The last Adder visit to the Zhongshan system had been an unmitigated disaster over a whole cluster had been forced to sacrifice itself to prevent the complete destruction of the expeditionary force. The time to avenge those lost souls was nigh.
OOC: Moonson BB on blockade orders.
A large swarm of Adder fighters lead the way in system. I know the IH are sending some forces along as well and we'll add it in once I track it down.
*bump
I'm working on getting the sheet in line for next cycle and noticed this one got over looked.
Adder Interdiction / Blockade roll if needed:
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Please get me all Clan forces that are involved in this. I will look up the IS stuff and take care of it in the AM.
-Josh
CIH committed whopping 5 FP of ground forces. Under leadership of Adders.
Any chance of movement on this front from the Lyrans or GMs? I need to know how much breakage there is so I know what needs a fixing. ;)
The defending units muster:
58.25 FP ground
5 FP Aero
Adders have 111.25+ 5 FP CIH = 116.25 putting us still on the even chart by a few fp.
Only 30.5 FP is ground forces.
crit roll
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
crit 1:
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
crit 2:
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Roll of an 8: 65% base
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
8 Encircle and capture 10% of opponent, add that FP to salvage.
It should be a defender wipe, baring Lyran uber-crits.
Simple Resolution Even:
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Quote from: chanman on June 05, 2010, 08:39:59 PM
Simple Resolution Even:
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9
70% of FP dealt to opponent.
0.7 * 63.25 = 44.275 - rounds to 44.25 FP inflicted
Rolling for crits:
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Hmmm, guess I won't quote next time.
Two Crits
Crit 1:
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Crit 2:
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
5 Opponent receives -1 on all future rolls this combat (CO killed)
8 Encircle and capture 10% of opponent, add that FP to salvage.
0.1 * 116.25 FP = 11.625 captured. Do we round up or round down to the nearest quarter-FP? This splits the difference between 11.5 FP and 11.75 FP
Quote from: chanman on June 05, 2010, 08:45:20 PM
5 Opponent receives -1 on all future rolls this combat (CO killed)
8 Encircle and capture 10% of opponent, add that FP to salvage.
0.1 * 116.25 FP = 11.625 captured. Do we round up or round down to the nearest quarter-FP? This splits the difference between 11.5 FP and 11.75 FP
To the nearest 0.25 - "round up" points would be 0.125, 0.375, 0.625, and 0.875
Again, the Clans came up short of having 2:1 odds
Clans: 116.25FP
LC: 63.25FP
Clan Roll: 10 = 65%
Lyrans Roll: 10 = 70%
Clan Crits
Encircle and capture 10% of opponent's FP, add to salvage
Valor saves the day: reduce damage taken by 15%, increase damage by 10%
Lyran Crits
Encircle and capture 10% of opponent's FP, add to salvage
Opponent receives -1 on all future rolls this combat (CO killed)
The following is applies before damage
Clans: 116.25 - 10% (11.75 added to Salvage) = 104.5 FP
LC: 63.25FP - 10% (6.25 added to Salvage) = 57 FP
Clans do 65% +10% = 75%
LC do 70% - 15% = 55%
Clans deal 104.5 * .75 = 78.5 FP in Damage
LC deal 57 * .55 = 31.25 FP in Damage
Clans have 104.5 - 31.25 = 73.25 Remaining.
LC forces Destroyed
Clans gain 3.25 FP in Damage Control
Salvage Pool is 98.25 * (2D6+15)% + (18FP in captured forces)
Thx for crunching the numbers Fate.
I'm adding this in to the sheet now, so if the orders are a bit late it's cause I gotta do some math ;)
Forgot the salvage roll
[blockquote]Rolled 2d6+15 : 3, 6 + 15, total 24[/blockquote]