Intelser Forums

Fan Council '91 => FC62 Archive: 3070 => Game Turns => Combat Threads - I.S. Hexes => Topic started by: Marlin on January 09, 2011, 12:39:50 PM

Title: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison [complete]
Post by: Marlin on January 09, 2011, 12:39:50 PM
Garrison is being invaded and blockaded.

"People of Garrison, fear not, for Clan Ice Hellion comes to free you from war.

I am Star Colonel Xenia Drutis. Any forces on Planet, surrender upon our arrival or be destroyed. Do not throw away your lifes lightly. You will be needed."
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Dave Baughman on January 09, 2011, 03:59:12 PM
LC loyalty roll

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Dave Baughman on January 09, 2011, 04:00:06 PM
"Come and get us, you albino freaks. The Fourth Donegal will show you a thing or two about how real soldiers fight!"
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Marlin on January 09, 2011, 04:17:21 PM
"It seems you like death. You will be sated."

24,75 FP descend on Garrison.
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Dave Baughman on January 09, 2011, 04:23:34 PM
LC aerospace do not contest your landing, but will be on ground support. As soon as Ice Hellion forces land, the Fourth Donegal Guards RCT will engage with 30.5 FP of ground forces and 5 FP of aero support.

Donegal Guards simple res roll
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Dave Baughman on January 09, 2011, 04:23:46 PM
Crit check

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Dave Baughman on January 09, 2011, 04:24:02 PM
Crit result

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Dave Baughman on January 09, 2011, 04:26:01 PM
Quote7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Marlin on January 09, 2011, 04:30:37 PM
OP my luck against you seems to be over. :(

Either way, its already ugly.

Attack roll CIH:

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Marlin on January 09, 2011, 04:30:57 PM
OP: Sheesh..

Crit?

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Marlin on January 09, 2011, 04:35:18 PM
You gain 12,5 FP damage.

CIH gains 23 FP damage. And as fast as their namesake make off planet.

2,5 FP as battlefield salvage.

They concentrated on the Aerospace, btw, to keep their chance at fleeing.

I calced with 35.5 FP, right?

Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Dave Baughman on January 09, 2011, 04:37:34 PM
Numbers look correct, except you missed on minor point - you won.

Quote12 Deal 70% of FP to OpponentCR

...

CR – As C, plus the defender is routed and must use Withdrawal orders in the next operational round.*

*Additional effects do not apply if the attacker is destroyed during the course of the battle (though
critical events should still be rolled for).

Despite the terrible losses, your forces break the Skye resistance and force them to flee the system. Garrison is yours.
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Marlin on January 09, 2011, 04:44:34 PM
Umm.. lol?

Can the Blockade still be maintained but the tattered remains of the enemy still flee? If not I would rather give up the blockade...  :-X
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Dave Baughman on January 09, 2011, 04:56:57 PM
Quote from: Marlin on January 09, 2011, 04:44:34 PM
Umm.. lol?

Can the Blockade still be maintained but the tattered remains of the enemy still flee? If not I would rather give up the blockade...  :-X

I missed the blockade. They will have to do blockade running then. I will roll later as I'm stepping out in a moment.
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Marlin on January 09, 2011, 05:02:24 PM
The Blockade is given up as soon as they see the mass of Droppers that are not their own...

if possible. If not, I know whats gonna happen.
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Marlin on January 09, 2011, 08:21:24 PM
With the blockade a rather foregone conclusion,

30 FP of potential salvage lies on the ground.

The 2 Clusters had fought like their namesake. Perhaps even better.

Salvage roll, no matter what happens in space:

[blockquote]Rolled 2d6+15 : 5, 3 + 15, total 23[/blockquote]
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Marlin on January 09, 2011, 08:22:09 PM
7 FP salvageable.
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Dave Baughman on January 09, 2011, 10:23:21 PM
You can certainly let them through the blockade if you want.
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Marlin on January 09, 2011, 11:06:08 PM
Definitely. They get hails but thats it. :)

Finished? Deal?  :-*

:D
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison
Post by: Dave Baughman on January 09, 2011, 11:34:42 PM
Looks good, mark that bad boy as complete :)
Title: Re: [RP/MM] Turn 45 CIH vs. Skye Invasion 2119 Garrison [complete]
Post by: Marlin on January 09, 2011, 11:37:27 PM
One last favor: Can you post the composition of the 4th Donegal? Will be important for the Wiki writeup and to boast about Xenia's deeds.. :P