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Fan Council '91 => FC62 Archive: 3069 => Game Turns => Combat Threads - Clan Hexes => Topic started by: Holt on May 08, 2010, 04:51:47 PM

Title: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609 *Completed*
Post by: Holt on May 08, 2010, 04:51:47 PM
[Blockade Init: (http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 5, total 7]





"The Fleet is ready Coordinator."

Minoru Kurita looked around the holotank of the Yamato as he pondered his next words to the fleet. "Warriors of the Combine, we stand on the threshold of vengeance for the cowardly bombardment of the people of Schwartz, lives lost not through combat; but the cowardly and barbaric act of those who see themselves as our superiors. We are the hands who will exact justice, but its the peoples of Schwartz spirits that will guide us."

"My brother taught the Blood Spirits a lesson Coldrill Valley on Strana Mechty; a lesson they did not learn from. The spirits also did not learn from the Jaguars bombardment of Turtle Bay and its consequences, but they will learn now. They will learn the full fury of our Claws, the full might of our Jaws, we will make them so fearful that it will imprint in their DNA what happens when they come against the Dragon!"

"Jump."



Hundreds of vessels throughout a dozen star systems began their jump to their assigned target, the world of Tarnby.


[OCC
Blockade:
Yamato Battle Group      Regular   Fanatical   142.75
Fukuchiyama      Regular   Reliable   42
Tsutsujigasakiyakate      Regular   Reliable   42
Yamato Marines      Regular   Fanatical   9.5


Naval Engagement:
Yamanaka      Regular   Reliable   42

Invasion ASF:
1st Sword of Light      Regular   Reliable   5
2nd Sword of Light      Regular   Reliable   5
8th Sword of Light      Regular   Reliable   5

Invasion Ground:
Lonaconin Regulars   3rd   Regular   Reliable   32
Genyosha   2nd   Elite   Fanatical   65
Sword of Light   1st   Veteran   Fanatical   55
Sword of Light   8th   Veteran   Fanatical   66.5

Blockade: 236.25FP
Naval Engagement: 57FP
Ground Invasion: 218.5FP
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: chaosxtreme on May 08, 2010, 10:33:06 PM
Im Hal of the Church's Commander of 191st Solhamma Garrison Star will the Combine actually deign to fight Clan Blood Spirits this time or do you merely flee here from our brothers? If you would fight know you are granted SafCon to die as warriors though you deserve it not.

What is your Batchall surat! With what force do you contest that this is a Blood Spirit world?
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: Holt on May 08, 2010, 10:37:58 PM
[My intel showed other units here, if they were moved out turn 39, we need to see if the blockade did not catch them.]
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: chaosxtreme on May 08, 2010, 11:00:18 PM
OOC: I don't know if you have a bad roll or something. But there was nothing at Tarnby at the start of Turn 39
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: Holt on May 08, 2010, 11:02:20 PM
[Ok]
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: chaosxtreme on May 12, 2010, 11:50:20 PM
OOC: Ok weird things happened.


Roll for init
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: chaosxtreme on May 12, 2010, 11:59:07 PM
Following clusters run the Blockade
37th Red Assault Cluster (CO: Star Colonel Chadwick Yanez)
12.25FP

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]





1st Red Legion Cluster (CO: Star Colonel Carlos Pitcher)
10FP
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: Holt on May 13, 2010, 12:11:37 AM
Quote2-7 - Failure: Blockade force catches the runners and inflicts 2d6x5% of its FP to them. Runners inflict 1d6x5% of their FP on the Blockade force.

Damage to the 1st Red Legion Cluster: 236.25FP

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: Holt on May 13, 2010, 12:13:46 AM
Damage:

25% (5*5%) * 236.5 = overkill (59.25FP)
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: chaosxtreme on May 13, 2010, 12:19:13 AM
IC:
"All the Data has been sent Star Commander! Good, you have done well Tech Heath, now go and get yourself to Nav Point Gamma we have not yet lost this fight for Tarnby.


Loud explosions occur in Tarnby City as the HPG compound explodes raining portions of its equipment down nearly four miles away.


OOC: First Round of Combat was in space. Therefore 1FP Solhamma Ready to meet combine forces on the ground.
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: Holt on May 13, 2010, 12:22:16 AM
Beta Combat Command, 8th Sword of Light engage the Militia, 3FP.

Damage:
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: Holt on May 13, 2010, 12:23:42 AM
Roll 11

3FP * 90% = 2.75FP

Crit roll:
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: chaosxtreme on May 13, 2010, 12:24:19 AM
Solhamma Star 1FP
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: chaosxtreme on May 13, 2010, 12:26:24 AM
Roll 6

45% of FP dealt to opponnent.

.4FP damage done.

