1st Battalion, 2nd BDE/ 2nd Marine Division (Mech) 5FP
Raid transit
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Defender's roll: Raid defense
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
if there were defending forces beyond the 1fp militia, that's a good roll.
Combat:
UIW [blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
CSC [blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Spirit Cat Crit Check:
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
UIW Crit check:
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Cat militia gets two criticals.
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
UIW gets three critical chances
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Kitties' crit is a 12 item. Raiding force is forced to retreat, kitty militia inflicts +30% damage to raiding force. (not bad for a bunch of rubes.)
UIW Crits:
6=Valor Saves the Day Reduce Damage to the raiding force by 15%
3=Damage reduction 15%
4=C.O.Gains Experience
Spirit Cat Crits:
12=Opponent forced to retreat, increase damage by 30%
9= encircle and capture 20% of opponent, add that to salvage.
30%-(15%+15%)=0
20% of 5 is 2.
Damage Dealt:
Damage to Spirit Cat forces: 65% of 5 is 3.25
Damage to UIW forces in the raid:
50%x(Undeclared Spirit Cat FP)+2 FP