DC:
"Back once again with the ill behavior."
Capture Resource Raids, pirate points for all.
Twycross- 2212
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Baker 3- 2114
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Star's End- 2209
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Xagyg- 1905
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Sudeten- 2115
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Attenbrook- DP3309
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Suda Bay- DP4310
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
[One more i forgot]
New Caledonia- 2311
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
The Dark initiative roll for Erod's Escape.
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
The Taurian Concordat's initiative roll for Erod's Escape. Please also note the issues I've brought up in that thread. :D
[blockquote]' is not a valid dice string![/blockquote]
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Sorry, didn't put the 2d6 in the first roll. Didn't edit it as that causes... issues. :D
Quote from: Jeyar on May 10, 2010, 02:41:40 PM
Sorry, didn't put the 2d6 in the first roll. Didn't edit it as that causes... issues. :D
Jeyar... I just thought it meant you rolled a.... zero. First time in FGC history! ;)
Actually it is funny, a zero would have been better (I think) in spite of it loosing. I would have had 10 more FP in the system if I understand the rules...
I just forgot to type in the 2d6 in the center. ;D
Federated Suns Roll for initiative on Great X 1715
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Federated Suns Roll for initiative on Antares 2014
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Camel initiative on Antares:
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
CW vs. Hanseatic League Ressource Raid Gateway DP1313
Raid Transit roll(no pirate insertion):
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]