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Fan Council '91 => Turn 48 => Game Turns => Combat Threads - Clan Hexes => Topic started by: Daemonknight on July 13, 2011, 05:36:48 PM

Title: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 13, 2011, 05:36:48 PM
The Zenith and Nadir jump points around Vorzel's star rippled with jump signatures of various sizes, disgorging dozens of jumpships. In attendance were several larger signatures, clearly belonging to warship-sized mass signatures. No communications are immediately recieved.


*System Blockaded*
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 21, 2011, 10:02:49 AM
Initiative check, to determine the fate of Tharkad:
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Deathrider6 on July 21, 2011, 09:33:35 PM
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]init (do the adders beat hte blockade)
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 22, 2011, 06:32:39 PM
DR tells me that on an 11 or 12, we can just run the blockade somehow:

[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 22, 2011, 06:34:18 PM
That not seeming to have taken place, we go to RP:

"Lyran warriors, we are on our way to conduct a trial against others of your forces, and we request safcon through this system."
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 22, 2011, 06:39:39 PM
"Star Adder forces, I am Admiral Sergei Lermontov(heh, sorry, been reading those books to much), commander of the fleet before you. I have been tasked with keeping such forces from attacking my capital, as such I must decline your request for Safcon."
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 22, 2011, 06:42:19 PM
"Following orders is an honorable thing, and we will not begrudge you that.  Though in the future, its considered better form to set your defences over your own worlds...

"That said, I offer you a trial for our safe conduct.  With what forces will you defend passage beyond this system?"
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 22, 2011, 06:46:51 PM
"Adder forces, this is Lieutenant-Kapitan Frederick Krauss, of the LAS Peter Steiner-Davion. I am commanding officer of a Fox-class corvette. I will have the honor of engaging your forces in a trial for your safe conduct."

14 FP
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 22, 2011, 08:38:48 PM
To ensure the Lyrans know that we abide by the letter of the law, the transcript of the following batchal is sent to them along with our bid.  The scarcasim, smerking and laughter that was present for the actualy bid is selectively edited out of the message.

Star Admiral Jasmine Lynn, CO Iron Mongoose (a Nightlord class warship): "These Lyrans are indeed formidable fighters, and it is best not to underestimate their prowess.  Alow me to open the bidding with a bid of: all our assembled forces."

"Star Admiral Maurice Kaardan, CO Hierophant (Mjolner class): "That is indeed a bold but, but, if I may be alowed to make it somewhat bolder?  I would bid all the same forces, but exclude the Fire Mandrill, which is it the perogotive of our saKhan to commit to battle."

Jasmine Lynn: "Truely, that is a bolder bid than mine."

Star Colonal Eddie of Greenlaw (a common way of naming freebirth warriors in the Clan), CO Burrock Station Flotilla: "We defeated the Lyrans once, we shall do it again.  I bid my own wing, and I will lead it personaly."

Maurice Kaardan: "Truely, this is a warrior of honor and courage.  Surely, no one can do better than this.  Star Colonal, your bid is the winner.  But, know that your fellows will stand ready in case you should need us."

Eddie: "Seyla."

Codex informaion: Wing of 13 FP of mixed fighters. 

Imedatily previous bid: 500 FP ish, including many warships.

OOC note for trial rollers: naturaly, it is fully our intention to engage in the nessissary amount of call down BS needed to win, no matter what.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 22, 2011, 11:51:05 PM
The Lieutenant-Kapitan excludes 2 wings of his Medium fighter complement as a counterbid

12 FP
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 25, 2011, 04:58:57 AM
It seems there should be some rolling in this, yes?

