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Fan Council '91 => Turn 49 => Game Turns => Combat Threads - Clan Hexes => Topic started by: Cannonshop on August 15, 2011, 10:09:38 AM

Title: Raid: Hex 914 (UIW vs. CSC) Spirit Cats win at Canal!
Post by: Cannonshop on August 15, 2011, 10:09:38 AM
2nd Battalion 2nd Regiment, 1st Marine Division (armor) 5 fp
Infantry Regiment, 2nd Marine Division (Inf) 5 FP

Title: Re: Raid: Hex 914 (UIW vs. CSC)
Post by: Cannonshop on August 15, 2011, 10:10:00 AM
Raid Transit:
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Title: Re: Raid: Hex 914 (UIW vs. CSC)
Post by: Cannonshop on August 17, 2011, 09:51:16 AM
No attempt at interception?

Raid defense roll:

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: Raid: Hex 914 (UIW vs. CSC)
Post by: Cannonshop on August 17, 2011, 10:00:22 AM
If there were defenders, they could certain pants the raiding party.

UIW [blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
CSC [blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Title: Re: Raid: Hex 914 (UIW vs. CSC)
Post by: Cannonshop on August 17, 2011, 10:00:56 AM
Spirit cat MILITIA crit check:

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: Raid: Hex 914 (UIW vs. CSC)
Post by: Cannonshop on August 17, 2011, 10:02:35 AM
Okay, at this point, I need the GMs to take over since the CSC don't have a player.   a "12" on the crit table is either the greenies just beat the everloving crap out of the raiding force and sent them home with a rupture, or they did 3 additional crits.

NOT my place to make that decision.

Screw it, the Cats force a retreat-it's the best outcome for a 1 FP militia.

CSC rolled:9
55% of 1=.55

UIW rolled 7
40% of 10=4

Invoking the "12 rule", the Cat defenders retain 10% of their starting total regardless of overkills, plus (since they forced a retreat) all salvage.

Salvage pool: 1.55

Roll: [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]