Star Captain Blythe had been tasked to lead the relief efforts to Botany Bay.
A fully loaded Fox is on blockade duty.
An Aegis and several fighter clusters lead the ground forces in system.
TH forces are attempting to use Blockade Running orders. Are you offensively interdicting? (if so, we'll need to resolve that first)
Quote from: Dave Baughman on May 11, 2010, 09:19:00 PM
TH forces are attempting to use Blockade Running orders. Are you offensively interdicting? (if so, we'll need to resolve that first)
Yes, Adders will attempt Offensive Interdiction
prays that he didnt just screw his Faction
CSA interdicts with
CSAN-ASF-SDF APP 5 Regular Reliable 3
CSAN Beta Reserve 2 Regular Reliable 11.25
14.25 FP total
TH launches a meaningless naval engagement with
III Corps Fighter Squadron 3-11LB Transported Regular Reliable 1
TH
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
CSA
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
CSA crit check
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
CSA - 1 crit
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Quote
10 Largest enemy craft takes a fuel hit. Role 2D6, on a 10+, enemy craft is destroyed.
No special effect as the TH unit was destroyed anyway.
TH fighter force is totally destroyed
CSA takes 0.25 FP
Naval Engagement cancels offensive interdiction.
TH blockade running
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
III Corps 11th Light Brigade Transported Regular Reliable 29.75
vs
CSAN Legionaire Regular Reliable 25
TH fails to leave the system and is caught by the Blockade force.
TH damage
[blockquote]Rolled 1d6 : 3, total 3[/blockquote]
CSA damage
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
TH inflicts 4.5 FP
CSA inflicts 5 FP
TH must now content with defensive interdiction to flee back to the surface.
Break Interdiction
III Corps 11th Light Brigade Transported Regular Reliable 25.25 (after 10% damage control)
vs.
CSAN-ASF-SDF APP 5 Regular Reliable 3
CSAN Beta Reserve 2 Regular Reliable 11.00
(14 total)
TH [blockquote]Rolled 2d6+2 : 1, 2 + 2, total 5[/blockquote]
CSA [blockquote]Rolled 2d6-2 : 2, 1 - 2, total 1[/blockquote]
TH inflicts 7.5 FP (breaking the interdiction)
CSA inflicts 11.00 FP
The survivng TH forces (15.25 FP after 10% damage control) have no chance to survive against the onslaught of Clan 'mechs that greet them when they land.
Delta Galaxy 132nd Adder Guards Regular Fanatical 0.5
Delta Galaxy 17th Adder Cavaliers Regular Fanatical 2
Delta Galaxy 206th Hussar Regular Questionable 5
Delta Galaxy 6th Adder Assault Elite Fanatical 18
Gamma Galaxy 133rd Hussar Regular Questionable 9.75
Gamma Galaxy 73rd Adder Cavaliers Regular Fanatical 11.25
Gamma Galaxy 99th Hussar Regular Reliable 8.5
Gamma Galaxy 9th Armored Cavalry Veteran Reliable 11.25
Mu Galaxy 383rd Adder Sentinels Regular Fanatical 11.5
Mu Galaxy 645th Adder Sentinels Regular Reliable 6.5
Mu Galaxy 935th Gatekeeper Regular Reliable 13.25
Mu Galaxy Mu Armored Regular Questionable 12.75
110.25 FP
TH [blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
CSA [blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
TH inflicts 5.25 FP
CSA totally wipes out the TH force.
CSA players, please roll for WarShip survival and salvage.
Quote from: Dave Baughman on June 02, 2010, 01:22:47 AM
TH inflicts 5.25 FP
CSA totally wipes out the TH force.
CSA players, please roll for WarShip survival and salvage.
*crosses eyes*
(well I already did fingers and toes...Im running out of body parts)
Survival: [blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Salvage: [blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]