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Fan Council '91 => Turn 48 => Game Turns => Combat Threads - IS Hexes => Topic started by: chaosxtreme on July 21, 2011, 11:43:35 PM

Title: [RP/MM] Turn 2: FWL vs Rebels Hex 2436 Conquista [FWL WIN COMPLETE]
Post by: chaosxtreme on July 21, 2011, 11:43:35 PM
This is General Jose Gustav you are in rebellion against Parliament and the Free Worlds League you will stand down to our lawful authority or be forced into compliance by main force.
Title: Re: [RP/MM] Turn 2: FWL vs Rebels Hex 2436 Conquista
Post by: chaosxtreme on July 23, 2011, 01:13:26 PM
The Crazy 2nd Oriente Hussars and the 5th Free Worlds Legionnaires it seems Anston the Angry  means to end this quickly.

Open a channel.

"Greetings, General your a long way from Oriente, we stand ready to defend Conquista from any act of Capellan Aggression and take no part in the political disagreement between the lawful Duchess and the Captain-General. As such we can not allow the resources of Conquista to be used in any unlawful military operations for or against the Duchy of Andurien. By all means recharge your drive's and depart."

Title: Re: [RP/MM] Turn 2: FWL vs Rebels Hex 2436 Conquista
Post by: chaosxtreme on July 23, 2011, 01:23:13 PM
I can't do that Jim and you know it. Those staging basis are League property and the Captain-General has issued you lawful orders to put down Humphreys latest revolt.

We are burning for the planet stand your boys down and I will do what I can for you at your trial.

5th Legion Aerospace 8 FP
5th Legion 41.5 FP
2nd Oriente Hussars 17.75 FP
2nd Oriente Hussars Aero 1 FP

Title: Re: [RP/MM] Turn 2: FWL vs Rebels Hex 2436 Conquista
Post by: chaosxtreme on July 23, 2011, 01:24:17 PM
I will not stand down. Your orders are unlawful and illegal the 3rd Andurien Rangers will defend the people of the Duchy from all outside Aggression long live the Duchess, All for Andurien!

3rd Andurien Rangers 24 FP
Aerospace 1 FP
Title: Re: [RP/MM] Turn 2: FWL vs Rebels Hex 2436 Conquista
Post by: Marlin on July 23, 2011, 02:16:35 PM
OOC: with Chaoss allowance I take the Rebels and roll them. Hope I dont waste good roll on this. :)

Aero goes to ground Support.

25 FP.

"For Andurien!!"

[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Title: Re: [RP/MM] Turn 2: FWL vs Rebels Hex 2436 Conquista
Post by: chaosxtreme on July 23, 2011, 02:17:40 PM
Round 1 Combat
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Title: Re: [RP/MM] Turn 2: FWL vs Rebels Hex 2436 Conquista
Post by: chaosxtreme on July 23, 2011, 02:19:37 PM
Potential Crit Roll
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
68.25 * 60% = 40.95

enemy force is disrupted
Title: Re: [RP/MM] Turn 2: FWL vs Rebels Hex 2436 Conquista
Post by: chaosxtreme on July 23, 2011, 02:21:39 PM
25 *25% =6.25

Title: Re: [RP/MM] Turn 2: FWL vs Rebels Hex 2436 Conquista
Post by: Marlin on July 23, 2011, 02:22:26 PM
And quite dead. Conquista is reconquered.

You may roll your salvage and finish this thread if you want.
Title: Re: [RP/MM] Turn 2: FWL vs Rebels Hex 2436 Conquista
Post by: chaosxtreme on July 23, 2011, 02:25:13 PM
Rebels wiped out


FWL Task Force
68.25 - 6.25 = 62

62 *10% repair = 62+6.2=68.2 rounds to 68.25

Salvage Pool = 25+6.25=31.25

Salvage Roll
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [RP/MM] Turn 2: FWL vs Rebels Hex 2436 Conquista
Post by: chaosxtreme on July 23, 2011, 03:56:59 PM
8+15=23%

25 *.23 = 5.75 RP in salvage.