2nd Battalion 2nd Regiment, 1st Marine Division (armor) 5 fp
Infantry Regiment, 2nd Marine Division (Inf) 5 FP
Raid Transit:
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
No attempt at interception?
Raid defense roll:
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
If there were defenders, they could certain pants the raiding party.
UIW [blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
CSC [blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Spirit cat MILITIA crit check:
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Okay, at this point, I need the GMs to take over since the CSC don't have a player. a "12" on the crit table is either the greenies just beat the everloving crap out of the raiding force and sent them home with a rupture, or they did 3 additional crits.
NOT my place to make that decision.
Screw it, the Cats force a retreat-it's the best outcome for a 1 FP militia.
CSC rolled:9
55% of 1=.55
UIW rolled 7
40% of 10=4
Invoking the "12 rule", the Cat defenders retain 10% of their starting total regardless of overkills, plus (since they forced a retreat) all salvage.
Salvage pool: 1.55
Roll: [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]