 13 (which would give you some bonuses). Not mandatory of course, but an option.
Quote from: Dave Baughman on August 13, 2011, 07:41:48 AM
CS, if this is for AG, would you mind reposting this info into the Barracks section? Also, if you plan on playing a Thief, just FYI you may want to review the attribute swapping rule, as by lowering your Wis to 11 you can raise your Dex to 13 (which would give you some bonuses). Not mandatory of course, but an option.
Also, you need to re-roll your HP. Thieves in D&D use d4 as their hit die.
I realized after messing with this, that I can't repost the dice-rolling on the barracks thread, so I went and started over, (and yeah, I was referencing the wrong rules too...)