As directed by Lord Harlock.
FWL Turn One Initiative at Galveston:
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
CAppie turn one init:
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Galveston Invasion
Air:
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Ground:
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
FWL Galveston Invasion rolls:
Air:
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Ground:
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
air round 2:
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 2, total 7
dammit sorry guys I had misclicked due to my laggy internet connection :(
I'll do a new roll!
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
FWL Galveston Insertion Phase Round Two
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Rolling two criticals:
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
One critical achieved, critical is:
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
FWL Galveston ground fight, round two:
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Galveston Fight Round 2
[roll]
Quote from: DXM on December 20, 2010, 08:22:00 PM
FWL Galveston ground fight, round two:
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Waiting for a response before I make another roll ><
Crit 1: [blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Crit 2: [blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Crit 3: [blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Crit 4: [blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Crit 1[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
crit 2[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Very nice. I hope my rolls get better again...
You don't need them. You have numbers.
Modifier is +3 because you outnumber us by 4+x
[blockquote]Rolled 2d6+3 : 2, 5 + 3, total 10[/blockquote]
Critchance 1 [blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Critchance 2 [blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Crit roll [blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
My roll:
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Galveston Salvage Rolls
Aero Salvage Roll
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
1st Ground Phase Salvage Roll
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
2nd Ground Phase Salvage Roll
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
3rd Ground Phase Salvage Roll
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
FWL Galveston Turn 2 initiative roll:
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
init Galveston
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
init houston
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Init Houston
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Here's what the TC is rolling for init for the invasion of Houston:
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
For the Invasion of Houston, the Lyran Commonwealth rolls an Initative of:
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
roll for the galveston aero battle
CC vs FWL
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Turn 2 Galveston FWL aero roll #1
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
FWL Galveston Insertion Phase Round Two roll:
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
MOC/CC Phase 2 Insertion Roll
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Lyran Commonwealth - Invasion of Houston - Insertion Roll
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Lyran Commonwealth - Invasion of Houston - Insertion Phase - Critical Events Roll
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Lyran Commonwealth - Invasion of Houston - Insertion Phase - Critical Events Table Roll
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Federated Suns - Invasion of Houston - Insertion Roll
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Federated Suns - Invasion of Houston - Insertion Phase - Critical Events Roll
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Federated Suns - Invasion of Houston - Insertion Phase - Critical Events Table Roll
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Critchances for Galveston Aero
1: [blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
2: [blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
3: [blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Crit!
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
TC merc roll for aerospace attack at Houston on the cappies:
Taurians I believe are outnumbered a bit.
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
go cappies go!
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Federated Suns - Invasion of Houston - Round 1 Salvage Roll
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Salvage Rolls- Galvestion
Round 1-
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Round 2-
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Lyran Commonwealth - Invasion of Houston - Round 1 Salvage Roll
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Salvage Roll for TC/CC Inseration Phase One
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Lyran Commonwealth - Invasion of Houston - 2nd Initiative Roll
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Federated Suns - Invasion of Houston - Round 2 Initiative
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Capellan Confederation - Invasion of Houston - Round 2 Initiative
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Lyran Commonwealth - Invasion of Houston
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Capellan Confederation - Invasion of Houston
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Lyran Commonwealth - Invasion of Houston Salvage Roll Round one CCAF vs. LCAF
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Lyran Commonwealth vs. Capellan Confederation - Invasion of Houston Round 2
Lyran Commonwealth - Invasion of Houston
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Capellan Confederation - Invasion of Houston
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Lyran Commonwealth - Invasion of Houston Salvage Roll Round Two CCAF vs. LCAF
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Federated Suns - Invasion of Houston - Combat Round 2
Federated Suns Combat -> CapCon Forces
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Federated Suns - Invasion of Houston - Critical Rolls
Adjusted to 12 for +3 at 4:1 odds:
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 1, total 4
Second Combat Roll:
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Ugh, okay my prior Dice roll wasn't tampered with. I have a bad habit of modifying instead of just making a new post. If anyone wants to dispute the 4 and the 8, I'll concede to LH rolling the crit chance and second combat roll off the 12.
Third Combat Roll (2nd based off 12 roll and per rules):
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Federated Suns - Combat Houston - Round 2 Salvage Roll
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Ignore Round Two for LCAF and CCAF
CCAF vs. AFFS/Taurians
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Ignore the AFFS previous for roles now. And CCAF roll that I just did. I hate when I'm tired. We are going back to the initial rolls for round two of CCAF vs. LCAF.
Ah I see what you're doing.
AFFS/Taurian Mercs vs LCAF over Houston Round One
AFFS/TMs
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
LCAF
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Salvage
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
LCAF Crit Roll for Round One
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Okay let's see about getting this party started before my gaming group gets together.
Initiative:
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
And I suppose I can do the roll for insertion while I'm at it. After reviewing the rules I'm pretty sure I outnumber more than 4:1 based on the information I gleaned from turn 2.
[blockquote]Rolled 2d6-3 : 1, 2 - 3, total 0[/blockquote]
FWL vs. MOC Infantry Massacre of Galveston Round One
FWL
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
MoC
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Salvage Roll
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Federated Suns - Defense of Houston - Round 1 Initiative
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Outworlds Alliance - Invasion of Houston - Round 1 Initiative
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Federated Suns - Defense of Houston - Round 1 Combat
Outnumbered 2:1 - +1 Bonus
[blockquote]Rolled 2d6+1 : 3, 2 + 1, total 6[/blockquote]
Here we go.
[blockquote]Rolled 2d6-1 : 3, 2 - 1, total 4[/blockquote]
Salvage roll.
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Ground Initiative.
