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Fan Council '91 => Turn 48 => Game Turns => Combat Threads - IS Hexes => Topic started by: Marlin on July 18, 2011, 06:21:32 PM

Title: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on July 18, 2011, 06:21:32 PM
Pompey was hit finally, it would be a fierce fight.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on July 20, 2011, 01:11:51 AM
Major General Alexi Borodin grunted tonelessly when the shrill alarms began sounding in the Lancers' complex. They were hardly surprised to find the Spirit Cats over Pompey, and but the Cats would surely be surprised with the reception they received. Borodin had been entertaining a few of the other military commanders at his command complex when the alarms sounded, and there was little in the way of excitement as the radar returns came back with what could only be an invasion fleet. The Lancers had been prepared for this moment for well over a month, ever since the fall of Alphard. Now Alexi looked around the room.

There was the Legion's local commander, as well as the Colonel in charge of the Citzen's Militia, largely a police force at this point, and nearly useless against the hardened veterans that any of the Clans could bring to bear. However, Alexi's ace in the hole stood off to one stide, idly watching the radar returns. He wore the uniform of a SLDF Major General, which put him 2 rank slots above Borodin's similarly named position. Borodin was simply an RCT commander, making the other man a Corps Commander at best.

"Looking forward to this I suppose, quiaff?" The SLDF officer merely smiled.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: GI Journalist on July 20, 2011, 08:34:23 AM

From his duty station the ComTech reported. "Sir, its official. Livia O'Reilly has released both Alphard Trading Corporation security forces and the Marian Legion to SLDF command. They await your orders."
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on July 20, 2011, 08:27:36 PM
I don't have access to the SLDF force breakdown, but here is the MH and FS forces present.

Hegemony Forces:
Ala Alta Wing(10 FP)
Ala Audax Wing(10 FP)
3rd Limites Defense Fleet(32.5 FP)
4th Limites Defense Fleet(32.5 FP)

IV Legio(11 FP)
V Legio(14 FP)
IX Legio(22 FP)
Ballabala Militia(10 FP)
Addhara Militia(6 FP)
Algenib Militia(6 FP)
Marius' Tears Militia(10 FP)
Londerholm Militia(10 FP)
Ostia Militia(10 FP)
Pompey FTZ Security Force(24 FP)
Bronson's Horde(14 FP)

AFFS Forces:
1st Pompey Lancers RCT(44.5 Ground FP, 12 Aero FP)
2nd Pompey Lancers RCT(44.5 Ground FP, 12 Aero FP)

Total Defenders(not including SLDF forces):
Aerospace Defenders present- 109 FP
Ground Defenders present- 226 FP

CSC radiological sensors detect the presence of nuclear warheads among the defenders.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Deathrider6 on July 20, 2011, 11:36:52 PM
SLDF Forces

Elements of Clan Nova Cat (in exile)

440FP  Ground
88 FP Aero
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on July 21, 2011, 09:55:48 AM
At GI's request, I've got the MH forces under my control for this fight. If DR wants to keep the SLDF's reigns, thats fine, but I think he'll pass them off to me so he doesn't need to worry about it.

So, Marlin. Lets see what the Cats are packing here, 'eh?
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on July 21, 2011, 05:57:13 PM
Do the Cats get a hail?
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on July 21, 2011, 07:06:48 PM
The FS and MH forces have no reason to believe you will care about anything they might say, and its quite obvious who is coming for them. If you hail the planet, you will be patched into the CIC, but no message is outbound to you, unless the SLDF contingent has something to say(thats upto DR, not me)
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Deathrider6 on July 21, 2011, 07:25:37 PM
The SLDF Forces remain silent while waitig for the battle to begin in earnest. (DK handle it).
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on July 21, 2011, 07:31:13 PM
The Cats would turn tail as soon as they see the Aeromass. Especially if they see SLDF and or Cats and AFFS forces.

Rest assured, the contacts you see are not even a quarter of what is amassed on Pompey.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on July 21, 2011, 08:02:24 PM
Yeah, nice try. You don't get to peek at our forces on site before you choose your orders Marlin. Not a chance. Initiative check to determine who chooses their orders first, BEFORE you see what you're up against.

Coalition Initiative check:
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Deathrider6 on July 21, 2011, 08:05:54 PM
DK is correct Marlin. Roll initaitive. You win you get to choose to stay or run first. If you lose well running is an option but you will not get away scot free. DK will get a shot at you.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on July 22, 2011, 03:10:47 PM
I expected that. :)

[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on July 22, 2011, 03:11:06 PM
So lets start. What do you have in mind?
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on July 22, 2011, 06:01:50 PM
I was thinking tea and crumpets.


