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Fan Council '91 => Turn 48 => Game Turns => Combat Threads - Clan Hexes => Topic started by: Daemonknight on July 13, 2011, 05:29:23 PM

Title: [RP-Combat Ops] Turn 2 LA vs CSA - 1319 Reese Station, Naval Recon[Complete]
Post by: Daemonknight on July 13, 2011, 05:29:23 PM
A flash of light rippled into existance at one of the Pirate jump points near Reese Station, and a small jumpship appeared, crusining through the black ocean.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1319 Reese Station, Naval Recon
Post by: Daemonknight on July 13, 2011, 05:30:12 PM
pirate jump check
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1319 Reese Station, Naval Recon
Post by: Daemonknight on July 13, 2011, 05:30:54 PM
Pirate Jump successful, ANR-001 successfully scouts the region's naval defenses.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1319 Reese Station, Naval Recon[Complete]
Post by: Daemonknight on July 21, 2011, 10:02:22 AM
DR, need the naval info for this hex if you please(if any)