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 25, 2011, 04:59:29 AM
As much as I haven't kept up well with the rules, I do know that I get a crit chance on that 9:

[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 25, 2011, 05:00:23 AM
That's good... I don't recall if its one or two, but I'll roll two, with the first only to be taken if its just a single:

1: [blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

2: [blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 25, 2011, 05:00:58 AM
And I don't know what that means at this point, so I'll leave it for someone else to figure out.  For me, I need to sleep.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Fatebringer on July 25, 2011, 02:01:00 PM
Quote from: Iron Mongoose on July 25, 2011, 05:00:58 AM
And I don't know what that means at this point, so I'll leave it for someone else to figure out.  For me, I need to sleep.

It means that he underbid you after you underbid him. A rare show from any Clan player, but worthy of honor. Current Challenge is 13 FP vs 12 FP, your combat roll stands currently at 55% of 13 = 7.25 damage done with two crits, one gives you a +1 on future rolls, one gives him a -1 on future rolls, but while it does not affect this round, a difference of 2 on future combat rolls is important, also you get to RP killing the commander from the other side.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 25, 2011, 05:32:38 PM
Well, Eddie's pretty hot right now.  Probably a promotion in his future, if he survives the present campaign.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 26, 2011, 12:11:35 AM
LAN Combat Roll:

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 26, 2011, 12:11:46 AM
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 26, 2011, 12:13:00 AM
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Deathrider6 on July 26, 2011, 12:20:41 AM
This one is yours IM finish it. I will handle the other Adder combat.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 26, 2011, 12:29:04 AM
Op Round 2

CSA- 9
Critical Events: +1 to future combat rolls this turn, -1 to enemy future combat rolls this turn

LA- 9
Critical Events: Encircle and capture 10% of enemy force, add to salvage; Reduce damage recived by 15%

Critical Events
13 * 10% = 1.3 -> 1.25 FP of CSA forces captured, added to salvage, 11.75 FP left

Damage

CSA:
11.75 * 40% = 4.7 -> 4.75 FP damage dealt

LA:
12 * 55% = 6.6 -> 6.5 FP damage dealt


Resolution

CSA:
11.75 - 6.5 = 5.25 FP

LA:
12 - 4.75 = 7.25 FP

CSA regains .75 FP in battlefield repairs
LA regains .5 FP in battlefield repairs


CSA: 5.25 + .75 = 6 FP

LA: 7.25 + .5 = 7.75 FP
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 26, 2011, 12:29:33 AM
Lyran forces offer hegira to their defeated foe.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 26, 2011, 03:14:42 PM
Adders respectfuly decline, and call in an extra trinary of fighters from Cobra Station Wing (let's call it 4 FP) to continue the trial.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 26, 2011, 05:27:46 PM
Lieutenant-Kapitan Krauss, despite being severely injured in the first attack run by the Adder fighters, orders the remainder of their fighters to deploy, and continue the trial, before he is taken away to the Med Bay. 2 FP joins the LA forces


Round 3 Start:

CSA Forces: 10 FP

LA Forces: 9.75 FP
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 03:41:39 AM
LA combat roll

[blockquote]Rolled 2d6-1 : 6, 5 - 1, total 10[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 03:41:57 AM
critical check

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 03:43:39 AM
3x criticals

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 03:47:15 AM
LA encircles and captures 10% of CSA forces(1 FP) and adds them to salvage

LA Damage(pending potential CSA criticals):

9.75 * 75% = 7.3125 -> 7.25 * 2 = 14.5 FP in damage

CSA forces destroyed
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 05:02:49 AM
Don't be so sure yet, since I may still get crits that reduce damage.  More over, I belive you need to apply that -1 to all your rolls, not just your damage roll, which will modify your crits.  The wording of the rule is: "5 Opponent receives -1 on all future rolls this combat (CO killed)." 

For the Adders:

[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 05:04:34 AM
And, since I'm signing off after this and I'm tired of faffing about, next round (potentaly using what ever BS justification used on Greenlaw, if I'm wrong about the crits thing) the Adders are calling in... let's say 200 FP.  Feel free to roll that out without me so we can move on.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 07:53:54 AM
Quote from: Iron Mongoose on July 27, 2011, 05:02:49 AM
I belive you need to apply that -1 to all your rolls, not just your damage roll, which will modify your crits.  The wording of the rule is: "5 Opponent receives -1 on all future rolls this combat (CO killed)."

