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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3091 => Topic started by: chaosxtreme on January 14, 2011, 12:14:51 AM

Title: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735 [COMPLETE]
Post by: chaosxtreme on January 14, 2011, 12:14:51 AM
On behalf of the Free Worlds League and House Orloff yield now.


2nd Orloff Grenadiers
8th FWLN Aerospace
242nd FWLN Transport Command
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: Fatebringer on January 24, 2011, 05:39:14 PM
Please advise what Operational Round these forces arrive on.

There is no response to the ultimatum.
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: chaosxtreme on January 25, 2011, 12:56:07 PM
Arriving Operational Round 3:

2nd Orloff Grenadiers 114 FP
8th FWLN Aerospace  52 FP

Orders: Move to Atmo/orbit
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: chaosxtreme on January 25, 2011, 05:15:21 PM
Init
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: Fatebringer on January 25, 2011, 06:03:26 PM
Intitiative

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: chaosxtreme on January 25, 2011, 06:30:18 PM
Moves are as noted.

Round 4 Init
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: Fatebringer on January 25, 2011, 06:33:00 PM
Round 4 init

[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: chaosxtreme on January 25, 2011, 06:33:45 PM
2nd Orloff unloads from Dropships. Now lets see what bad bad things happen. :-)
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: Fatebringer on January 25, 2011, 06:35:36 PM
The atmosphere on Hindmarsh is very dense and foggy, a runway of tanks with their floodlights on mark the landing zone for the FWL Forces. Several Loader mechs direct traffic on what passes for a spacepad on the volcanic rock surface.

"Glad you could join us, we're having some comms issues at the moment? What brings you to Hindmarsh?"
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: chaosxtreme on January 25, 2011, 06:39:29 PM
"Well that is just the sort of thing you need the Federal Government for isn't it? How long has Comstar had you lot on the backburner for fixing this HPG station? You think they do that to a one of Humphrey-Halas's worlds? I think not."

"We're here on behalf of Earl Orloff and the Free Worlds League to bring Hindmarsh back into the Free Worlds with full rights, responsibilities and benefits that entails. "
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: Fatebringer on January 25, 2011, 07:12:40 PM
"Heh, how can we call for help? No HPG, most people only come here for the mud. We have this shoddy landing strip on the top of a Volcano cause aint no power in the verse gonna pull out a Dropper from the mud once it gets stuck. You think this place is named Hind-marsh for no reason? Heck-no. But the downside to being up here, well besides the obvious, is the fog. Creeps right up here all day long. No stoppin it either. Marsh water hits the mountain, cools it down, vualla, fog. Doesn't hit hard enough to harvest steam..."

The man doesn't shut up...
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: chaosxtreme on January 25, 2011, 08:29:29 PM
So who runs the government here abouts then? What type of government do you lot have?
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: Fatebringer on January 25, 2011, 09:18:34 PM
"Government, ha ha ha, that's a good one. Aint been a real government round here in some time, just the trade council. They keept he books. Don't worry sir, aint no one here gonna stop you from setting up a real government, we're all just folk out here. Not even the pirates come here. All we gotta do is shut off our lights and they'll never find the landing pad. Look." He points at a busted Mule dropship that impaled itself on one of the rocky spires. "No sir, we have a geological defense caused by our natural...."

He just doesn't shut up!
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735
Post by: chaosxtreme on January 25, 2011, 09:26:32 PM
Lieutenant you are to remain here and continue to gather all useful intelligence from Mr. (guy still doesnt shut up).


"But Sir!"

"We all have to do our duty Lieutenant he who gathers...humint also serves.

Yes Sir.
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Hindmarsh Sector 1735 [COMPLETE]
Post by: chaosxtreme on January 25, 2011, 09:28:37 PM
2nd Orloff Grenadiers Claim Hindmarsh for the Free Worlds.