Intelser Forums

General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: OOC Threads => Topic started by: Daemonknight on January 07, 2011, 06:57:16 AM

Title: Turn 10
Post by: Daemonknight on January 07, 2011, 06:57:16 AM
Just a reminder to all players, orders are due tonight, January 7th, by 11:59pm(EST). We are going to be adherring to the FGC '62 timeline from now on as far as orders/posting deadlines, end of turn and beginning of turn dates.

Random events have already been generated, as has the WoB's activities(they were quite silent for a few turns, but with my appointment as Head GM, and Fate and I getting our act together, we've re-implemented them).

Also on the table for Turn 10, is the introduction of the first set of VIP Rules. The VIP rules will be phased in, with every 3 turns seeing the addition of 2 of the availible classes. Turn 10 will see the introduction of the Politician and Soldier(Ground) classes. Turn 13 will see the next 2 classes rolled out. All previous talk, speculation, and posts concerning the VIP rules will be overruled by the rules as posted for Turn 10.

Please note, that the GM team is looking for feedback on the VIP rules: comments, sugestions, CONSTRUCTIVE criticism, and ideas for current and future classes are both welcome and encouraged. The VIP rules will be 'living rules'- they will be updated as needed at the end of any turn in which a ruling is required to modify/clairify/alter the rules. Please be sure to check the VIP rules at the beginning of each turn, as there may have been changes, once we get rolling and people get the chance to work through them.

*Note that the VIP rules are an excellent chance to try the Sandhurst Royal Military Academy thread. Once the rules are posted, feel free to go into the SRMA, and work through battles and combinations(most useful for Soldier class). There are potential rewards availible to factions, whose players are particularly active and helpful in their posting habits.