Hmm, not sure. It was my understanding that it applied only to the actual combat rolls, but I can't remember the last time I saw that critical come into play, so I'll leave it for DR.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 07:59:26 AM
Quote from: Iron Mongoose on July 27, 2011, 05:04:34 AM
And, since I'm signing off after this and I'm tired of faffing about, next round (potentaly using what ever BS justification used on Greenlaw, if I'm wrong about the crits thing) the Adders are calling in... let's say 200 FP.  Feel free to roll that out without me so we can move on.


I assume the 'BS justification' you reference, is when I considered calling down twice for a single battle last turn. That never actually happened, as I decided to simply hand victory to the Adders on those worlds, so there is no 'BS' or 'justification' for you to fallback on. If you want to call in the 2nd calldown, its totally on your own head, and you'll have to deal with the fallout in the GC. You can't hang it on the the Lyrans.


Just to be formal, the LA fleet will offer hegira to the remaining fleet(or the fighter wings, if DR comes back and tells me I need to re-roll my crits and I end up not killing all the CSA forces in the trial).
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 03:10:22 PM
I'll justify what I need to justify.  Just get the ruling and role the dice.  Time's getting short, and though we know the reasons why (personal changes) we still want to get things done.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Deathrider6 on July 27, 2011, 03:59:58 PM
Alright the wording on that rule is really vague in the sense that if you go by the wording rather than the intent it applies to all rolls which to me seems way too harsh for a minor thing as the loss of a unit CO. The intent is to give an advantage to the side who has not lost their commander not totally screw the other side. So the rule needs to be reworded to indicate all  COMBAT rolls..a crit check is not a combat roll it is a critical check and the event roll is an event roll.

Initiative and your "damage roll" are COMBAT ROLLS.

Critical checks and Critical event rolls are not.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 04:09:51 PM
Is that the intent?  Plenty of other rolls (double damage, capture 20% of the enemy before the combat even begins) screw the enemy pretty baddly.  Why should this be difrent?  In as much as each GM makes their own rulings, I think there is some precedent in this matter.

Of course, I'll abide by what ever decision is reached by DR6.

Either way, that 7 would be affected by my +1 that I forgot about, so that makes it an 8 and lands it in crit terratory. Crit chance that resualts:

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 04:10:58 PM
(even with a +1 that I think I should get, that's a 13, so I don't think I can get four rolls... though it would be nice...)

[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]

[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 04:12:11 PM
I won't try and interpret thouse, since depending on the ruling, they may be modified (plus, its well known I don't have the energy to look up thouse blasted charts).
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Fatebringer on July 27, 2011, 04:24:52 PM
QuoteInitiative and your "damage roll" are COMBAT ROLLS.

Critical checks and Critical event rolls are not.

This is correct.

OP 3

CSA: 10 FP
LA: 9.75 FP

CSA Rolls: 8 = 50%
LA Rolls: 10 = 60%

CSA Crits

6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
8 Encircle and capture 10% of opponent, add that FP to salvage.
9 Encircle and capture 20% of opponent, add that FP to salvage.

LA Crits

7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.
8 Encircle and capture 10% of opponent, add that FP to salvage.
11 Double damage dealt to opponent.

Encircle Crits happen prior to combat resolution.

CSA: 10 - (10 * .1) = 9 FP remaining
LA: 9.75 - (9.75 * .3) = 6.75 remaining

Using the GM ruling, percentages are figured out prior to doubling damage.

CSA Deals 9 * .4 (50% - 20% + 10%) = 3.5 FP to LA
LA Deals 2(6.75 * .6 (60% - 15% + 15%)) = 8 FP to CSA

CSA recovers .75 in Battlfield Repair
LA Recovers .25 in Battlfield repairs

CSA = 9 - 8 + .75 = 1.75 FP Remaining
LA = 6.75 - 3.5 + .25 = 3.5 FP Remaining

Salvage Pool is now at (11.25 + 11.5) * .5 (So far it's still listed as a Trail) + 5.25 FP in captured forces.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 04:29:20 PM
...
*sigh*


Lyrans offer Hegira to the Adders for the second time.

