[Roll 8]
Back for another round, the Combine raiders were at it again.
[Galedon Regulars 2nd Gamma Regular Reliable 2
Successful pirate point insertion, raiding the world only; no ASF present.]
OOC:Init roll to see whether or not you beat the new welcome wagon to the system. (I see blockades now give a -2 to pirate rolls)
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Quote
Blockade
Type: Invasion
Effect: No forces or supplies can move in, out or through of the Hex any faction save the blockader's
faction. The Blockade remains in effect until the blockading faction chooses to cease the blockade or the blockade force is destroyed.
Blockade may be bypassed with Blockade Running orders or with Pirate Transit*
During a Blockade no RP from the target hex may be used, and it may only be banked a maximum of one cycle, in addition no troop or Flotilla movements will be allowed in, out or through the hex unless Blockade Running or Pirate Transit* is used.
*The presence of a Blockade imposes a -2 penalty on pirate transit attempts. A failed transit into or out of a blockade hex allows the blockade force the option of immediately attacking the interlopers.
[DC Init]
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
[Raid goes enters the system before the blockade.]
Gonna be other visitors here... more to follow
TH initiative
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
TH shows up at the same time as CSA forces.
Ok the same 69th dragoon will defend against the resource raid. CIH and possibly CHH will need an init roll for forces showing up. We good to post up stuff on the Lyran front? I havet some other blockades going up that might impact here.
No init for the Hellions.
[Since their is going to be a party here bigger than the Raid, want to just roll it out?]
Hell's Horses init roll:
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Xagyg System. CHHS St. Jerome
"Star Captain. Sensors indicate raiders have entered the system."
Star Captain Jeremiah moved across to the sensor array on the old SLS Vincent class vessel and gazed keenly at the plot. Vectoring in intercept courses in his mind, he suddenly straightened and turned back around to face his Executive Officer.
"By all means, Star Commander. Bring the ship to heading..."
ooc: Vincent class vessel will engage the raiders if they can. Regular/Reliable 2FP
[Due to the successful Pirate Point Transit, the DC raiders cannot be intercepted.]
[Bump]
[BumpBump]
Had a death in the family (grandfather) and between sorting that out and work I'm swamped at the moment. Feel free to coral IM or Grae for any business.
Sorry to hear that dis, my condolences to your family. I'll try to cral someone.
As I see it, we need to sort out the following here in Xagyg in priority order:
a. resolve the DC raid (DC v's CSA), then
b. resolve what the Terrans are doing. Start of turn Adder forces are in system, as are arriving Hell's Horses forces. THAF attackers and reinforcing Adder forces arrive at the same time. Adders wanted to blockade their own system, but I'm not sure if that is allowed.
Terrans never actually show up, due to their attack being spoiled by Star Adder reinforcements elsewhere.
Quick raid resolution (assuming 1 FP vs 1 FP)
Raider
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Raidee
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Crit checks
DC
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
CSA
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
DC scores 2 crits
[blockquote]Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 1, 1, total 2[/blockquote]
DC inflicts 0.75 FP and kills the local PGC's Star Colonel. The raid is successful.
CSA inflicts 0.50 FP (after adjustments).