Intelser Forums

Fan Council '91 => Turn 48 => Game Turns => Combat Threads - Clan Hexes => Topic started by: Cannonshop on July 17, 2011, 07:44:50 PM

Title: raid: hex 913 Mainstreet UIW vs. CSC[completed]
Post by: Cannonshop on July 17, 2011, 07:44:50 PM
pirate insertion (http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9

Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Marlin on July 20, 2011, 04:51:04 PM
Go on. Whats your plan? Ah, right. I gotta roll on the raid table. But! There are the Blood Spirits also incoming, so you might need Init first. In fact, I want you to clear up the init first.
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Fatebringer on July 20, 2011, 06:02:02 PM
due to initiative and RP based on the Main Street Commerce distruption thread (http://intelser.org/forums/index.php?topic=3016.msg24496#msg24496), CBS is not showing up here.
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Cannonshop on July 22, 2011, 06:47:43 PM
punt.  Need Raid Defense force roll.
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Marlin on July 22, 2011, 06:51:32 PM
Raid defense roll: [blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Fatebringer on July 22, 2011, 06:54:55 PM
-2 for successful Pirate insertion is 8 = 100% of the Attacker

Need a declaration of Raid size and objective.
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Cannonshop on July 22, 2011, 06:55:20 PM
10 FP raiders

10 FP defenders.

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Cannonshop on July 22, 2011, 06:55:55 PM
Critical Check
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Cannonshop on July 22, 2011, 06:56:57 PM
2 Crits

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Marlin on July 22, 2011, 07:00:21 PM
I wonder, would I really have to engage? I mean.. I only have Militia here..  :-[
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Deathrider6 on July 22, 2011, 07:02:20 PM
Quote from: Marlin on July 22, 2011, 07:00:21 PM
I wonder, would I really have to engage? I mean.. I only have Militia here..  :-[


Yes please do so so we can end the turn.
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Marlin on July 22, 2011, 07:08:55 PM
Ok.. its a whopping Militia..

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Marlin on July 22, 2011, 07:09:07 PM
crits? [blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Marlin on July 22, 2011, 07:09:19 PM
1
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Marlin on July 22, 2011, 07:09:55 PM
Lulz. 1 Fp of yours captured.

Militia wiped out I guess?

And you came to stay?
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Fatebringer on July 22, 2011, 07:59:01 PM
Doesn't matter if he had the troops, he came in on raid orders. He can't stay.
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Daemonknight on July 22, 2011, 08:00:13 PM
CS knows. But it would be quite funny
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Cannonshop on July 23, 2011, 04:10:43 PM
Correct me if I'm wrong, but I think I have to leave at the end of the turn.  "raid" is not convertible to "Invade" in spite of the destruction of all defending forces in the system.

Unless I'm totally off-base, even the Naval engagement has to clear out by the end of the turn, leaving the system out of the 'contested' pool by the skin of the teeth.

Which means Marlin can pour new-build and reinforcements in for next turn-possibly even enough that I won't be able to handle the losses from invading.

I don't know his factional income, or how many yards and factories he's popping next turn that might have to be delayed in order to do that, but it's possible for him to pull it out in time-that's what I think the rules say, anyhow.

I could be wrong.  REally, I could.

Raid results, however...

7RP is the max output of the combined industrial sites on Main Street (5 SY, 4 MF)

The maximum FP of the raiding force is 10

10>7

Per the rules, as I read them, it is either FP of the raiding force, or RP of the defending hex, whichever is less.

Ergo, not including salvage, transfer 7 RP from Spirit Cat's sheet to UIW's sheet.

Raid Salvage:

[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Cannonshop on July 23, 2011, 04:12:55 PM
20%
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Marlin on July 23, 2011, 04:23:29 PM
whats with the 80 %?
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Cannonshop on July 23, 2011, 05:49:19 PM
Quote from: Marlin on July 23, 2011, 04:23:29 PM
whats with the 80 %?


at a guess? I'd suspect it's just too broke to fix.
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Marlin on July 23, 2011, 06:38:19 PM
No, it goes to the defender. You just take the 20 % away as raider.
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC
Post by: Cannonshop on July 23, 2011, 06:42:18 PM
okay, too broke to steal, then.
;D
j/k
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC[completed]
Post by: Daemonknight on July 23, 2011, 06:48:55 PM
forgot to roll actual salvage. Raid salvage works like this:

you roll for what percentage of FP is salvagable(as normal). The Raider rolls on the Raid salvage table, and gets that % of availible salvage, while the defender gets the rest.

So roll for normal salvage, then Marlin gets 80%, CS gets 20%.

Also, Naval Engagement is a 'battle' order, so they stay in the hex, meaning it is indeed contested. So nothing can be built there, and Marlin doesn't get any income from the infra next turn.
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC[completed]
Post by: Cannonshop on July 23, 2011, 06:50:03 PM
Quote from: Daemonknight on July 23, 2011, 06:48:55 PM
forgot to roll actual salvage. Raid salvage works like this:

you roll for what percentage of FP is salvagable(as normal). The Raider rolls on the Raid salvage table, and gets that % of availible salvage, while the defender gets the rest.

So roll for normal salvage, then Marlin gets 80%, CS gets 20%.

Also, Naval Engagement is a 'battle' order, so they stay in the hex, meaning it is indeed contested. So nothing can be built there, and Marlin doesn't get any income from the infra next turn.

Thanks for clearing that up.
Title: Re: raid: hex 913 Mainstreet UIW vs. CSC[completed]
Post by: Marlin on July 23, 2011, 07:01:38 PM
*mutters* what a bummer.

At least roll for Salvage then.