Intelser Forums

Fan Council '91 => FC62 Archive: 3069 => Game Turns => Combat Threads - I.S. Hexes => Topic started by: Iron Mongoose on May 10, 2010, 08:45:13 PM

Title: [RP/MM] Turn 39: Camels vs DC - Planting 2312 (complete)
Post by: Iron Mongoose on May 10, 2010, 08:45:13 PM
Camels jumpships appear, supported by some large number of Raven warships.  The Camels burn for the planet.
Title: Re: [RP/MM] Turn 39: Camels vs DC - Planting 2312
Post by: Holt on May 10, 2010, 08:57:49 PM
[Whats attacking the ground? As in how much is committed for the ground combat FP wise.]
Title: Re: [RP/MM] Turn 39: Camels vs DC - Planting 2312
Post by: Holt on May 10, 2010, 09:01:36 PM
[1FP of militia will protect the world.]
Title: Re: [RP/MM] Turn 39: Camels vs DC - Planting 2312
Post by: Fatebringer on May 10, 2010, 10:03:05 PM
He's got the ground FP, but consider your massive forces blockaded ;)
Title: Re: [RP/MM] Turn 39: Camels vs DC - Planting 2312
Post by: Iron Mongoose on May 11, 2010, 05:44:44 AM
The 71st Firestorm cluster, of 10 FP, will engage the millita.
Title: Re: [RP/MM] Turn 39: Camels vs DC - Planting 2312
Post by: Iron Mongoose on June 01, 2010, 06:28:22 AM
I'd forgoten about this, since I thoght it was basicly set, but just to be offical:

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Title: Re: [RP/MM] Turn 39: Camels vs DC - Planting 2312
Post by: Holt on June 01, 2010, 03:49:26 PM
[Militia will be overkilled by a lot, but maybe a lucky crit.]

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [RP/MM] Turn 39: Camels vs DC - Planting 2312
Post by: Holt on June 01, 2010, 03:50:31 PM
DC Militia does .25FP Damage, lets call it scratching the paint and move on.
Title: Re: [RP/MM] Turn 39: Camels vs DC - Planting 2312
Post by: Iron Mongoose on June 01, 2010, 04:30:14 PM
Agreed.