Unit overkilled by Combine *see Combine roll above*
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: Holt on May 13, 2010, 12:28:15 AM
Salvage roll:

[blockquote]Rolled 2d6+15 : 2, 2 + 15, total 19[/blockquote]
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: Holt on May 13, 2010, 12:30:40 AM
Ground:Damage done 1.5FP (1FP DC, .5FP CBS) * 19%
.25FP


Naval (Destroyed Cluster): 10FP
[blockquote]Rolled 2d6+10 : 6, 2 + 10, total 18[/blockquote]



Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609
Post by: Holt on May 13, 2010, 12:32:44 AM
Ground Salvage: .25FP

Naval Salvage: 10FP * 18% = 1.75FP


Ending:

8th Sword of Light Beta Command 3FP - .5FP Damage + .5FP Salvage  = 3FP Ending.

1.50FP transforms to RP at the end of the turn.
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609 *Completed*
Post by: chaosxtreme on May 17, 2010, 09:21:00 PM
If Combine Forces do not have  a Black Box Present and if they move from this hex do not forget to roll to see if they get the movement orders.


Event:   HPG Destroyed or Turned Off
Description:   A HPG facility is destroyed or moved.  Area of effect is the effected control world (unless an Improved Communications facility is also present)
Diplomatic effect:  No diplomats my transverse the effected world for one cycle.  If no other control worlds (with active HPGs), then no diplomats my transverse the effected hexes for one cycle and no command circuits may be crafted for diplomatic use for three cycles.
Intelligence Effect:  Add a modifier of -4 for all intelligence actions by interdicted party in the effected control worlds, and -2 for all out side parties acting in the effected control worlds.  These are reduced by one per cycle.
Military Effect:   If orders move a unit on an effected control world to a separate world, roll 2D6, on a roll of 2, 3,  4 or 5, that unit does not move.  Reduce by one per cycle, to a minimum of 2.
Economic Effect:   Lose 75% RP production for one cycle, and for each successive cycle, reduce RP lost by 10% to a minimum of 25% when a secondary means of communications is fully utilized.
Duration:   Until the HPG is replaced is replaced or reactivated.
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609 *Completed*
Post by: Holt on May 17, 2010, 09:29:05 PM
QuoteBlack Box Primary

These nations may manufacture and use black boxes (versions 9 and 10).  Ignore diplomatic and military effects of communications interdiction.

Plus all DC units carry Black Boxes.
Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609 *Completed*
Post by: chaosxtreme on May 17, 2010, 09:47:34 PM
All DC units carry black box's?

Please read the black box construction rules. As long as little and dave say you have them with you I have no problem.

Just please note the construction rules and limitations of each class of black box.

Quote
Black Box Factory
Cost:  100 RP
Construction Time: 2 turns
Requirements: Primary or Secondary Black Box service provider.


Black Box – 1A
Description:  A portable fax machine capable of sending data across vast distances.
Range:  15 Hexes.
Location:  Mobile, portable by a single person.
Cost:  Five RP.
Speed of Communications:  Transmission rate is 1 days per hex traveled, maximum of six pages of text per transmission.  Constant on for reception.
Provider Requirements:  Black Box.
Note: Any receiver in the direction of transmission will receive all transmissions.  No encryption is used, however this device is directional.
Construction Time:  One cycle.
Construction Location: Off site, at a military factory (no FP cost) hex element and transported at no cost to the location (simply time).  Cost of per unit production is multiplied as follows: 1 unit is 1x, 2 units is 3x, 3 units is 6x and the most any faction may produce in a single turn.

Black Box – 9
Description:  A portable fax machine capable of sending data across vast distances.
Range:  26 Hexes.
Location:  Mobile, portable by a single person.
Cost:  Ten RP.
Speed of Communications:  Transmission rate is 1 days per hex traveled, maximum of thirty five pages of text per transmission.  Constant on for reception.
Provider Requirements:  Black Box.
Note: Any receiver range can receive, however encryption is used.
Construction Time: one cycle.
Construction Location: Off site, at a military factory (no FP cost) hex element and transported at no cost to the location (simply time).  Cost of per unit production is multiplied as follows: 1 unit is 1x, 2 units is 3x, 3 units is 6x and the most any faction may produce in a single turn.

Black Box – 10
Description:  A portable fax machine capable of sending data across vast distances.
Range:  40 Hexes.
Location:  Mobile, portable by a single person.
Cost:  Ten RP.
Speed of Communications:  Transmission rate is 1 days per hex traveled, maximum of thirty five pages of text per transmission.  Constant on for reception.
Provider Requirements:  Black Box.
Note: Any receiver range can receive, however encryption is used.
Construction Time: one cycle.
Construction Location: Off site, at a military factory (no FP cost) hex element and transported at no cost to the location (simply time).  Cost of per unit production is multiplied as follows: 1 unit is 1x, 2 units is 3x, 3 units is 6x and the most any faction may produce in a single turn.

Title: Re: [RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609 *Completed*
Post by: Holt on May 17, 2010, 10:30:26 PM
Quote from: Holt on May 17, 2010, 09:29:05 PM
Plus all DC units carry Black Boxes.


This goes back before Little and Dave, back to turn 24ish when they were implemented. It was established that all producers of Black Boxes and LC had them for all their units.