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Federated Suns - Defense of Houston (Ground) - Round 1 Initiative
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Round 1 Combat.
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Federated Suns - Defense of Houston - Round 1 Ground Combat
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Federated Suns - Defense of Houston - Round 1 Salvage Roll
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Critical hit roll
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Salvage
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Federated Suns - Defense of Houston - Round 2 Initiative
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Round 2 Initiative
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Combat
[blockquote]Rolled 2d6-1 : 5, 2 - 1, total 6[/blockquote]
Federated Suns - Invasion of Houston - Combat Roll Round 2
[blockquote]Rolled 2d6+1 : 2, 1 + 1, total 4[/blockquote]
Salvage operations:
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Federated Suns - Defense of Houston - Salvage Roll Round 2
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Federated Suns - Defense of Houston - Initiative Roll Round 3
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Initiative.
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Federated Suns - Holding Action of Houston - Combat Round 3
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Federated Suns - Holding Action of Houston - Combat Round 3 Crit Confirm
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Federated Suns - Holding Action of Houston - Salvage Roll
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Combat roll.
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Salvage.
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Bithinia Invasion:
Ground Combat, Round One:
FWL: [blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
CC: [blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Round One extra damage rolls for the CC:
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Round One CC critical rolls:
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Bithinia salvage roll:
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
The Capellans go down swingin! XD
Wyatt Raid Salvage Roll:
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
And the Raid Result Roll:
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Turn 2 Victoria 2938 Aero Round 1
CapCon
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Turn 2 Victoria 2938 Aero Round 1
FedSuns 3 Criticals
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Turn 2 Victoria 2938 Aero Round 2
CapCon
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Insert Quote
Turn 2 Victoria 2938 Aero Round 2
2 Criticals
CapCon
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Turn 2 Victoria 2938 Aero Round 2
Salvage
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Turn 2 Victoria 2938 Ground Phase Round 1
CapCon
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Turn 2 Victoria 2938 Ground Phase Round 1
Salvage
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Turn 2 Victoria 2938 Ground Phase Round 2
Capcon
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Turn 2 Victoria 2938 Ground Phase Round 2
Criticals
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Turn 2 Victoria 2938 Ground Phase Round 2
Salvage Roll
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Turn 2 Victoria 2938 Ground Phase Round 3
CapCon
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Turn 2 Victoria 2938 Ground Phase Round 3
Fed Suns Crit
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Ignore the Other Victoria Posts Need to Check Things.
Turn 2 Menke 2937 Ground Phase 1
CapCon
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Turn 2 Menke 2937 Ground Phase 1
Salvage Roll
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Turn 2 Menke 2937 Ground Phase 1
CapCon Crits
1 Crit
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
2 Crit
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
3 Crit
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Turn 2 Corodiz Ground Phase 1
CapCon
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Turn 2 Corodiz Ground Phase 1
CapCon
1 Crits
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
2Crits
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Turn 2 Corodiz Ground Phase 1
Salvage
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Turn 2 Corodiz Ground Phase 1
CapCon
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Turn 2 Corodiz Ground Phase 2
Crit
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Turn 2 Corodiz Ground Phase 2
Salvage
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Turn 2 Corodiz Ground Phase 3
CapCon
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Turn 2 Corodiz Ground Phase 3
Salvage
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Turn 2 Xieng Khouang 2836 Ground Phase 1
CapCon
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Turn 2 Xieng Khouang 2836 Ground Phase 1
Extra Innings
CapCon
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Turn 2 Xieng Khouang 2836 Ground Phase 1
CapCon
Crit 1
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Crit 2
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Crit 3
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Crit 4
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Quote from: Lord Harlock on June 30, 2011, 09:16:42 PM
Turn 2 Xieng Khouang 2836 Ground Phase 1
Extra Innings
CapCon
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 6, total 8
CapCon 2nd additonal roll
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
And additional Crit
CapCon
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Turn 2 Xieng Khouang 2836 Ground Phase 1
Salvage Roll
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Following these rolls is helping me understand the simple rez system your using ;) Hopefully our luck holds up for Grand Base.
Okay let's get this started.
FedSuns versus CapCon: Grand Base
Initiative.
FedSuns: (http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 6, total 8
CapCon: (http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5
First Combat round FedSuns outnumbers the CapCon by 4:1.
132.5 CV versus 27 CV.
FedSuns: (http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6-3 : 5, 5 - 3, total 7
CapCon: (http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+3 : 4, 2 + 3, total 9
FedSuns deals 39.75 FP of damage to CapCon defenders.
CapCon defenders deal 10.75 FP to FedSuns.
Defenders routed.
Salvage roll:
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5
Nets the FedSuns 4.5 FP worth of salvage.
Invasion Zanzibar Hex 3038 Ground Phase 1
CapCon
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Invasion Zanzibar Hex 3038 Ground Phase 1
Crit
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Invasion Zanzibar Hex 3038 Ground Phase 1
Salvage
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Turn 2 Invasion Yuris Hex 3068
Ground Phase 1
CapCon
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Turn 2 Invasion Yuris Hex 3068
Salvage Roll
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Turn 2 Invasion Yuris Hex 3068
Ground Phase 2
CapCon
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Turn 2 Invasion Yuris Hex 3068
Phase 2
Crits
1
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
2
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Turn 2 Invasion Yuris Hex 3068
Salvage
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Turn 2 Invasion Yuris Hex 3068
Ground Phase 3
CapCon
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Turn 2 Invasion Yuris Hex 3068
Crit
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Turn 2 Invasion Yuris Hex 3068
Salvage
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Turn 2 Invasion Madras Hex 2837
Ground Phase 1
CapCon
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
FedSuns
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Turn 2 Invasion Madras Hex 2837
Crit
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]