@Fate: this was Op3

Op1 was the attempted Blockade Running. Op2 was the first actual combat round. This, the 2nd combat round, is therefore Op3.

Op4, the Adders are unable to issue orders, due to my roll of a 10(causes disruption to the enemy forces).

If the Adders wish to press the attack in any way, it happens in Op5
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Fatebringer on July 27, 2011, 04:50:13 PM
Understood. I had to reread the rules on that, I originally thought the Blockade Run was bypassed for the trial, I see it now. Editted previous post to read OP3.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 05:03:07 PM
no worries
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 06:30:35 PM
Adder orders stand.  I'll rp later.

[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 06:31:04 PM
crits:

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 06:32:29 PM
Err, that should have been crit check, but either resualt is one crit, so either take the roll below or assume the nine is the check and the 8 is the crit.  With 200 FP, its not really relevent.  Take the worst of the two, if you like.

crit alt:

[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Fatebringer on July 27, 2011, 06:46:21 PM
By the way the rolls were done:

Combat Roll = 11 + 1 = 12 - 70%
Crit Chance = 9
Crit = 8 - Encircle and capture 10% of opponent, add that FP to salvage

I think Zellbrigen is broken as the mass of ships move forward without waiting to see how the LA respond.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 07:20:08 PM
I think there's no real evidance of that, and I resent the implication.  Remember, this was planned, at least as a contingancy, from the very start, as evidanced by the staged 'bid' set up at the onset.  It was known that defeat was not an option, so an 'honorable' way to bring masses of forces into play was enginered.  Its unreasonable that that contingancy plan would not include at least some amount of order.

As for RP:

Eddie had just been a boy when he'd learned about the Clans.  A retired warrior had moved onto his street, and told the boys and girls about not just combat but about honor, duty, loyalty.  As these were values Lyran mechwarriors had held dear for centuries, they resonated.  Eddie signed up as a mechwarrior as soon as he was old enough, but being small and quick he was transfered to the aerospace branch.

So the Lyran attacks shocked him.  He had told himself for decades that honor was a Lyran trait every bit as much as it was a Clan trait, and he had tried to uphold that.  The idea of pushing the envalope with victory only as the goal, even as the Adders stuck to their beliefs even in the face of mounting losses, burned.  Despite the Lyran's practice of calling for reenforcments, he defended his station from attack.  And he truely wished to show that one could win with honor, not through stratigy or trickiness but by skill in combat.  Of course, his superiors knew that they could not lose the trial, and could not put the whole battle on his honor and his skill.  But it would do his best.

His men fought like beasts, doing massive damage to the enemy.  Early in the battle, he scored a telling hit on the enemy warship's CIC.  But, the Lyran defenders also had a lot at stake, and they fought savagly, knowing that the security of their capitol world was at stake.  Eddie knew the significance that Tharkad held for any Lyran, what ever flag they lived under, and as his wing's losses mounted, he called in back up even as the Lyrans did the same.  The Adder defenders had never done that, despite the oppertunity, he knew, and this softened the blow of his own actions.  And he fought on vallently, just as the Lyrans did the same.  He managed to isolate a portion of the enemy, but his own force was left out of position and took significant losses.

He weight his options.  He could fight on, of course, and perhaps win.  Or call for some back up.  It would be upsetting, but he was ordered not to lose, and his own honor depending on doing his duty.  But, he was, as the saying goes, saved by the bell.

"Star Colonal," a familiar voice came over his radio.  It was an older voice, but very melodic all the same, and he saw it was on his most secure channel.  "You have fought well, but we can not afford more delay.  I'm dispatching Green Group.  Coordanate with Jasmine Lynn, and distroy the enemy at once."