And by that I mean the entire ASF force is coming to kill you.

Forces please.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on July 22, 2011, 06:29:54 PM
I assumed so. :) But I would prefer the real tea and crumpets if you please.

Now, there is a rules question in which you might want to help out: you want this to be a coordinated Military action, right? Here is the tricky part (and it might be just ruleslawyering) the Forces working together shall be posted in the initial post. (I think this was done with Offensives in mind, but it is written there) What will that make this now?

Also, I think I have options here left: the groundpounders leave the scene and I could choose all Aero I have to fight you or just let one smaller unit stay to be butchered, correct? Although it is sad, with respect to the coordinated force issue I would choose it. Should you be forced to attack piecemeal, then there could be merit in staying with the Aero part (to a degree, as vs nukes, nothing helps much :P )
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on July 22, 2011, 06:42:42 PM
The Ala Alta and Ala Audax wings, aswell as the Lancers' aerospace cover is going on Offensive Interdiction.

The remaining MH aerospace forces, aswell as the SLDF aerospace cover are engaging the Spirit Cat forces.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on July 22, 2011, 06:50:30 PM
That I can deal with and would opt for Interdiction breaking. Is that ok?
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on July 22, 2011, 06:55:17 PM
Negetive. You can't use Break Interdiction while you have ASF capable of Naval Engagement orders. If you want your ASF to engage the Interdiction, your ground forces are sitting there doing nothing.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on July 22, 2011, 06:56:51 PM
They would rather be on invasion. But even then, I must attack the Offensive interdiction as I should have to choose what I do engage.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on July 22, 2011, 06:59:56 PM
if you want to do anything other than sit there, you have to attack the Interdiction. If you sit there, my big ASF force gets a crack at you.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Deathrider6 on July 22, 2011, 07:00:52 PM
List what ya brought Marlin...
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on July 22, 2011, 07:31:30 PM
I do:

109,5 FP ground,

82,75 FP Naval and Aero.

Those last would attack the Interdiction.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on July 22, 2011, 07:33:58 PM
Ok, DR6, I need you here. Reading Offensive interdiction again, it cannot happen when: Offensive Interdiction is only possible where no hostile forces are on interdicton, blockade, or naval engagement orders.

Now, when the Aero part goes in, it would go to naval engagement orders, no?

Thus only defense Interdiction could take place or what. THis is all rather confusing.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on July 22, 2011, 07:39:38 PM
I cannot put my forces on Offensive Interdiction if your forces were already on Naval Engagement orders. So if you wont initiative and went on Naval Engagement, or Defensive Interdiction, I couldn't use Off Interdict(meaning I couldn't stop you from esacping). Since OffInterdict is already up, it doesn't matter that your aero goes on Naval Engagement.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Deathrider6 on July 31, 2011, 04:53:04 PM
CSC Warships in system


CSCWS San Jacinto (Samrkand Block I) (27.75 FP)

CSCWS Brilliant (riga) (20FP)
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on July 31, 2011, 04:55:57 PM
Ala Alta Wing activates 1 nuclear token against each of the Spirit Cat Warships, forcing them to make survival checks.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Deathrider6 on July 31, 2011, 05:04:29 PM
San Jacinto [blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

Brilliant [blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on August 08, 2011, 05:55:31 PM
Ship's dead. Bump.
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:12:59 PM
Spirit Cat forces in-system:

Naval(attacking Interdiction):
CSCS Brilliant Survivors - 13.25 FP
CSCS San Jacinto Survivors - 27 FP

Enigma Galaxy, Vision Escort 4 - 12.75 FP
Enigma Galaxy, Principle Aerospace Cluters(Odyssey) - 22.25 FP

Ground Forces:
Alpha Galaxy, 449th Assault Cluster - 12.5 FP
Alpha Galaxy, 489th Assault Cluster - 12.5 FP
Alpha Galaxy, 32nd Nova Cat Cavaliers - 10 FP

Delta Galaxy, Shiva Keshik - 7.5 FP
Delta Galaxy, 4th Nova Cat Guards - 15 FP
Delta Galaxy, 44th Nova Cat Cavaliers - 15 FP
Delta Galaxy, 46th Nova Cat Cavaliers - 15 FP
Delta Galaxy, 119th Striker Cluster - 12.5 FP

Sigma Galaxy, Nova Cat Lancers - 15 FP
Sigma Galaxy, 179th Striker Cluster - 15 FP
Sigma Galaxy, 246th Battle Cluster - 15 FP
Sigma Galaxy, 189th Striker Cluster - 15 FP
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:14:42 PM
Allied Forces:

44 FP aero on Offensive Interdiction

174 FP aero on Naval Engagement Orders(vs CSC ground forces)
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:15:12 PM
Spirit Cat Naval forces combat roll
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:15:48 PM
Interdictor combat roll

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:16:03 PM
crit check
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:16:40 PM
2 criticals
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:21:40 PM
Interdicting forces surround and capture 10% of CSC aerospace forces.

