Well, some forces seem to have missed the boat.
20th Periphery Defense C Reg Rel Aerospace - 2 FP
4th Vehicle Regiment C Reg Rel Vehicles - 1 FP
Just in case it is needed for init:
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Per the reply referenced below, I think I will ask for people willing to Proxy for the Dark.
Just think, this is your chance to be part of the Darkside, and still help the game move along. ;D
http://intelser.org/forums/index.php?topic=149.msg3269#msg3269
For those willing, please tell me which version you use and when you are avalible... :D
The Dark are defending with 1.00 FP of troops, consisting of a mix of conventional infantry and older ground vehicles (Tech 1 models, including some older Draconis Combine designs like the Sabaku Kaze)
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote] for salvage.
15% + whatever is above will pretty much gives me a round up to .25 FP. In the game I rolled another 3, so I will gladly take the lower (if it makes a difference).
The net is that the TC lost no forces, and gained .25 FP in salvage.
As before, looking for the fate of my people, then the infrastructure - I have no prisioners this game so again no question about what they know, but I am curious to verify that this is all correct.
1) After they levelled most of the planetary capital during the main assault, the Dark did not commit many other atrocities. They were, however, extensively using slave labor to construct the half-finished command post your troops captured... and the conditions there were appalling, with the impressed laborers being rationed precisely 95 calories a day. The death rate of the laborers is about what you would expect after two months.
2) The planet is pretty much intact other than the HPG being destroyed (system becomes interdicted next turn)