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General Category => FGC 3010 GM Rolls => Administrative Resources => FGC 3010 Rolling Board => Topic started by: Daemonknight on July 20, 2011, 09:21:34 PM

Title: Turn 3, FS vs DC Capra
Post by: Daemonknight on July 20, 2011, 09:21:34 PM
Insertion Phase:

2nd An Ting Legion, 2nd Legion Aerospace intercept's any attempts by the AFFS to land troops on Capra. DC ASF is outnumbered over 4:1, thus reciving +3 on it's roll

[blockquote]Rolled 2d6+3 : 6, 6 + 3, total 15[/blockquote]
Title: Re: Turn 3, FS vs DC Capra
Post by: Daemonknight on July 20, 2011, 09:21:59 PM
roll twice(re-rolling further 12+'s)

[blockquote]Rolled 2d6+3 : 5, 3 + 3, total 11[/blockquote]

[blockquote]Rolled 2d6+3 : 3, 2 + 3, total 8[/blockquote]
Title: Re: Turn 3, FS vs DC Capra
Post by: Daemonknight on July 20, 2011, 09:22:31 PM
3 Criticals

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Title: Re: Turn 3, FS vs DC Capra
Post by: Daemonknight on July 20, 2011, 09:23:17 PM
total damage: 120% base

Crits:
+25% salvage
+25% damage
Double damage
Title: Re: Turn 3, FS vs DC Capra
Post by: Fatebringer on July 20, 2011, 09:46:01 PM
Dang, your crit streak continues!
Title: Re: Turn 3, FS vs DC Capra
Post by: Daemonknight on July 20, 2011, 09:47:55 PM
only because of the bonuses. In the 3010 rules, outnumbering your opponent works against you in terms of your rolls. However, despite the awesome criticals, the size force he has can absorb these losses without much trouble. Not so on Marlowe's Rift- the 2nd SoL's aero cover just obliterated the majority of his forces