The lonely weeks spent in orbit keeping the Terran invaders from fleeing, had been trying but the new jump signature brought an end to the tiresome vigil of the 6th Anti Pirate Patrol. The cavalry had arrived.....
System blockaded.
3 Warships and their ASF contingents lead the relieving troops in system.
TH will attempt blockade running.
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Quote2-7 - Failure: Blockade force catches the runners and inflicts 2d6x5% of its FP to them. Runners inflict 1d6x5% of their FP on the Blockade force.
TH force is 50.25 FP
[blockquote]Rolled 1d6 : 6, total 6[/blockquote]
TH inflicts 15 FP on the blockade force.
How much damage does the blockade do to the TH?
(also your WarShips will need threat checks)
Quote from: Dave Baughman on May 11, 2010, 09:17:58 PM
TH inflicts 15 FP on the blockade force.
How much damage does the blockade do to the TH?
(also your WarShips will need threat checks)
Damage roll
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
not sure where to look to determine damage
WarShip rolls (not sure which ones are present as I still have a hard time reading the Order Sheet, hopefully you'll be able to figure it out Dave, or IM or Dis will chime in to state which ones are present)
#1[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
#2[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
#3[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Quote from: Dave Baughman on May 11, 2010, 09:17:21 PM
Quote2-7 - Failure: Blockade force catches the runners and inflicts 2d6x5% of its FP to them. Runners inflict 1d6x5% of their FP on the Blockade force.
Your roll was 10, so it's 10*5 = 50%
Quote from: Fatebringer on May 29, 2010, 07:52:38 PM
Quote from: Dave Baughman on May 11, 2010, 09:17:21 PM
Quote2-7 - Failure: Blockade force catches the runners and inflicts 2d6x5% of its FP to them. Runners inflict 1d6x5% of their FP on the Blockade force.
Your roll was 10, so it's 10*5 = 50%
D'OH
that might teach me to read posts more thoroughly
TH has failed to kill the blockade force, so they have no choice but to return to the planet where the Star Adders are waiting....
Clan Star Adder Mu Galaxy Mu Grenadier Regular Questionable 4
Clan Star Adder Tau Galaxy 1114th Gatekeeper Veteran Questionable 16.5
Clan Star Adder Tau Galaxy 286th Adder Sentinels Veteran Reliable 3.25
Clan Star Adder Tau Galaxy 343rd Adder Sentinels Regular Questionable 9.25
Clan Star Adder Tau Galaxy 899th Gatekeeper Regular Reliable 13.25
Clan Star Adder Tau Galaxy Tau Armored Regular Questionable 12.75
Clan Star Adder Xi Galaxy 1015 Adder Sentinels Veteran Fanatical 13.25
Clan Star Adder Xi Galaxy 235th Adder Sentinels Elite Reliable 18.25
Clan Star Adder Xi Galaxy 522nd Adder Sentinels Elite Reliable 18.25
108.75 FP
VS
III Corps 4th Armored Brigade Transported Regular Reliable 27.5
III Corps 5th Ranger Battalion Transported Elite Fanatical 10.50
III Corps Fighter Squadron 3-R Transported Elite Fanatical (DESTROYED)
38 FP
TH [blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
CSA [blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
TH crit check
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
no crit.
TH inflicts 26.50 FP
CSA inflicts enough to totally destroy the TH force.
CSA players, please roll for salvage.
Quote from: Dave Baughman on June 02, 2010, 01:31:45 AM
no crit.
TH inflicts 26.50 FP
CSA inflicts enough to totally destroy the TH force.
CSA players, please roll for salvage.
Salvage: [blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]