A host of CJF jumpships appear above the Howick system's nadir jump point, escorted by the sleek, predatory silhouttes of the Jade Aerie Naval Star.
A single transmission was released to the system, while the Jade Aerie forces took up blockade positions.
"Warriors of Clan Star Adder, I am Galaxy Commander Nigel Mattlov, of the Jade Falcon Omega Galaxy. I have been given the task of taking this world through honorable combat if possible, but I assure you that if I must invade, I will. Any of your pre-recorded transmissions will be considered a refusal of honorable combat, which will force my Clan's hand. You have untill my dropships reach orbit around the planet, or I will likewise be forced to assume you are denying me honorable combat.
I challenege Clan Star Adder, for the ownership of this planet, and it's infrastructure. I have at my disposal, the Omega Galaxy. With what forces will you defend against my claim?"
"Who will defend this world from Liberation by the Union of Independent Worlds... and I don't mean your damn recording."
(2nd Brigade 1st Marine Division, 27 fp ground, 2 FP integral aero)
Clan Jade Falcon forces hear the UIW transmissions, and quickly respond.
"UIW forces, this is Clan Jade Falcon. We have already issued a batchall for the world of Howick, and are thus entitled to see our claim forewarded before yours. If we fail to wrest the world from the Adder's grasp, you are more than welcome to per sue your own trial."
CJF Arrival Initiative
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
"Understood Jade Falcons. We will stand by, Over."
/bump
still waiting to see if the Adders are playing the game.
Daemon get with me for this.
"Falcon Commander this is Star Commander Maru I will defend with the Howick Defense Binary (1FP) in honorable combat.
"Star Commander Maru, I am Star Commander Daniel, I will meet your bid with a single star of my own forces(.75FP). Transmit landing coordinates for our Trial, let me show you how true Clan warriors fight."
CJF combat roll
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
critical event check
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
CJF critical event
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
85% of .75 = .75 FP damage to CSA forces
Damage to CJF forces is reduced by 15%
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote] COmbat roll CSA
CSA Force does no appreciable damage and is wiped out.
CJF forces wait untill all CSA units have departed, and then hand the world over to the waiting Union strike group