Several Jumpships attempt to enter the system via a Pirate Point
Pirate Insertion Roll
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
The forces do not attempt to engage and prepare to leave the system.
Following the traffic, Star Captain Theo ordered the jump into the system using the coordinates his techs had programmed, but when they arrived, they found not a planet, but a space station. Having no marines, and only a moderate fighter escort she had few options. "Make sure this is marked in our system. Danielle, Where is the nearest Marine force?"
"A few hundered light years away Star Captain." Theo looked out the viewpoint at the distant jewel. "Looks like we came a long way for nothing than. Signal the Jumpships we are returning. Launch fighter screen to cover our withdrawl. We shall rendevous with the main group prior to moving on to the next target."
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote] Initiative to see if wave 2 forces have left the Station yet.
Looks like about a 50% chance that those ships have already departed, depending on what the BS roll is. if they HAVE, then what Fatebringer posted is all the Clanners see. If not, then they might see more...
Oh...
and...
Raid Defense Roll
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Rule: "Defenders may not attack if raiding party retreats."
I've made my declaration to leave and not proceed following the failed Pirate Insertion. I do not get any further intel, no need for init or raid defense rolls.
er, okay. I must've been pretty blurry last night to miss that.