Okay, by now you know the drill...
2nd BDE, 1st Division
Mech: 20
Armor: 30
Inf. 5
Aerospace:5
I'll be checking with DR6 to fix issues, including what-to-do with units that were under orders that the rules don't allow them to carry out, and whose course the map would tend to insist they couldn't take.
Initiative: [blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Init [blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
A Warship makes its escape.
On the ground, no less then 1 FP of Militia.
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Round one results:
defender rolls 7, 40% damage
Attacker rolls 6, 30% damage
Defender: 1 FP x 40%=.4 FP
Attacker:
Because it was just infantry defending, the lead is taken by the Infantry Regiment, 5FP
5 x 30%= 1.5 FP
Defender starts with 1.0 FP, subtract 1.5, the result is equal to or below zero.
Defense is overwhelmed and over-killed.
Salvage pool: 1.9FP (rounded down to 1.75)