There was resignation in Eddie's voice as he responded, "Very well.  Green group, here are your targets..."
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 07:21:08 PM
Also, what's the method of determining what elements of the force are captured?  Is the Fox assumed to be excluded, or included, or is there a role to be made?

For refrence, Green Group is all fighters.  No warships.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 07:21:29 PM
well first of all, the actual ships being used in combat need to be listed. You can't just move foreward with 200 'naval FP' and let it stand like that. Before I respond, I need the list of CSA forces participating in what has stoped being a Trial, and is now just a limited Naval Engagement.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 07:27:27 PM
Its 2000 Batus.  Why not?

Honestly, I don't have that sort of breakdown avalable, but I am confidet that of my 550+ FP avalable, I have at least that many fighters.  There may very well be a few dropships as well, but I don't know how material that is.

From an RP standpoint, I wouldn't read too much into that number.  Most likely, any remaining forces would be crushed long before the 100th FP entered the trial area.  The idea is that 'about 40%' of the Adders light up their drives and move in, and that its so much that there's no possiblity of anything but victory.  It could have been 50 or 100 or 500.  Its an RP function more than a rules function in my mind.  I'd sooner just say some big number than sit and calculate "well, if I roll a 2 and he rolls a 12 and gets all the damage reduction crits, how many is the minimum number of FP I need to ensure victory...?" and say that number.

Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Cannonshop on July 27, 2011, 07:44:49 PM
You're just lucky he picked the bit that said "Three Crits' instead of the bit that said "attacking force retreats."

Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 07:49:10 PM
we both had 12s, so more than likely, they would have cancelled each other out.

In any case, I'm going to have to wait untill the ACTUAL force breakdown for that 200 FP is done up. You said you commit 200 FP, so you've committed 200 FP, not 'whatever FP I need to auto-win'. And again, you can't just say "i commit 200 FP. Oh, and it's all fighters btw" without actually having 200 FP of fighters.

DR, its upto you and IM to figure out, but I can't undertake my actions until I actually know whats coming at me.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Iron Mongoose on July 27, 2011, 07:57:01 PM
You'll have to wait for him then, if you're not prepaired to act at present.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 08:08:01 PM
I would act right now, if I had the information I needed to make a decision without a blindfold.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Fatebringer on July 27, 2011, 08:22:23 PM
Guys, please chill out a little. If IM doesn't have the force list we have to wait for DR6.

DR6, for your reference:

The Adders failed to break thru the Blockade and issued a trial for Safcon.

The Adders declared their whole force as a back up bid for the Trial. The Lyans only 14 FP.
At this point, the Adders have put 17 FP of Aero into play, the Lyrans all 14 FP.

The Lyrans were ahead BV wise before the Adders called in 200 FP of ASF.
LA wants to verify the ability of CSA to call in this many fighters out of their total force.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Deathrider6 on July 27, 2011, 10:46:51 PM
Stand by I will deal with this. I will be posting an ASF force list as soon as I get around to since I have records. I'm half tempted to break out the GM hammer of DHOOM but really do not want to.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Daemonknight on July 27, 2011, 11:05:29 PM
for the record: not arguing their right to engage me with so many forces. Of course he can do that. But I consider such an act breaking Zell, since he already used his calldown, and i was told 1 was the limit. He called down 4 FP for OpRound 3, thus using his calldown. I did likewise, calling down 2 FP. Now he has charged me with 200 FP.

All I want/need is the info on those units, and we can proceed, but Zell is broken, so there is no longer 50% salvage from the trial.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Deathrider6 on July 28, 2011, 06:23:11 AM
I'll get you a list as soon as I can tomorrow. I need a final result of this mess so I can do orders.
Title: Re: [RP-Combat Ops] Turn 2 LA vs CSA - 1519 Vorzel, Blockade/Trial
Post by: Deathrider6 on July 31, 2011, 04:45:04 PM
HELD OVER to next turn.