75.25 * 10% = 7.5 FP added to salvage

67.75 FP remaining


Damage:
CSC
67.75 * 15% = 10.25 FP damage

Allied Forces
44 * 70% = 30.8 FP damage

25% of Interdicting forces destroyed, interdiction falls
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:22:13 PM
Naval Engagement(still Op 1)
CSC combat roll

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:22:23 PM
crit?
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:22:36 PM
Allied Forces combat roll
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:26:42 PM
((now, someone once told me that for ground forces fighting aerospace you use the interdiction tables. I don't see that written anywhere in the rules, but it makes sense so thats what we're going with here, it'll be the offical rule after this for such occasions))

CSC
160 * 15% = 24 FP

Allied forces
174 * 30% = 52.25 FP damage
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:28:09 PM
Op 1 Wrap-up

CSC Aerospace is at 37 FP

CSC Ground forces at 107.75

Allied Aerospace is at 183.75
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:28:33 PM
CSC Op2 Initiative
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:28:44 PM
Allied Op2 Initiative
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:28:59 PM
tie break- CSC
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:29:11 PM
tie break-Allied
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:30:17 PM
50 FP of Allied forces sets the Interdiction back up

Rest goes on Naval Engagement Orders


CSC Aerospace tries to engage the blockade once again
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:30:36 PM
Interdiction:

CSC Combat roll
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:30:50 PM
Allied combat roll
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:31:06 PM
2 critical checks

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:31:17 PM
1 crit
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:32:22 PM
CSC Odyssey takes a fuel hit(destroyed on a 10+)
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:33:33 PM
Damage:
CSC
37 * 15% = 5.5 Damage

Allied
50 * 50% = 25 Damage

Not enough damage to break the interdiction
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:34:18 PM
Naval Engagement:
CSC combat roll
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:34:50 PM
Allied combat roll
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:36:49 PM
CSC
107.75 * 20% = 21.5 FP

Allied
133.75 * 35% = 46.75 FP
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:39:27 PM
Op2 Wrap-up

CSC Aerospace: 12 FP

CSC Ground Forces: 61 FP

Allied Aerospace: 156.75(44.5 on Offensive Interdiction orders)
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:39:59 PM
Op3

CSC Initiative
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:40:11 PM
Allied Initiative
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:41:43 PM
Interdiction stays

remaining aerospace forces go on Naval Engagement orders

CSC aerospace tries to break the interdiction again
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:41:55 PM
CSC combat roll
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:42:07 PM
Allied combat roll
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:43:12 PM
CSC
12 * 20% = 2.5 FP

Allied
44.5 * 40% = 17.8 FP
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:43:27 PM
Naval Engagement

CSC combat roll
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:43:44 PM
Allied combat roll
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:45:24 PM
CSC damage
61 * 10% = 6 FP damage

Allied damage
112.25 * 40% = 45 FP damage
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:47:02 PM
Op3 Wrap-Up

CSC Aerospace destroyed

CSC Ground forces 16 FP

Allied Aerospace 148.25(42 on Interdiction)
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:48:48 PM
CSC ground forces trie to run the interdiction

CSC
[blockquote]Rolled 2d6+2 : 1, 5 + 2, total 8[/blockquote]

Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:50:14 PM
Allied
[blockquote]Rolled 2d6-2 : 4, 2 - 2, total 4[/blockquote]
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:57:51 PM
CSC
16 * 15% = 2.5 FP

Allied
42 * 35% = 14.75 FP
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Daemonknight on August 11, 2011, 12:58:22 PM
remaining CSC forces are slaughtered by the Nova Cat forces
Title: Re: [RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion
Post by: Marlin on August 11, 2011, 06:27:13 PM

If there is Aerospace around, there is a normal, standard roll. Only the Aerospace fights. When Interdiction is broken, it's broken. (which it was). How it shoud go, I suppose: the Aero crashes into each other, once 25 % are dead, there is enough room to move through.
Also, normally you cannot attack ground forces in space unless they try to break an interdiction, which they did not. They let the Aero fight. Interdiction was broken, thus, they can flee.

At least, that is how it was done all the time.