Intelser Forums

Fan Council '91 => Rules and OOC => Rules and OOC (Archive) => Topic started by: chanman on May 02, 2010, 10:34:40 PM

Title: Moving Hex elements
Post by: chanman on May 02, 2010, 10:34:40 PM
1 turn to disassemble, 1 turn to re-assemble, right?

How many MP per hex moved?
Title: Re: Moving Hex elements
Post by: Dave Baughman on May 02, 2010, 10:37:59 PM
QuoteInfrastructure Movement

Hex Improvements (MF, SY, IC, etc) can be moved but require extensive preparations.

One turn before the move is to be executed, the facility must be taken offline for packing. The following turn it is removed from the map and becomes a transported unit with FP equal to its RP construction cost. These transport units may not initiate combat but they may be attacked. Infrastructure transport units move per the normal rules.

Once a transport unit arrives at its destination, it must spend one full turn unpacking, at which point the Hex Improvement will come back online at the new location.

Does that cover what you were looking for? If not, please let me know and I'll elaborate further...